In JavaScript if you try to use variable that doesn't exist and has not been declared, then JavaScript will throw an error
var name is not definedand script will stop execution there after. But If you usetypeof undeclared_variablethen it will returnundefined.
Before starting further discussion let understand the difference between deceleration and definition.
var x is a declaration because you are not defining what value it holds yet, but you are declaring it's existence and the need of memory allocation.
> var x; // declaring x
> console.log(x); //output: undefined var x = 1 is both declaration and definition (also we can say we are doing initialisation), Here declaration and assignment of value happen inline for variable x, In JavaScript every variable declaration and function declaration brings to the top of it's current scope in which It's declared then assignment happen in order this term is called hoisting.
A variable that is declare but not define and when we try to access it, It will result
undefined.
var x; // Declaration
if(typeof x === 'undefined') // Will return trueA variable that is neither declare nor defined, when we try to reference such variable then It result
not defined.
> console.log(y); // Output: ReferenceError: y is not definedhttp://stackoverflow.com/questions/20822022/javascript-variable-definition-declaration
var y = 1;
if (function f(){}) {
y += typeof f;
}
console.log(y);Above code would give output
1undefined. If condition statement evaluate usingevalsoeval(function f(){})which returnfunction f(){}which is true so inside if statement code execute.typeof freturn undefined because if statement code execute at run time, so statement insideifcondition evaluated at run time.
var k = 1;
if (1) {
eval(function foo(){});
k += typeof foo;
}
console.log(k); Above code will also output 1undefined.
var k = 1;
if (1) {
function foo(){};
k += typeof foo;
}
console.log(k); // output 1functionOne of the drawback of creating true private method in JavaScript is that they are very memory inefficient because a new copy of the method would be created for each instance.
var Employee = function (name, company, salary) {
this.name = name || ""; //Public attribute default value is null
this.company = company || ""; //Public attribute default value is null
this.salary = salary || 5000; //Public attribute default value is null
// Private method
var increaseSlary = function () {
this.salary = this.salary + 1000;
};
// Public method
this.dispalyIncreasedSalary = function() {
increaseSlary();
console.log(this.salary);
};
};
// Create Employee class object
var emp1 = new Employee("John","Pluto",3000);
// Create Employee class object
var emp2 = new Employee("Merry","Pluto",2000);
// Create Employee class object
var emp3 = new Employee("Ren","Pluto",2500);Here each instance variable emp1, emp2, emp3 has own copy of increaseSalary private method.
So as recommendation don’t go for private method unless it’s necessary.
A closure is a function defined inside another function (called parent function) and has access to variable which is declared and defined in parent function scope.
The closure has access to variable in three scopes:
- Variable declared in his own scope
- Variable declared in parent function scope
- Variable declared in global namespace
var globalVar = "abc";
// Parent self invoking function
(function outerFunction (outerArg) { // begin of scope outerFunction
// Variable declared in outerFunction function scope
var outerFuncVar = 'x';
// Closure self-invoking function
(function innerFunction (innerArg) { // begin of scope innerFunction
// variable declared in innerFunction function scope
var innerFuncVar = "y";
console.log(
"outerArg = " + outerArg + "\n" +
"outerFuncVar = " + outerFuncVar + "\n" +
"innerArg = " + innerArg + "\n" +
"innerFuncVar = " + innerFuncVar + "\n" +
"globalVar = " + globalVar);
}// end of scope innerFunction)(5); // Pass 5 as parameter
}// end of scope outerFunction )(7); // Pass 7 as parameter innerFunction is closure which is defined inside outerFunction and has access to all variable which is declared and defined in outerFunction scope. In addition to this function defined inside function as closure has access to variable which is declared in global namespace.
