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/**********************************************************************
Audacity: A Digital Audio Editor
ImageRoll.cpp
Dominic Mazzoni
*******************************************************************//**
\class ImageRoll
\brief
An ImageRoll is an image that can be expanded to an arbitrary size;
it is made up of both fixed pieces and repeating pieces.
A typical
ImageRoll might be made up of two fixed ends and a repeating
middle part:
\verbatim
/-----\ /-----\
|LEFT |--REPEATING--REPEATING-|RIGHT|
\-----/ \-----/
\endverbatim
As you resize the image, it could look like this:
\verbatim
/-----\ /-----\
|LEFT |-|RIGHT|
\-----/ \-----/
\endverbatim
Or like this:
\verbatim
/-----\ /-----\
|LEFT |--REPEATING--REPEATING--REPEATING-|RIGHT|
\-----/ \-----/
\endverbatim
Note that an ImageRoll can have a center piece; in fact, its pieces
always alternate fixed, repeating, fixed, repeating, etc. - although
one of these pieces is allowed to be of size zero, making it skipped.
Here's an example with a center piece:
\verbatim
/-----\ /------\ /-----\
|LEFT |-REPEAT--REPEAT-|CENTER|-repeat--repeat-|RIGHT|
\-----/ \------/ \-----/
\endverbatim
Note that the left and right repeating sections can be different.
Of course, an ImageRoll can be oriented vertically as well.
In the future, support for an ImageRoll that expands both horizontally
and vertically at the same time will be supported.
An ImageRoll is initialized with a _single_ wxImage that defines
all of its pieces. This is done by way of a "magic color" which
separates each piece in the image. If the magic colored pixel is
denoted by "X", the above ImageRoll could be encoded like this:
\verbatim
/-----\X X/------\X X/-----\
|LEFT |X-REPEAT-X|CENTER|X-repeat-X|RIGHT|
\-----/X X\------/X X\-----/
\endverbatim
Putting two lines of magic color in a row will create a blank
piece. For example, for an ImageRoll with a center piece but no
left and right pieces:
\verbatim
X X/------\X X
X-REPEAT-X|CENTER|X-repeat-X
X X\------/X X
\endverbatim
Once again, the pieces are always assumed to alternate: fixed,
repeating, fixed, repeating, etc. The magic color is specified
when you construct the ImageRoll from a wxImage.
In the constructor, you also choose whether it is a horizontal or
vertical ImageRoll (and later a "Frame" as well). You can also
choose a "fixed" ImageRoll, which behaves just like a wxImage -
this is handy so that you can use ImageRolls everywhere you were
previously using wxImages.
*//****************************************************************//**
\class ImageRollPanel
\brief A wxPanel which displays an ImageRoll.
*//*******************************************************************/
#include "../Audacity.h"
#include "ImageRoll.h"
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/dcclient.h>
#include <wx/image.h>
// static
ImageArray ImageRoll::SplitH(const wxImage &src, wxColour magicColor)
{
ImageArray result;
int width = src.GetWidth();
int height = src.GetHeight();
unsigned char *data = src.GetData();
unsigned char *ptr = data;
unsigned char magicRed = magicColor.Red();
unsigned char magicGreen = magicColor.Green();
unsigned char magicBlue = magicColor.Blue();
bool cur, prev;
int i, j, start;
// Sanity check...
