Glide/DirectX implementation on D3D11/12
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Updated
Jan 4, 2026 - C++
Glide/DirectX implementation on D3D11/12
A modernized, community-maintained fork of pcg-cpp. Added support for Windows ARM64, MSVC fixes, and modern C++ standards.
Working repository for Foundry Local on Windows ARM64
Modern Windows GUI for Let's Encrypt certificates
Complete guide and scripts for setup, execution and testing the AI models (ONNX) performance on NPU architectures (Qualcomm QNN & Intel OpenVINO) on Windows.
Wine ARM64 engine for macOS with Python & JavaFX tooling
High-performance hybrid architecture for Agent Zero & BitNet b1.58. Natively optimized for Windows ARM64 (Snapdragon X Elite / Copilot+ PCs) using raw C++ inference and Docker-based agent orchestration.
Native JNI libraries used by usb4java for the AArch64 architecture
🎲 Generate random numbers efficiently with the maintained PCG C++ library, ensuring high performance and reliability for modern applications.
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