Various scripts related to Unity UI Toolkit (UIElements).
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Updated
Jan 21, 2022 - C#
Various scripts related to Unity UI Toolkit (UIElements).
A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
A collection of Unity UIElements animation extension methods, new animated elements, and examples.
Open-source visual programming tool for artists, designers and other non-programmers alike who want to make games but don't know how to program.
The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modified version of: https://github.com/Sahasrara/GraphViewPlayer.
Create your aquarium in Unity Editor.
Plugin to track your dev time in Unity
Preview Unity UI Toolkit UXML/USS without the Editor. Yoga: 660/676 coords match Unity 6. Renders Template/Instance screens and flags element-name typos Unity ignores. Byte-exact round trips.
The package that automatically fixes template references inside UXML files when they are moved.
A auto texture assign tool that can assign texture to material automatically and speed up your workflow.
A Todo list implementation with UIElements and ScriptabeObjects
This is the documentation for Input Layers, a Unity package designed to simplify and extend the usability of the built-in InputActions system through the use of a rich layer-based filtering system. 👉🏻 Control what reacts to inputs, and when, without any of the hassle!
Intentionally (very) badly coded prototypes for learning stuff and trying out ideas.
Node graph editor for Unity. Updated for Unity 6.5 and slightly optimized.
Claude Code skill that adds a first-run coachmark tutorial overlay to Unity UI Toolkit EditorWindow and CustomEditor inspectors. Generates the overlay class and injects the tutorial button, step drafts and the ShowIfNeeded trigger.
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