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TextStyle.cs
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90 lines (72 loc) · 2.56 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.TextCore
{
[System.Serializable]
class TextStyle
{
/// <summary>
/// The name identifying this style.
/// </summary>
public string name
{
get { return m_Name; }
set
{
if (value != m_Name)
m_Name = value;
}
}
/// <summary>
/// The hash code corresponding to the name of this style.
/// </summary>
public int hashCode
{
get { return m_HashCode; }
set
{
if (value != m_HashCode)
m_HashCode = value;
}
}
/// <summary>
/// The initial definition of the style.
/// </summary>
public string styleOpeningDefinition { get { return m_OpeningDefinition; } }
/// <summary>
/// The closing definition of the style.
/// </summary>
public string styleClosingDefinition { get { return m_ClosingDefinition; } }
public int[] styleOpeningTagArray { get { return m_OpeningTagArray; } }
public int[] styleClosingTagArray { get { return m_ClosingTagArray; } }
// =============================================
// Private backing fields for public properties.
// =============================================
[SerializeField]
string m_Name;
[SerializeField]
int m_HashCode;
[SerializeField]
string m_OpeningDefinition = string.Empty;
[SerializeField]
string m_ClosingDefinition = string.Empty;
[SerializeField]
int[] m_OpeningTagArray;
[SerializeField]
int[] m_ClosingTagArray;
/// <summary>
/// Function to update the content of the int[] resulting from changes to OpeningDefinition & ClosingDefinition.
/// </summary>
public void RefreshStyle()
{
m_HashCode = TextUtilities.GetHashCodeCaseInSensitive(m_Name);
m_OpeningTagArray = new int[m_OpeningDefinition.Length];
for (int i = 0; i < m_OpeningDefinition.Length; i++)
m_OpeningTagArray[i] = m_OpeningDefinition[i];
m_ClosingTagArray = new int[m_ClosingDefinition.Length];
for (int i = 0; i < m_ClosingDefinition.Length; i++)
m_ClosingTagArray[i] = m_ClosingDefinition[i];
}
}
}