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Copy pathplayers_bots_wrap.cpp
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/**
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//-----------------------------------------------------------------------------
// Includes.
//-----------------------------------------------------------------------------
#include "export_main.h"
using namespace boost::python;
#include "modules/memory/memory_tools.h"
#include "edict.h"
#include "public/game/server/iplayerinfo.h"
//-----------------------------------------------------------------------------
// External variables.
//-----------------------------------------------------------------------------
extern IBotManager* botmanager;
//-----------------------------------------------------------------------------
// Forward declarations.
//-----------------------------------------------------------------------------
void export_botmanager(scope);
void export_botcontroller(scope);
void export_botcmd(scope);
//-----------------------------------------------------------------------------
// Declare the _players._bots module.
//-----------------------------------------------------------------------------
DECLARE_SP_SUBMODULE(_players, _bots)
{
export_botmanager(_bots);
export_botcontroller(_bots);
export_botcmd(_bots);
}
//-----------------------------------------------------------------------------
// Exports IBotManager.
//-----------------------------------------------------------------------------
void export_botmanager(scope _bots)
{
class_<IBotManager, boost::noncopyable>("_BotManager", no_init)
.def("get_bot_controller",
&IBotManager::GetBotController,
"Returns the BotController object for the given bot edict.",
args("edict"),
reference_existing_object_policy()
)
.def("create_bot",
&IBotManager::CreateBot,
"Creates a new bot and spawns it into the server.",
args("bot_name"),
reference_existing_object_policy()
)
ADD_MEM_TOOLS(IBotManager)
;
_bots.attr("bot_manager") = object(ptr(botmanager));
}
//-----------------------------------------------------------------------------
// Exports IBotController.
//-----------------------------------------------------------------------------
void export_botcontroller(scope _bots)
{
class_<IBotController, boost::noncopyable>("BotController", no_init)
.def("set_abs_origin",
&IBotController::SetAbsOrigin,
"Sets the bot's absolute origin.",
args("vec")
)
.def("set_abs_angles",
&IBotController::SetAbsAngles,
"Sets the bot's absolute angles.",
args("ang")
)
.add_property("local_origin",
&IBotController::GetLocalOrigin,
&IBotController::SetLocalOrigin,
"Returns the bot's local origin."
)
.add_property("local_angles",
&IBotController::GetLocalAngles,
&IBotController::SetLocalAngles,
"Sets the bot's local angles."
)
.def("remove_all_items",
&IBotController::RemoveAllItems,
"Removes all items the bot is wearing.",
args("bsuit")
)
.def("set_active_weapon",
&IBotController::SetActiveWeapon,
"Gives the bot a weapon.",
args("weapon_name")
)
.def("is_eflag_set",
&IBotController::IsEFlagSet,
"Returns whether the given effect flag is set.",
args("eflag")
)
.def("run_player_move",
&IBotController::RunPlayerMove,
"Fires a virtual move command to the bot.",
args("cmd")
)
ADD_MEM_TOOLS(IBotController)
;
}
//-----------------------------------------------------------------------------
// Exports CBotCmd.
//-----------------------------------------------------------------------------
void export_botcmd(scope _bots)
{
class_<CBotCmd>("BotCmd")
.def("reset",
&CBotCmd::Reset,
"Resets all values."
)
.def_readwrite("command_number",
&CBotCmd::command_number,
"For matching server and client commands for debugging."
)
.def_readwrite("tick_count",
&CBotCmd::tick_count,
"The tick the client created this command."
)
.def_readwrite("view_angles",
&CBotCmd::viewangles,
"Player instantaneous view angles."
)
.def_readwrite("forward_move",
&CBotCmd::forwardmove,
"Forward velocity."
)
.def_readwrite("side_move",
&CBotCmd::sidemove,
"Sideways velocity."
)
.def_readwrite("up_move",
&CBotCmd::upmove,
"Upward velocity."
)
.def_readwrite("buttons",
&CBotCmd::buttons,
"Button states."
)
.def_readwrite("impulse",
&CBotCmd::impulse,
"Impulse command."
)
.def_readwrite("weaponselect",
&CBotCmd::weaponselect,
"Current weapon ID."
)
.def_readwrite("weaponsubtype",
&CBotCmd::weaponsubtype,
"Current weapon ID."
)
.def_readwrite("random_seed",
&CBotCmd::random_seed,
"For shared random functions."
)
.def_readwrite("mousedx",
&CBotCmd::mousedx,
"Mouse accum in x from create move."
)
.def_readwrite("mousedy",
&CBotCmd::mousedy,
"Mouse accum in y from create move."
)
.def_readwrite("has_been_predicted",
&CBotCmd::hasbeenpredicted,
"Client only, tracks whether we've predicted this command at least once."
)
ADD_MEM_TOOLS(CBotCmd)
;
}