Is your feature request related to a problem? Please describe.
There doesn't appear to be any easy way to apply custom shaders, other than combinations of existing ones. Thus custom sksl shaders are not possible without resorting to native code.
Describe the solution you'd like
Language binding os SkRuntimeEffect and the methods required to compile a custom SKSL shader and bind textures, values etc to them.
Describe alternatives you've considered
It appears just about possible to apply GLSL via the FBO and your window hosting library, but a huge amount of setup.
Additional context
None
Is your feature request related to a problem? Please describe.
There doesn't appear to be any easy way to apply custom shaders, other than combinations of existing ones. Thus custom sksl shaders are not possible without resorting to native code.
Describe the solution you'd like
Language binding os SkRuntimeEffect and the methods required to compile a custom SKSL shader and bind textures, values etc to them.
Describe alternatives you've considered
It appears just about possible to apply GLSL via the FBO and your window hosting library, but a huge amount of setup.
Additional context
None