if (width<=0 || height<=0 || data==NULL)
return result;
prev = false;
start = 0;
for(i=0; i<width+1; i++) {
if (i < width) {
unsigned char *ptr2 = ptr;
cur = true;
for(j=0; j<height && cur; j++) {
if (!(ptr2[0] == magicRed &&
ptr2[1] == magicGreen &&
ptr2[2] == magicBlue))
cur = false;
ptr2 += 3 * width;
}
}
else
cur = !prev;
if ((cur && !prev)) {
wxRect subRect(start, 0, i-start, height);
wxImage subImage;
if (subRect.width > 0)
subImage = src.GetSubImage(subRect);
else
subImage = wxImage(subRect.width, subRect.height);
result.push_back(subImage);
}
else if (!cur && prev) {
start = i;
}
prev = cur;
ptr += 3;
}
return result;
}
// static
ImageArray ImageRoll::SplitV(const wxImage &src, wxColour magicColor)
{
ImageArray result;
int width = src.GetWidth();
int height = src.GetHeight();
unsigned char *data = src.GetData();
unsigned char *ptr = data;
unsigned char magicRed = magicColor.Red();
unsigned char magicGreen = magicColor.Green();
unsigned char magicBlue = magicColor.Blue();
bool cur, prev;
int i, j, start;
// Sanity check...
if (width<=0 || height<=0 || data==NULL)
return result;
prev = false;
start = 0;
for(i=0; i<height+1; i++) {
if (i < height) {
unsigned char *ptr2 = ptr;
cur = true;
for(j=0; j<width && cur; j++) {
if (!(ptr2[0] == magicRed &&
ptr2[1] == magicGreen &&
ptr2[2] == magicBlue))
cur = false;
ptr2 += 3;
}
}
else
cur = !prev;
if ((cur && !prev)) {
wxRect subRect(0, start, width, i-start);
wxImage subImage;
if (subRect.width > 0)
subImage = src.GetSubImage(subRect);
else
subImage = wxImage(subRect.width, subRect.height);
result.push_back(subImage);
}
else if (!cur && prev) {
start = i;
}
prev = cur;
ptr += 3*width;
}
return result;
}
void ImageRoll::Init(RollType type, const wxImage &src, wxColour magicColor)
{
ImageArray images;
int i;
mType = type;
switch(mType) {
case HorizontalRoll:
images = SplitH(src, magicColor);
mMinSize.x = 0;
mMinSize.y = src.GetHeight();
mMaxSize.x = 9999;
mMaxSize.y = src.GetHeight();
for(i = 0; i < (int)images.size(); i++) {
if (images[i].Ok()) {
mPieces.push_back(wxBitmap(images[i]));
mMinSize.x += mPieces[i].GetWidth();
}
else
mPieces.push_back(wxBitmap());
}
break;
case VerticalRoll:
images = SplitV(src, magicColor);
mMinSize.x = src.GetWidth();
mMinSize.y = 0;
mMaxSize.x = src.GetWidth();
mMaxSize.y = 9999;
for(i = 0; i < (int)images.size(); i++) {
if (images[i].Ok()) {
mPieces.push_back(wxBitmap(images[i]));
mMinSize.y += mPieces[i].GetHeight();
}
else
mPieces.push_back(wxBitmap());
}
break;
case FixedImage:
mPieces.push_back(wxBitmap(src));
mMinSize.x = src.GetWidth();
mMinSize.y = src.GetHeight();
mMaxSize.x = src.GetWidth();
mMaxSize.y = src.GetHeight();
break;
/* Adding these shuts up some GCC warnings. It is functionally what was
* implicit here before - Richard */
case Uninitialized:
break;
case Frame:
break;
} // switch
}
ImageRoll::ImageRoll()
{
mType = Uninitialized;
}
ImageRoll::ImageRoll(RollType type, const wxImage &src, wxColour magicColor)
{
Init(type, src, magicColor);
}
ImageRoll::ImageRoll(const wxImage &src)
{
Init(FixedImage, src, *wxWHITE);
}
bool ImageRoll::Ok() const
{
return (mType != Uninitialized);
}
void ImageRoll::DrawBitmap(wxDC &dc, wxBitmap &bitmap,
int x, int y, int logicalFunc)
{
auto func = static_cast< wxRasterOperationMode >( logicalFunc );
if (func == wxCOPY)
dc.DrawBitmap(bitmap, x, y);
else {
wxMemoryDC memDC;
memDC.SelectObject(bitmap);
dc.Blit(x, y, bitmap.GetWidth(), bitmap.GetHeight(),
&memDC, 0, 0, func);
}
}
void ImageRoll::Draw(wxDC &dc, wxRect rect)
{
Draw( dc, rect, wxCOPY );
}
void ImageRoll::Draw(wxDC &dc, wxRect rect, int WXUNUSED(logicalFunc))
{
auto func = wxCOPY;
int width = rect.width;
int height = rect.height;
int num = (int)mPieces.size();
int i, j;
switch(mType) {
case HorizontalRoll: {
// The pieces alternate fixed, rolling, fixed, rolling...
