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RepeatButton.cs
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48 lines (38 loc) · 1.59 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
public class RepeatButton : TextElement
{
public new class UxmlFactory : UxmlFactory<RepeatButton, UxmlTraits> {}
public new class UxmlTraits : TextElement.UxmlTraits
{
UxmlLongAttributeDescription m_Delay = new UxmlLongAttributeDescription { name = "delay" };
UxmlLongAttributeDescription m_Interval = new UxmlLongAttributeDescription { name = "interval" };
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
RepeatButton repeatButton = (RepeatButton)ve;
repeatButton.SetAction(null, m_Delay.GetValueFromBag(bag, cc), m_Interval.GetValueFromBag(bag, cc));
}
}
Clickable m_Clickable;
public new static readonly string ussClassName = "unity-repeat-button";
public RepeatButton()
{
AddToClassList(ussClassName);
}
public RepeatButton(System.Action clickEvent, long delay, long interval) : this()
{
SetAction(clickEvent, delay, interval);
}
public void SetAction(System.Action clickEvent, long delay, long interval)
{
this.RemoveManipulator(m_Clickable);
m_Clickable = new Clickable(clickEvent, delay, interval);
this.AddManipulator(m_Clickable);
}
}
}