The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
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Updated
Oct 28, 2025 - C#
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
A dictionary for people moving from GM:S to Godot
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
(Spatial) data harmonisation with hale»studio (formerly HUMBOLDT Alignment Editor)
Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)
A functional utility library for GML/GameMaker: Studio - partials, map/reduce and more
Runtime room loading for GameMaker 2024.13+
Stetl, Streaming ETL, is a lightweight geospatial processing and ETL framework written in Python.
Source Code for a Sonic Fan Game Made in Game Maker Studio
The Framework For Game-Work
XML schema and Schematron for aviation weather data exchange
GML interpreter
Django speaking WFS 2.0 to expose geo data
Created by Mark Overmars
Released November 5, 1999