int fixedWidth = 0;
for(i=0; i<num; i+=2)
fixedWidth += (mPieces[i].Ok() ? mPieces[i].GetWidth() : 0);
int rollingSpace = width - fixedWidth;
int numRolling = num / 2;
int x = 0;
for(i=0; i<num; i++) {
int w = (mPieces[i].Ok() ? mPieces[i].GetWidth() : 0);
if (i%2==0) {
// fixed
if (mPieces[i].Ok())
DrawBitmap(dc, mPieces[i], rect.x + x, rect.y, func);
x += w;
}
else {
// rolling
int space =
((1+(i/2))*rollingSpace / numRolling) -
((i/2)*rollingSpace / numRolling);
j = 0;
while(j < space) {
if (mPieces[i].Ok())
DrawBitmap(dc, mPieces[i], rect.x + x + j, rect.y, func);
j += w;
}
x += space;
}
}
} break; // case HorizontalRoll
case VerticalRoll: {
// The pieces alternate fixed, rolling, fixed, rolling...
int fixedHeight = 0;
for(i=0; i<num; i+=2)
fixedHeight += (mPieces[i].Ok() ? mPieces[i].GetHeight() : 0);
int rollingSpace = height - fixedHeight;
int numRolling = num / 2;
int y = 0;
for(i=0; i<num; i++) {
int h = (mPieces[i].Ok() ? mPieces[i].GetHeight() : 0);
if (i%2==0) {
// fixed
if (mPieces[i].Ok())
DrawBitmap(dc, mPieces[i], rect.x, rect.y + y, func);
y += h;
}
else {
// rolling
int space =
((1+(i/2))*rollingSpace / numRolling) -
((i/2)*rollingSpace / numRolling);
j = 0;
while(j < space) {
if (mPieces[i].Ok())
DrawBitmap(dc, mPieces[i], rect.x, rect.y + y + j, func);
j += h;
}
y += space;
}
}
} break; // case VerticalRoll
case FixedImage:
DrawBitmap(dc, mPieces[0], rect.x, rect.y, func);
break;
/* the other possible cases don't really make sense, but not having them
* listed gives a GCC warning */
case Uninitialized:
break;
case Frame:
break;
} // switch
}
BEGIN_EVENT_TABLE(ImageRollPanel, wxPanelWrapper)
EVT_PAINT(ImageRollPanel::OnPaint)
EVT_SIZE(ImageRollPanel::OnSize)
END_EVENT_TABLE()
IMPLEMENT_CLASS(ImageRollPanel, wxPanelWrapper)
ImageRollPanel::ImageRollPanel(wxWindow *parent,
wxWindowID id,
//ImageRoll &imgRoll,
const wxPoint& pos,
const wxSize& size,
long style):
wxPanelWrapper(parent, id, pos, size, style),
//mImageRoll(imgRoll),
mLogicalFunction(wxCOPY)
{
// SetMinSize(mImageRoll.GetMinSize());
// SetMaxSize(mImageRoll.GetMaxSize());
}
void ImageRollPanel::SetLogicalFunction(int /*wxRasterOperationMode*/ func)
{
mLogicalFunction = func;
}
void ImageRollPanel::OnPaint(wxPaintEvent & WXUNUSED(event))
{
wxPaintDC dc(this);
// mImageRoll.Draw(dc, GetClientRect(), mLogicalFunction);
}
void ImageRollPanel::OnSize(wxSizeEvent & WXUNUSED(event))
{
Refresh(false);
}