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History for
processing
core
src
processing
opengl
PJOGL.java
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Commits on Jan 18, 2020
Use Java conventions for Array declaration
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Commits on Jul 20, 2018
OpenGL ES: Fix GLSL version number for 1.00 (#5582)
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Commits on Apr 24, 2018
add missing @Override annotation to get rid of warning
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Commits on Apr 18, 2018
ARM Mali: Implement gDrawBuffer for gl3es3
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ARM Mali: Implement glBlitFramebuffer for gl3es3
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ARM Mali: Report "es" as part of GLSL versions
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ARM Mali: Implement glReadBuffer for gl3es3
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ARM Mali: Implement glRenderbufferStorageMultisample for gl3es3
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Commits on Jan 13, 2018
some additions to the PLG.Tessellator interface
codeanticode
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Commits on Feb 19, 2017
deal with static access warning
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Commits on Feb 18, 2017
Make validateFramebuffer match latest Khronos doc for GL4
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Report more error conditions in validateFramebuffer
gohai
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Commits on Sep 11, 2016
Call glGetProgramiv to retrieve program log length
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Commits on Nov 5, 2015
use glClearDepth instead of glClearDepthf for compatibility with
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Commits on Oct 31, 2015
working on an implementation of of setIcon() for the OpenGL renderer
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Commits on Oct 12, 2015
implement GLES path for FBO layer init
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add flag to check whether draw/readBuffer() functions are available
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Commits on Oct 7, 2015
typo in error message
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Commits on Sep 25, 2015
revert to strong reference to PGraphicsOpenGL in PGL
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Merge pull request #3863 from JakubValtar/async-saveframe
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Add some GL3ES3 functions to PGL
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Commits on Sep 24, 2015
use weak references to PGraphicsOpenGL instances in resource classes
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codeanticode
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Commits on Sep 15, 2015
updated notices in all gl code
codeanticode
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Commits on Sep 12, 2015
changes to facilitate android port, update copyright notices
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Commits on Sep 8, 2015
more cleaning up
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cleanup changes
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Commits on Sep 1, 2015
cleaning up surface code
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Commits on Aug 29, 2015
made some methods in PJOGL public to use from contributed renderering
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Commits on Aug 21, 2015
Fix typo in PGL
JakubValtar
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41e0f87
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Remove legacy functions from PGL
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Commits on Aug 17, 2015
remove unused import, note changes
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Commits on Aug 16, 2015
These need preprocessing too
JakubValtar
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Fix typo: swapped vert and frag shader loading
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add009c
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Remove hardcoded shader versions
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Commits on Aug 15, 2015
Detect GLSL version and preprocess to that
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