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AssemblyReloadEvents.cs
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29 lines (25 loc) · 832 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEditor
{
public static class AssemblyReloadEvents
{
public delegate void AssemblyReloadCallback();
public static event AssemblyReloadCallback beforeAssemblyReload;
public static event AssemblyReloadCallback afterAssemblyReload;
[RequiredByNativeCode]
static void OnBeforeAssemblyReload()
{
if (beforeAssemblyReload != null)
beforeAssemblyReload();
}
[RequiredByNativeCode]
static void OnAfterAssemblyReload()
{
if (afterAssemblyReload != null)
afterAssemblyReload();
}
}
}