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float3.gen.cs
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1540 lines (1187 loc) · 60.3 KB
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
[DebuggerTypeProxy(typeof(float3.DebuggerProxy))]
[System.Serializable]
[Il2CppEagerStaticClassConstruction]
public partial struct float3 : System.IEquatable<float3>, IFormattable
{
public float x;
public float y;
public float z;
/// <summary>float3 zero value.</summary>
public static readonly float3 zero;
/// <summary>Constructs a float3 vector from three float values.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
/// <summary>Constructs a float3 vector from a float value and a float2 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(float x, float2 yz)
{
this.x = x;
this.y = yz.x;
this.z = yz.y;
}
/// <summary>Constructs a float3 vector from a float2 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(float2 xy, float z)
{
this.x = xy.x;
this.y = xy.y;
this.z = z;
}
/// <summary>Constructs a float3 vector from a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(float3 xyz)
{
this.x = xyz.x;
this.y = xyz.y;
this.z = xyz.z;
}
/// <summary>Constructs a float3 vector from a single float value by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(float v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a float3 vector from a single bool value by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(bool v)
{
this.x = v ? 1.0f : 0.0f;
this.y = v ? 1.0f : 0.0f;
this.z = v ? 1.0f : 0.0f;
}
/// <summary>Constructs a float3 vector from a bool3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(bool3 v)
{
this.x = v.x ? 1.0f : 0.0f;
this.y = v.y ? 1.0f : 0.0f;
this.z = v.z ? 1.0f : 0.0f;
}
/// <summary>Constructs a float3 vector from a single int value by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(int v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a float3 vector from a int3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(int3 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
/// <summary>Constructs a float3 vector from a single uint value by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(uint v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a float3 vector from a uint3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(uint3 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
/// <summary>Constructs a float3 vector from a single half value by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(half v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a float3 vector from a half3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(half3 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
/// <summary>Constructs a float3 vector from a single double value by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(double v)
{
this.x = (float)v;
this.y = (float)v;
this.z = (float)v;
}
/// <summary>Constructs a float3 vector from a double3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float3(double3 v)
{
this.x = (float)v.x;
this.y = (float)v.y;
this.z = (float)v.z;
}
/// <summary>Implicitly converts a single float value to a float3 vector by assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float3(float v) { return new float3(v); }
/// <summary>Explicitly converts a single bool value to a float3 vector by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float3(bool v) { return new float3(v); }
/// <summary>Explicitly converts a bool3 vector to a float3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float3(bool3 v) { return new float3(v); }
/// <summary>Implicitly converts a single int value to a float3 vector by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float3(int v) { return new float3(v); }
/// <summary>Implicitly converts a int3 vector to a float3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float3(int3 v) { return new float3(v); }
/// <summary>Implicitly converts a single uint value to a float3 vector by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float3(uint v) { return new float3(v); }
/// <summary>Implicitly converts a uint3 vector to a float3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float3(uint3 v) { return new float3(v); }
/// <summary>Implicitly converts a single half value to a float3 vector by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float3(half v) { return new float3(v); }
/// <summary>Implicitly converts a half3 vector to a float3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator float3(half3 v) { return new float3(v); }
/// <summary>Explicitly converts a single double value to a float3 vector by converting it to float and assigning it to every component.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float3(double v) { return new float3(v); }
/// <summary>Explicitly converts a double3 vector to a float3 vector by componentwise conversion.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator float3(double3 v) { return new float3(v); }
/// <summary>Returns the result of a componentwise multiplication operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator * (float3 lhs, float3 rhs) { return new float3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); }
/// <summary>Returns the result of a componentwise multiplication operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator * (float3 lhs, float rhs) { return new float3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); }
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator * (float lhs, float3 rhs) { return new float3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); }
/// <summary>Returns the result of a componentwise addition operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator + (float3 lhs, float3 rhs) { return new float3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); }
/// <summary>Returns the result of a componentwise addition operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator + (float3 lhs, float rhs) { return new float3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); }
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator + (float lhs, float3 rhs) { return new float3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); }
/// <summary>Returns the result of a componentwise subtraction operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator - (float3 lhs, float3 rhs) { return new float3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); }
/// <summary>Returns the result of a componentwise subtraction operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator - (float3 lhs, float rhs) { return new float3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); }
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator - (float lhs, float3 rhs) { return new float3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); }
/// <summary>Returns the result of a componentwise division operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator / (float3 lhs, float3 rhs) { return new float3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); }
/// <summary>Returns the result of a componentwise division operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator / (float3 lhs, float rhs) { return new float3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); }
/// <summary>Returns the result of a componentwise division operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator / (float lhs, float3 rhs) { return new float3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); }
/// <summary>Returns the result of a componentwise modulus operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator % (float3 lhs, float3 rhs) { return new float3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); }
/// <summary>Returns the result of a componentwise modulus operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator % (float3 lhs, float rhs) { return new float3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); }
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator % (float lhs, float3 rhs) { return new float3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); }
/// <summary>Returns the result of a componentwise increment operation on a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator ++ (float3 val) { return new float3 (++val.x, ++val.y, ++val.z); }
/// <summary>Returns the result of a componentwise decrement operation on a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator -- (float3 val) { return new float3 (--val.x, --val.y, --val.z); }
/// <summary>Returns the result of a componentwise less than operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator < (float3 lhs, float3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); }
/// <summary>Returns the result of a componentwise less than operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator < (float3 lhs, float rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); }
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator < (float lhs, float3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); }
/// <summary>Returns the result of a componentwise less or equal operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator <= (float3 lhs, float3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); }
/// <summary>Returns the result of a componentwise less or equal operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator <= (float3 lhs, float rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); }
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator <= (float lhs, float3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); }
/// <summary>Returns the result of a componentwise greater than operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator > (float3 lhs, float3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); }
/// <summary>Returns the result of a componentwise greater than operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator > (float3 lhs, float rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); }
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator > (float lhs, float3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); }
/// <summary>Returns the result of a componentwise greater or equal operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator >= (float3 lhs, float3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); }
/// <summary>Returns the result of a componentwise greater or equal operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator >= (float3 lhs, float rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); }
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator >= (float lhs, float3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); }
/// <summary>Returns the result of a componentwise unary minus operation on a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator - (float3 val) { return new float3 (-val.x, -val.y, -val.z); }
/// <summary>Returns the result of a componentwise unary plus operation on a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float3 operator + (float3 val) { return new float3 (+val.x, +val.y, +val.z); }
/// <summary>Returns the result of a componentwise equality operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (float3 lhs, float3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); }
/// <summary>Returns the result of a componentwise equality operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (float3 lhs, float rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (float lhs, float3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); }
/// <summary>Returns the result of a componentwise not equal operation on two float3 vectors.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (float3 lhs, float3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); }
/// <summary>Returns the result of a componentwise not equal operation on a float3 vector and a float value.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (float3 lhs, float rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3 vector.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (float lhs, float3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); }
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, x, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, y, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 xzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(x, z, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, x, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, y, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 yzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(y, z, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, x, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, z, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, z, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, y, z, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, x, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, x, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, x, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, y, x); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, y, y); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public float4 zzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new float4(z, z, y, z); }
}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]