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30 changes: 0 additions & 30 deletions .cirrus.yml

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56 changes: 0 additions & 56 deletions .travis.yml

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10 changes: 4 additions & 6 deletions README.md
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[![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/m6wfkvket7gth8wn/branch/master?svg=true)](https://ci.appveyor.com/project/syoyo/tinyobjloader-6e4qf/branch/master)

[![Coverage Status](https://coveralls.io/repos/github/syoyo/tinyobjloader/badge.svg?branch=master)](https://coveralls.io/github/syoyo/tinyobjloader?branch=master)

[![AUR version](https://img.shields.io/aur/version/tinyobjloader?logo=arch-linux)](https://aur.archlinux.org/packages/tinyobjloader)

Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
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Version notice
--------------

We recommend to use `master`(`main`) branch. Its v2.0 release candidate. Most features are now nearly robust and stable(Remaining task for release v2.0 is polishing C++ and Python API, and fix built-in triangulation code).
We recommend using the `release` (main) branch. It contains the v2.0 release candidate. Most features are now nearly robust and stable. (The remaining task for release v2.0 is polishing C++ and Python API, and fix built-in triangulation code).

We have released new version v1.0.0 on 20 Aug, 2016.
Old version is available as `v0.9.x` branch https://github.com/syoyo/tinyobjloader/tree/v0.9.x
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* AGE (Arc Game Engine) - An open-source engine for building 2D & 3D real-time rendering and interactive contents: https://github.com/MohitSethi99/ArcGameEngine
* [Wicked Engine<img src="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png" width="28px" align="center"/>](https://github.com/turanszkij/WickedEngine) - 3D engine with modern graphics
* [Lumina Game Engine](https://github.com/MrDrElliot/LuminaEngine) - A modern, high-performance game engine built with Vulkan
* lacecore: Python polygonal mesh library optimized for cloud computation https://github.com/lace/lacecore
* Your project here! (Plese send PR)

### Old version(v0.9.x)
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### CI + PyPI upload

cibuildwheels + twine upload for each git tagging event is handled in Github Actions and Cirrus CI(arm builds).
cibuildwheels + twine upload for each git tagging event is handled in Github Actions.

#### How to bump version(For developer)

* Apply `black` to python files(`python/sample.py`)
* Bump version in CMakeLists.txt
* Commit and push `release`. Confirm C.I. build is OK.
* Create tag starting with `v`(e.g. `v2.1.0`)
* `git push --tags`
* version settings is automatically handled in python binding through setuptools_scm.
* cibuildwheels + pypi upload(through twine) will be automatically triggered in Github Actions + Cirrus CI.
* cibuildwheels + pypi upload (through twine) will be automatically triggered in Github Actions.

## Tests

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