Output of above code would be:
outerArg = 7
outerFuncVar = x
innerArg = 5
innerFuncVar = y
globalVar = abcconsole.log(mul(2)(3)(4)); // output : 24
console.log(mul(4)(3)(4)); // output : 48Below is code followed by an explanation how it works:
function mul (x) {
return function (y) { // anonymous function
return function (z) { // anonymous function
return x * y * z;
};
};
}Here mul function accept first argument and return anonymous function which take second parameter and return anonymous function which take third parameter and return multiplication of arguments which is being passed in successive
In Javascript function defined inside has access to outer function variable and function is first class object so it can be returned by function as well and passed as argument in another function.
- A function is an instance of the Object type
- A function can have properties and has a link back to its constructor method
- Function can be stored as variable
- Function can be pass as a parameter to another function
- Function can be return from function
For instance,
var arrayList = ['a','b','c','d','e','f'];How can we empty above array ?
There are couple of ways by which we can empty an array, So let's discuss all the possible way by which we can empty an array.
arrayList = []Above code will set the variable arrayList to a new empty array. This is recommended if you don't have references to the original array arrayList anywhere else because It will actually create new empty array. You should be careful with this way of empty the array,because if you have referenced this array from another variable, then the original reference array will remain unchanged, Only use this way if you have only reference the array by it's original variable arrayList.
For Instance,
var arrayList = ['a','b','c','d','e','f']; // Created array
var anotherArrayList = arrayList; // Referenced arrayList by another variable
arrayList = []; // Empty the array
console.log(anotherArrayList); // Output ['a','b','c','d','e','f']arrayList.length = 0;Above code will clear the existing array by setting it's length to 0. This way of empty the array also update all the reference variable which pointing to the original array. This way of empty the array is useful when you want to update all the another reference variable which pointing to arrayList.
For Instance,
var arrayList = ['a','b','c','d','e','f']; // Created array
var anotherArrayList = arrayList; // Referenced arrayList by another variable
arrayList.length = 0; // Empty the array by setting length to 0
console.log(anotherArrayList); // Output []arrayList.splice(0, arrayList.length);Above implementation will also work perfectly. This way of empty the array will also update all the references of original array.
var arrayList = ['a','b','c','d','e','f']; // Created array
var anotherArrayList = arrayList; // Referenced arrayList by another variable
arrayList.splice(0, arrayList.length); // Empty the array by setting length to 0
console.log(anotherArrayList); // Output []while(arrayList.length){
arrayList.pop();
}Above implementation can also empty the array. But not recommended to use often.
The best way to find whether a object is instance of a particular class or not using
toStringmethod fromObject.prototype
var arrayList = [1,2,3];One of the best use cases of type checking of object is when we do method overloading in JavaScript. For understanding this let sat we have a method called greet which take one single string and also list of string, so making our greet method workable in both situation we need to know what kind of parameter is being passed, is it single value or list of value ?
function greet(param){
if(){ // here have to check whether param is array or not
}else{
}
}However in above implementation it might not necessary to check type for array, we can check for single value string and put array logic code in else block, let see below code for the same.
function greet(param){
if(typeof param === 'string'){
}else{
// If param is of type array then this block of code would execute
}
}Now It's fine we can go with above two implementation, but when we have situation like parameter can be single value, array, and object type then we will be in trouble.
Coming back to checking type of object, As we mentioned that we can use
Object.prototype.toString
if( Object.prototype.toString.call( arrayList ) === '[object Array]' ) {
console.log('Array!');
}If you are using jQuery then you can also used jQuery isArray method:
if($.isArray(arrayList)){
console.log('Array');
}else{
console.log('Not an array');
}FYI jQuery uses Object.prototype.toString.call internally to check whether object is an array or not.
