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StructPropertyGUI.cs
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67 lines (55 loc) · 2.2 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class StructPropertyGUILayout
{
internal static void GenericStruct(SerializedProperty property, params GUILayoutOption[] options)
{
float height = EditorGUI.kStructHeaderLineHeight + EditorGUI.kSingleLineHeight * GetChildrenCount(property);
Rect rect = GUILayoutUtility.GetRect(EditorGUILayout.kLabelFloatMinW, EditorGUILayout.kLabelFloatMaxW,
height, height, EditorStyles.layerMaskField, options);
StructPropertyGUI.GenericStruct(rect, property);
}
internal static int GetChildrenCount(SerializedProperty property)
{
int count = 0;
SerializedProperty iterator = property.Copy();
var end = iterator.GetEndProperty();
while (!SerializedProperty.EqualContents(iterator, end))
{
count++;
iterator.NextVisible(true);
}
return count;
}
}
internal class StructPropertyGUI
{
internal static void GenericStruct(Rect position, SerializedProperty property)
{
GUI.Label(EditorGUI.IndentedRect(position), property.displayName, EditorStyles.label);
position.y += EditorGUI.kStructHeaderLineHeight;
DoChildren(position, property);
}
private static void DoChildren(Rect position, SerializedProperty property)
{
position.height = EditorGUI.kSingleLineHeight;
EditorGUI.indentLevel++;
SerializedProperty iterator = property.Copy();
var end = iterator.GetEndProperty();
iterator.NextVisible(true);
while (!SerializedProperty.EqualContents(iterator, end))
{
EditorGUI.PropertyField(position, iterator);
position.y += EditorGUI.kSingleLineHeight;
if (!iterator.NextVisible(false))
break;
}
EditorGUI.indentLevel--;
EditorGUILayout.Space();
}
}
}