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MultiMediaTimer.cs
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660 lines (528 loc) · 16.8 KB
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#region License
/* Copyright (c) 2006 Leslie Sanford
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#endregion
#region Contact
/*
* Leslie Sanford
* Email: jabberdabber@hotmail.com
*/
#endregion
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace L2dotNET.Utility
{
/// <summary>
/// Defines constants for the multimedia Timer's event types.
/// </summary>
public enum TimerMode
{
/// <summary>
/// Timer event occurs once.
/// </summary>
OneShot,
/// <summary>
/// Timer event occurs periodically.
/// </summary>
Periodic
};
/// <summary>
/// Represents information about the multimedia Timer's capabilities.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct TimerCaps
{
/// <summary>
/// Minimum supported period in milliseconds.
/// </summary>
public int periodMin;
/// <summary>
/// Maximum supported period in milliseconds.
/// </summary>
public int periodMax;
}
/// <summary>
/// Represents the Windows multimedia timer.
/// </summary>
public sealed class MultiMediaTimer : IComponent
{
#region Timer Members
#region Delegates
// Represents the method that is called by Windows when a timer event occurs.
private delegate void TimeProc(int id, int msg, int user, int param1, int param2);
// Represents methods that raise events.
private delegate void EventRaiser(EventArgs e);
#endregion
#region Win32 Multimedia Timer Functions
// Gets timer capabilities.
[DllImport("winmm.dll")]
private static extern int timeGetDevCaps(ref TimerCaps caps, int sizeOfTimerCaps);
// Creates and starts the timer.
[DllImport("winmm.dll")]
private static extern int timeSetEvent(int delay, int resolution, TimeProc proc, int user, int mode);
// Stops and destroys the timer.
[DllImport("winmm.dll")]
private static extern int timeKillEvent(int id);
// Indicates that the operation was successful.
private const int TIMERR_NOERROR = 0;
#endregion
#region Fields
// Timer identifier.
private int _timerId;
// Timer mode.
private volatile TimerMode _mode;
// Period between timer events in milliseconds.
private volatile int _period;
// Timer resolution in milliseconds.
private volatile int _resolution;
// Called by Windows when a timer periodic event occurs.
private TimeProc _timeProcPeriodic;
// Called by Windows when a timer one shot event occurs.
private TimeProc _timeProcOneShot;
// Represents the method that raises the Tick event.
private EventRaiser _tickRaiser;
// Indicates whether or not the timer is running.
private bool _running;
// Indicates whether or not the timer has been disposed.
private volatile bool _disposed;
// The ISynchronizeInvoke object to use for marshaling events.
private ISynchronizeInvoke _synchronizingObject;
// For implementing IComponent.
private ISite _site;
// Multimedia timer capabilities.
private static TimerCaps _caps;
#endregion
#region Events
/// <summary>
/// Occurs when the Timer has started;
/// </summary>
public event EventHandler Started;
/// <summary>
/// Occurs when the Timer has stopped;
/// </summary>
public event EventHandler Stopped;
/// <summary>
/// Occurs when the time period has elapsed.
/// </summary>
public event EventHandler Tick;
#endregion
#region Construction
/// <summary>
/// Initialize class.
/// </summary>
static MultiMediaTimer()
{
// Get multimedia timer capabilities.
timeGetDevCaps(ref _caps, Marshal.SizeOf(_caps));
}
/// <summary>
/// Initializes a new instance of the Timer class.
/// </summary>
public MultiMediaTimer()
{
Initialize();
}
~MultiMediaTimer()
{
if (IsRunning)
{
// Stop and destroy timer.
timeKillEvent(_timerId);
}
}
// Initialize timer with default values.
private void Initialize()
{
this._mode = TimerMode.Periodic;
this._period = Capabilities.periodMin;
this._resolution = 1;
_running = false;
_timeProcPeriodic = new TimeProc(TimerPeriodicEventCallback);
_timeProcOneShot = new TimeProc(TimerOneShotEventCallback);
_tickRaiser = new EventRaiser(OnTick);
}
#endregion
#region Methods
/// <summary>
/// Starts the timer.
/// </summary>
/// <exception cref="ObjectDisposedException">
/// The timer has already been disposed.
/// </exception>
/// <exception cref="TimerStartException">
/// The timer failed to start.
/// </exception>
public void Start()
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
#region Guard
if (IsRunning)
{
return;
}
#endregion
// If the periodic event callback should be used.
if (Mode == TimerMode.Periodic)
{
// Create and start timer.
_timerId = timeSetEvent(Period, Resolution, _timeProcPeriodic, 0, (int)Mode);
}
// Else the one shot event callback should be used.
else
{
// Create and start timer.
_timerId = timeSetEvent(Period, Resolution, _timeProcOneShot, 0, (int)Mode);
}
// If the timer was created successfully.
if (_timerId != 0)
{
_running = true;
if (SynchronizingObject != null && SynchronizingObject.InvokeRequired)
{
SynchronizingObject.BeginInvoke(
new EventRaiser(OnStarted),
new object[] { EventArgs.Empty });
}
else
{
OnStarted(EventArgs.Empty);
}
}
else
{
throw new TimerStartException("Unable to start multimedia Timer.");
}
}
/// <summary>
/// Stops timer.
