|
| 1 | +import textwrap |
| 2 | +from room import Room |
| 3 | +from player import Player |
| 4 | + |
| 5 | +# Declare all the rooms |
| 6 | + |
| 7 | +room = { |
| 8 | + 'outside': Room("Outside Cave Entrance", "North of you, the cave mount beckons"), |
| 9 | + |
| 10 | + 'foyer': Room("Foyer", "Dim light filters in from the south. Dusty passages run north and east."), |
| 11 | + |
| 12 | + 'overlook': Room("Grand Overlook", """A steep cliff appears before you, falling |
| 13 | +into the darkness. Ahead to the north, a light flickers in |
| 14 | +the distance, but there is no way across the chasm."""), |
| 15 | + |
| 16 | + 'narrow': Room("Narrow Passage", """The narrow passage bends here from west to north. The smell |
| 17 | +of gold permeates the air."""), |
| 18 | + |
| 19 | + 'treasure': Room("Treasure Chamber", """You've found the long-lost treasure |
| 20 | +chamber! Sadly, it has already been completely emptied by |
| 21 | +earlier adventurers. The only exit is to the south."""), |
| 22 | +} |
| 23 | + |
| 24 | + |
| 25 | +# Link rooms together |
| 26 | + |
| 27 | +room['outside'].n_to = room['foyer'] |
| 28 | +room['foyer'].s_to = room['outside'] |
| 29 | +room['foyer'].n_to = room['overlook'] |
| 30 | +room['foyer'].e_to = room['narrow'] |
| 31 | +room['overlook'].s_to = room['foyer'] |
| 32 | +room['narrow'].w_to = room['foyer'] |
| 33 | +room['narrow'].n_to = room['treasure'] |
| 34 | +room['treasure'].s_to = room['narrow'] |
| 35 | + |
| 36 | + |
| 37 | +def tryDirection(d, curRoom): |
| 38 | + """ |
| 39 | + Try to move a direction, or print an error if the player can't go that way. |
| 40 | +
|
| 41 | + Returns the room the player has moved to (or the same room if the player didn't move). |
| 42 | + """ |
| 43 | + attrib = d + '_to' |
| 44 | + |
| 45 | + # See if the room has the destination attribute |
| 46 | + if hasattr(curRoom, attrib): |
| 47 | + # If so, return its value (the next room) |
| 48 | + return getattr(curRoom, attrib) |
| 49 | + |
| 50 | + # Otherwise print an error and stay in the same room |
| 51 | + print("You can't go that way") |
| 52 | + |
| 53 | + return curRoom |
| 54 | + |
| 55 | +# |
| 56 | +# Main |
| 57 | +# |
| 58 | + |
| 59 | +# Make a new player object that is currently in the 'outside' room. |
| 60 | + |
| 61 | +player = Player(room['outside']) |
| 62 | + |
| 63 | +# Write a loop that: |
| 64 | +# |
| 65 | +# * Prints the current room name |
| 66 | +# * Prints the current description (the textwrap module might be useful here). |
| 67 | +# * Waits for user input and decides what to do. |
| 68 | +# |
| 69 | +# If the user enters a cardinal direction, attempt to move to the room there. |
| 70 | +# Print an error message if the movement isn't allowed. |
| 71 | +# |
| 72 | +# If the user enters "q", quit the game. |
| 73 | + |
| 74 | +done = False |
| 75 | + |
| 76 | +while not done: |
| 77 | + # Print the room name |
| 78 | + print("\n{}\n".format(player.curRoom.name)) |
| 79 | + |
| 80 | + # Print the room description |
| 81 | + for line in textwrap.wrap(player.curRoom.description): |
| 82 | + print(line) |
| 83 | + |
| 84 | + # User prompt |
| 85 | + s = input("\nCommand> ").strip().lower() |
| 86 | + |
| 87 | + # Handle input |
| 88 | + if s == "q": |
| 89 | + done = True |
| 90 | + elif s in ["n", "s", "w", "e"]: |
| 91 | + player.curRoom = tryDirection(s, player.curRoom) |
| 92 | + else: |
| 93 | + print("Unknown command {}".format(s)) |
| 94 | + |
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