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IDroppable.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public interface IDroppable
{
bool IsDroppable();
}
public interface IDropTarget
{
bool CanAcceptDrop(List<ISelectable> selection);
// evt.mousePosition will be in global coordinates.
bool DragUpdated(DragUpdatedEvent evt, IEnumerable<ISelectable> selection, IDropTarget dropTarget, ISelection dragSource);
bool DragPerform(DragPerformEvent evt, IEnumerable<ISelectable> selection, IDropTarget dropTarget, ISelection dragSource);
bool DragEnter(DragEnterEvent evt, IEnumerable<ISelectable> selection, IDropTarget enteredTarget, ISelection dragSource);
bool DragLeave(DragLeaveEvent evt, IEnumerable<ISelectable> selection, IDropTarget leftTarget, ISelection dragSource);
bool DragExited();
}
}