An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999)
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Updated
Sep 7, 2026 - C#
An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999)
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
CNA is a cross-platform multi-language XNA 4.0 API ecosystem powered by a high-performance C++ core, featuring 50 rendering backends and 10,000+ pixel-perfect integration tests
reimplementation of the 1994 FPS Nitemare 3D
Game engine for Command & Conquer: Yuri’s Revenge
Playable high-level reimplementation of the engine for LAYTON2 (Professor Layton and the Diabolical Box / Professor Layton and Pandora's Box)
An open-source re-creation of the PiKLib/BlooMoo game engine in Rust
This is a reimplementation of the game Stars! using Java and Spring, persisting to MongoDB. Maybe there will be a UI. Currently it is a demonstration of a pattern, which aims at allowing extensions to be made by other parties.
Dynamite Dan Multiplayer is reimplementation of Dynamite Dan game engine as online multiplayer game
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