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fix: llama 4 fp4 loading #12649
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fix: llama 4 fp4 loading #12649
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Summary of ChangesHello @b8zhong, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request addresses critical issues related to loading Llama 4 models, especially when utilizing FP4 quantization and Mixture-of-Experts (MoE) layers. The primary goal is to ensure accurate and efficient loading of quantized weights and scales, which was previously leading to suboptimal performance as indicated by the provided benchmarks. The changes introduce specialized handling for MoE layer components, improve integration with Flashinfer kernels, and refine weight permutation logic for rotary embeddings, ultimately aiming to stabilize and enhance the model's performance with FP4 quantization. Highlights
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Code Review
This pull request introduces fixes for loading Llama 4 FP4 models, which appears to address performance issues observed in benchmarks. The core changes involve a significant refactoring of the weight loading logic in llama4.py and mllama4.py to correctly handle permutations and formats of expert and attention weights. Additionally, there are improvements in handling CUDA graph capture with empty inputs and aligning data types for FlashInfer kernels. My review focuses on improving code maintainability by removing redundant code blocks and adhering to Python's standard style guidelines for imports. The core logic of the fix seems sound and well-targeted.
| num_experts: int, | ||
| loaded_params: set, | ||
| ) -> bool: | ||
| import re |
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| else: | ||
| for expert_id in range(num_experts): | ||
| weight_loader( | ||
| param, | ||
| weight_chunk[expert_id], | ||
| param_name, | ||
| shard_id=shard_id, | ||
| expert_id=expert_id, | ||
| ) |
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Don't merge this yet
Rebase #9526
python3 benchmark/gsm8k/bench_sglang.py --num-shots 8 --num-questions 1319 --parallel 500It's too low, MMLU Pro needs to be >=0.74. It seems to be some accuracy issue in flashinfer_cutlass MoE usage
BF16 launch commands (H200):