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/**
* =============================================================================
* Source Python
* Copyright (C) 2012-2016 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//-----------------------------------------------------------------------------
// Includes.
//-----------------------------------------------------------------------------
// Source.Python
#include "utilities/wrap_macros.h"
#include "events_generator.h"
//-----------------------------------------------------------------------------
// CGameEventDescriptor
//-----------------------------------------------------------------------------
const char* CGameEventDescriptor::GetName()
{
#if defined(ENGINE_CSGO) || defined(ENGINE_LEFT4DEAD2) || defined(ENGINE_BLADE)
CGameEventManager2* manager = (CGameEventManager2*) gameeventmanager;
return manager->event_names[name_index].key;
#else
return name;
#endif
}
//-----------------------------------------------------------------------------
// CGameEventDescriptorIter
//-----------------------------------------------------------------------------
CGameEventDescriptorIter::CGameEventDescriptorIter(CUtlVector<CGameEventDescriptor>* game_events)
{
this->game_events = game_events;
this->current_index = 0;
}
object CGameEventDescriptorIter::__iter__(PyObject* self)
{
return object(handle<>(borrowed(self)));
}
CGameEventDescriptor& CGameEventDescriptorIter::__next__()
{
if (current_index >= game_events->Count())
BOOST_RAISE_EXCEPTION(PyExc_StopIteration, "No more descriptors.")
return game_events->Element(current_index++);
}