In Modern browser you can also use
Array.isArray(arrayList);Array.isArray is supported by Chrome 5, Firefox 4.0, IE 9, Opera 10.5 and Safari 5
var output = (function(x){
delete x;
return x;
})(0);
console.log(output);Above code will output
0as output.deleteoperator is used to delete property from object. Herexis not an object it's local variable.deleteoperator doesn't affect local variable.
var x = 1;
var output = (function(){
delete x;
return x;
})();
console.log(output);Above code will output
1as output.deleteoperator is used to delete property from object. Herexis not an object it's global variable of typenumber.
var x = { foo : 1};
var output = (function(){
delete x.foo;
return x.foo;
})();
console.log(output);Above code will output
undefinedas output.deleteoperator is used to delete property from object. Herexis an object which has foo as a property and from self-invoking function we are deleting foo property of objectxand after deletion we are trying to reference deleted propertyfoowhich resultundefined.
var Employee = {
company: 'xyz'
}
var emp1 = Object.create(Employee);
delete emp1.company
console.log(emp1.company);Above code will output
xyzas output. Hereemp1object got company as prototype property. delete operator doesn't delete prototype property.
emp1 object doesn't have company as it's own property. you can test it console.log(emp1.hasOwnProperty('company')); //output : false However we can delete company property directly from Employee object using delete Employee.company or we can also delete from emp1 object using __proto__ property delete emp1.__proto__.company.
var trees = ["redwood","bay","cedar","oak","maple"];
delete trees[3];when you run above code and do console.log(trees); in chrome developer console then you will get
["redwood", "bay", "cedar", undefined × 1, "maple"] and when you run above code in Firefox browser console then you will get ["redwood", "bay", "cedar", undefined, "maple"] so from these It's cleared that chrome has it's own way of displaying uninitialised index in array. But when you check trees[3] === undefined in both of the browser you will get similar output as true.
Note: Please remember you need not check for uninitialised index of array in trees[3] === 'undefined × 1' it will give error, Because 'undefined × 1' this is just way of displaying uninitialised index of array in chrome.
var trees = ["xyz","xxxx","test","ryan","apple"];
delete trees[3];
console.log(trees.length);Above code will output
5as output. When we useddeleteoperator for deleting an array element then, the array length is not affected from this. This holds even if you deleted all the element of array usingdeleteoperator.
So when delete operator removes an array element that deleted element is not longer present in array. In place of value at deleted index undefiend x 1 in chrome and undefiend is placed at the index. If you do console.log(trees) output ["xyz", "xxxx", "test", undefined × 1, "apple"] in Chrome and in Firefox ["xyz", "xxxx", "test", undefined, "apple"].
var bar = true;
console.log(bar + 0);
console.log(bar + "xyz");
console.log(bar + true);
console.log(bar + false); Above code will output
1, "truexyz", 2, 1as output. General guideline for addition of operator:
- Number + Number -> Addition
- Boolean + Number -> Addition
- Boolean + Number -> Addition
- Number + String -> Concatenation
- String + Boolean -> Concatenation
- String + String -> Concatenation
var z = 1, y = z = typeof y;
console.log(y); Above code will output
undefinedas output. According toassociativityrule operator with same precedence are processed based on there associativity property of operator. Here associativity of assignment operator isRight to Leftso firsttypeof ywill evaluate first which isundefinedand assigned tozand thenywould be assigned value of z and thenzwould be assign value1.
// NFE (Named Function Expression
var foo = function bar(){ return 12; };
typeof bar(); Above code will output
Reference Erroras output. For making above code work you can re-write above code as follow:
Sample 1
var bar = function(){ return 12; };
typeof bar(); or
Sample 2
function bar(){ return 12; };
typeof bar(); function definition can have only one reference variable as a function name, In above code sample 1 bar is reference variable which is pointing to anonymous function and in sample 2 function definition is name function.
