Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
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Updated
Aug 7, 2026 - C++
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
A toolkit to design a level in TrenchBroom and export it to Defold
MESS (Macro Entity Scripting System): a Half-Life map processing and conversion tool.
TrenchBroom-style brush level editor inside the Godot 4 viewport - draw convex brushes, push/pull faces, clip, texture, and bake to an optimized scene.
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
Brush-based 3D level editor plugin for Godot 4.7+. Hammer and TrenchBroom style workflows inside the Godot editor: two-click CSG drawing, pending subtract operations, terrain and surface painting, and one-click baking to optimized meshes with auto-generated collision.
Quake mapping plugin for Godot 4
My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
Example project of loading .MAP files and rendering them as geometry in C & Raylib.
COD4/5 map to Quake 3 map converter
An godot plugin for building levels out of grid-snapped convex brushes, modeled extremely closely on TrenchBroom's behaviour.
Torque Engine profile for the TrenchBroom level editor.
Character animation system for godot-mapper plugin
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