/// </summary>
/// <exception cref="ObjectDisposedException">
/// If the timer has already been disposed.
/// </exception>
public void Stop()
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
#region Guard
if (!_running)
{
return;
}
#endregion
// Stop and destroy timer.
int result = timeKillEvent(_timerId);
Debug.Assert(result == TIMERR_NOERROR);
_running = false;
if (SynchronizingObject != null && SynchronizingObject.InvokeRequired)
{
SynchronizingObject.BeginInvoke(
new EventRaiser(OnStopped),
new object[] { EventArgs.Empty });
}
else
{
OnStopped(EventArgs.Empty);
}
}
#region Callbacks
// Callback method called by the Win32 multimedia timer when a timer
// periodic event occurs.
private void TimerPeriodicEventCallback(int id, int msg, int user, int param1, int param2)
{
if (_synchronizingObject != null)
{
_synchronizingObject.BeginInvoke(_tickRaiser, new object[] { EventArgs.Empty });
}
else
{
OnTick(EventArgs.Empty);
}
}
// Callback method called by the Win32 multimedia timer when a timer
// one shot event occurs.
private void TimerOneShotEventCallback(int id, int msg, int user, int param1, int param2)
{
if (_synchronizingObject != null)
{
_synchronizingObject.BeginInvoke(_tickRaiser, new object[] { EventArgs.Empty });
Stop();
}
else
{
OnTick(EventArgs.Empty);
Stop();
}
}
#endregion
#region Event Raiser Methods
// Raises the Disposed event.
private void OnDisposed(EventArgs e)
{
EventHandler handler = Disposed;
handler?.Invoke(this, e);
}
// Raises the Started event.
private void OnStarted(EventArgs e)
{
EventHandler handler = Started;
if (handler != null)
{
handler(this, e);
}
}
// Raises the Stopped event.
private void OnStopped(EventArgs e)
{
EventHandler handler = Stopped;
if (handler != null)
{
handler(this, e);
}
}
// Raises the Tick event.
private void OnTick(EventArgs e)
{
EventHandler handler = Tick;
if (handler != null)
{
handler(this, e);
}
}
#endregion
#endregion
#region Properties
/// <summary>
/// Gets or sets the object used to marshal event-handler calls.
/// </summary>
public ISynchronizeInvoke SynchronizingObject
{
get
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
return _synchronizingObject;
}
set
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
_synchronizingObject = value;
}
}
/// <summary>
/// Gets or sets the time between Tick events.
/// </summary>
/// <exception cref="ObjectDisposedException">
/// If the timer has already been disposed.
/// </exception>
public int Period
{
get
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
return _period;
}
set
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
if (value < Capabilities.periodMin || value > Capabilities.periodMax)
{
throw new ArgumentOutOfRangeException("Period", value,
"Multimedia Timer period out of range.");
}
#endregion
_period = value;
if (IsRunning)
{
Stop();
Start();
}
}
}
/// <summary>
/// Gets or sets the timer resolution.
/// </summary>
/// <exception cref="ObjectDisposedException">
/// If the timer has already been disposed.
/// </exception>
/// <remarks>
/// The resolution is in milliseconds. The resolution increases
/// with smaller values; a resolution of 0 indicates periodic events
/// should occur with the greatest possible accuracy. To reduce system
/// overhead, however, you should use the maximum value appropriate
/// for your application.
/// </remarks>
public int Resolution
{
get
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
return _resolution;
}
set
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
else if (value < 0)
{
throw new ArgumentOutOfRangeException("Resolution", value,
"Multimedia timer resolution out of range.");
}
#endregion
_resolution = value;
if (IsRunning)
{
Stop();
Start();
}
}
}
/// <summary>
/// Gets the timer mode.
/// </summary>
/// <exception cref="ObjectDisposedException">
/// If the timer has already been disposed.
/// </exception>
public TimerMode Mode
{
get
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
return _mode;
}
set
{
#region Require
if (_disposed)
{
throw new ObjectDisposedException("Timer");
}
#endregion
_mode = value;
if (IsRunning)
{
Stop();
Start();
}
}
}
/// <summary>
/// Gets a value indicating whether the Timer is running.
/// </summary>
public bool IsRunning
{
get { return _running; }
}
/// <summary>
/// Gets the timer capabilities.
/// </summary>
public static TimerCaps Capabilities
{
get { return _caps; }
}
#endregion
#endregion
#region IComponent Members
public event EventHandler Disposed;
public ISite Site
{
get { return _site; }
set { _site = value; }
}
#endregion
#region IDisposable Members
/// <summary>
/// Frees timer resources.
/// </summary>
public void Dispose()
{
#region Guard
if (_disposed)
{
return;
}
#endregion
if (IsRunning)
{
Stop();
}
_disposed = true;
OnDisposed(EventArgs.Empty);
}
#endregion
}
/// <summary>
/// The exception that is thrown when a timer fails to start.
/// </summary>
public class TimerStartException : ApplicationException
{
/// <summary>
/// Initializes a new instance of the TimerStartException class.
/// </summary>
/// <param name="message">
/// The error message that explains the reason for the exception.
/// </param>
public TimerStartException(string message) : base(message)
{
}
}
}