var foo = function bar(){
// foo is visible here
// bar is visible here
console.log(typeof bar()); // Work here :)
};
// foo is visible here
// bar is undefined here
var foo = function(){
// Some code
}; function bar(){
// Some code
}; The main difference is function foo is defined at run-time whereas function bar is defined at parse time. For understanding It in better way let see below code :
Run-Time function declaration
<script>
foo(); // Call foo function here, It will give Error
var foo = function(){
console.log("Hi I am inside Foo");
};
</script><script>
Parse-Time function declaration
bar(); // Call foo function here, It will not give Error
function bar(){
console.log("Hi I am inside Foo");
};
</script>The another advantage of first-one way of declaration that you can declare function based on certain condition for example:
<script>
if(testCondition) {// If testCondition is true then
var foo = function(){
console.log("inside Foo with testCondition True value");
};
}else{
var foo = function(){
console.log("inside Foo with testCondition false value");
};
}
</script>But If you try to run similar code in below format It would give error
<script>
if(testCondition) {// If testCondition is true then
function foo(){
console.log("inside Foo with testCondition True value");
};
}else{
function foo(){
console.log("inside Foo with testCondition false value");
};
}
</script>Function Expression
var foo = function foo(){
return 12;
}; In JavaScript variable and functions are
hoisted. Let's take functionhoistingfirst. Basically, the JavaScript interpreter looks ahead to find all the variable declaration and hoists them to the top of the function where it's declared. For Example:
foo(); // Here foo is still undefined
var foo = function foo(){
return 12;
}; Above code behind the scene look something like below code:
var foo = undefined;
foo(); // Here foo is undefined
foo = function foo(){
/ Some code stuff
} var foo = undefined;
foo = function foo(){
/ Some code stuff
}
foo(); // Now foo is defined herevar salary = "1000$";
(function () {
console.log("Original salary was " + salary);
var salary = "5000$";
console.log("My New Salary " + salary);
})();Above code will output:
undefined, 5000$. JavaScript has hoisting concept where newbie get tricked. In above code, you might be expectingsalaryto retain it's value from outer scope until the point thatsalarywas re-declared in the inner scope. But due tohoistingsalary value wasundefinedinstead. To understand It better have a look of below code, heresalaryvariable is hoisted and declared at the top in function scope and while doing console.log it's resultundefinedand after that it's been redeclare and assigned5000$.
var salary = "1000$";
(function () {
var salary = undefined;
console.log("Original salary was " + salary);
salary = "5000$";
console.log("My New Salary " + salary);
})();function foo(){
return foo;
}
new foo() instanceof foo;
instanceofoperator checks the current object and return true if the object is of the the specified type.
For Example:
var dog = new Animal();
dog instanceof Animal // Output : trueHere dog instanceof Animal is true since dog inherits from Animal.prototype
var name = new String("xyz");
name instanceof String // Output : trueHere name instanceof String is true since dog inherits from String.prototype. Now let's understand the working of below code
function foo(){
return foo;
}
new foo() instanceof foo;Here function foo is returning foo which is again pointer to function foo
function foo(){
return foo;
}
var bar = new foo();
// here bar is pointer to function foo(){return foo}.So the new foo() instanceof foo return false;
Ref Link: http://stackoverflow.com/questions/2449254/what-is-the-instanceof-operator-in-javascript
var counterArray = {
A : 3,
B : 4
};
counterArray["C"] = 1;There are no in-built function and property available to calculate length of associative array object, However there are ways by which we can calculate the length of associative array object, In addition to this we can also extend
Objectby adding method or property on prototype for calculate length but extending object might break enumeration in various libraries or might create cross-browser issue, so It's not recommended unless it's necessary. There are various way by which we can calculate length.
Object has keys method which can we used to calculate the length of object.
Object.keys(counterArray).length // Output 2 We can also calculate length of object by iterating through object and by doing count of own property of object.
function getSize(object){
var count = 0;
for(key in object){
// hasOwnProperty method check own property of object
if(object.hasOwnProperty(key)) count++;
}
return count;
}We can also add
lengthmethod directly onObjectsee below code.
Object.length = function(){
var count = 0;
for(key in object){
// hasOwnProperty method check own property of object
if(object.hasOwnProperty(key)) count++;
}
return count;
}
//Get the size of any object using
console.log(Object.length(counterArray))Bonus: We can also use Underscore (recommended, As it's lightweight) to calculate object length.