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UnityEventTools.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Events;
using Object = UnityEngine.Object;
namespace UnityEditor.Events
{
public static class UnityEventTools
{
public static void AddPersistentListener(UnityEventBase unityEvent)
{
unityEvent.AddPersistentListener();
}
public static void RemovePersistentListener(UnityEventBase unityEvent, int index)
{
unityEvent.RemovePersistentListener(index);
}
// Add functions
public static void AddPersistentListener(UnityEvent unityEvent, UnityAction call)
{
unityEvent.AddPersistentListener(call);
}
public static void AddPersistentListener<T0>(UnityEvent<T0> unityEvent, UnityAction<T0> call)
{
unityEvent.AddPersistentListener(call);
}
public static void AddPersistentListener<T0, T1>(UnityEvent<T0, T1> unityEvent, UnityAction<T0, T1> call)
{
unityEvent.AddPersistentListener(call);
}
public static void AddPersistentListener<T0, T1, T2>(UnityEvent<T0, T1, T2> unityEvent, UnityAction<T0, T1, T2> call)
{
unityEvent.AddPersistentListener(call);
}
public static void AddPersistentListener<T0, T1, T2, T3>(UnityEvent<T0, T1, T2, T3> unityEvent, UnityAction<T0, T1, T2, T3> call)
{
unityEvent.AddPersistentListener(call);
}
// register functions
public static void RegisterPersistentListener(UnityEvent unityEvent, int index, UnityAction call)
{
unityEvent.RegisterPersistentListener(index, call);
}
public static void RegisterPersistentListener<T0>(UnityEvent<T0> unityEvent, int index, UnityAction<T0> call)
{
unityEvent.RegisterPersistentListener(index, call);
}
public static void RegisterPersistentListener<T0, T1>(UnityEvent<T0, T1> unityEvent, int index, UnityAction<T0, T1> call)
{
unityEvent.RegisterPersistentListener(index, call);
}
public static void RegisterPersistentListener<T0, T1, T2>(UnityEvent<T0, T1, T2> unityEvent, int index, UnityAction<T0, T1, T2> call)
{
unityEvent.RegisterPersistentListener(index, call);
}
public static void RegisterPersistentListener<T0, T1, T2, T3>(UnityEvent<T0, T1, T2, T3> unityEvent, int index, UnityAction<T0, T1, T2, T3> call)
{
unityEvent.RegisterPersistentListener(index, call);
}
// Removal functions
public static void RemovePersistentListener(UnityEventBase unityEvent, UnityAction call)
{
unityEvent.RemovePersistentListener(call.Target as Object, call.Method);
}
public static void RemovePersistentListener<T0>(UnityEventBase unityEvent, UnityAction<T0> call)
{
unityEvent.RemovePersistentListener(call.Target as Object, call.Method);
}
public static void RemovePersistentListener<T0, T1>(UnityEventBase unityEvent, UnityAction<T0, T1> call)
{
unityEvent.RemovePersistentListener(call.Target as Object, call.Method);
}
public static void RemovePersistentListener<T0, T1, T2>(UnityEventBase unityEvent, UnityAction<T0, T1, T2> call)
{
unityEvent.RemovePersistentListener(call.Target as Object, call.Method);
}
public static void RemovePersistentListener<T0, T1, T2, T3>(UnityEventBase unityEvent, UnityAction<T0, T1, T2, T3> call)
{
unityEvent.RemovePersistentListener(call.Target as Object, call.Method);
}
public static void UnregisterPersistentListener(UnityEventBase unityEvent, int index)
{
unityEvent.UnregisterPersistentListener(index);
}
// void
public static void AddVoidPersistentListener(UnityEventBase unityEvent, UnityAction call)
{
unityEvent.AddVoidPersistentListener(call);
}
public static void RegisterVoidPersistentListener(UnityEventBase unityEvent, int index, UnityAction call)
{
unityEvent.RegisterVoidPersistentListener(index, call);
}
// int
public static void AddIntPersistentListener(UnityEventBase unityEvent, UnityAction<int> call, int argument)
{
unityEvent.AddIntPersistentListener(call, argument);
}
public static void RegisterIntPersistentListener(UnityEventBase unityEvent, int index, UnityAction<int> call, int argument)
{
unityEvent.RegisterIntPersistentListener(index, call, argument);
}
// float
public static void AddFloatPersistentListener(UnityEventBase unityEvent, UnityAction<float> call, float argument)
{
unityEvent.AddFloatPersistentListener(call, argument);
}
public static void RegisterFloatPersistentListener(UnityEventBase unityEvent, int index, UnityAction<float> call, float argument)
{
unityEvent.RegisterFloatPersistentListener(index, call, argument);
}
// bool
public static void AddBoolPersistentListener(UnityEventBase unityEvent, UnityAction<bool> call, bool argument)
{
unityEvent.AddBoolPersistentListener(call, argument);
}
public static void RegisterBoolPersistentListener(UnityEventBase unityEvent, int index, UnityAction<bool> call, bool argument)
{
unityEvent.RegisterBoolPersistentListener(index, call, argument);
}
// string
public static void AddStringPersistentListener(UnityEventBase unityEvent, UnityAction<string> call, string argument)
{
unityEvent.AddStringPersistentListener(call, argument);
}
public static void RegisterStringPersistentListener(UnityEventBase unityEvent, int index, UnityAction<string> call, string argument)
{
unityEvent.RegisterStringPersistentListener(index, call, argument);
}
// object
public static void AddObjectPersistentListener<T>(UnityEventBase unityEvent, UnityAction<T> call, T argument) where T : Object
{
unityEvent.AddObjectPersistentListener(call, argument);
}
public static void RegisterObjectPersistentListener<T>(UnityEventBase unityEvent, int index, UnityAction<T> call, T argument) where T : Object
{
unityEvent.RegisterObjectPersistentListener(index, call, argument);
}
}
}