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NE_SlotId.cpp
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66 lines (49 loc) · 953 Bytes
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#include "NE_SlotId.hpp"
namespace NE
{
SERIALIZATION_INFO (SlotId, 1);
SlotId::SlotId () :
id ()
{
}
SlotId::SlotId (const std::string& id) :
id (id)
{
}
SlotId::~SlotId ()
{
}
size_t SlotId::GenerateHashValue () const
{
return std::hash<std::string> {} (id);
}
bool SlotId::operator< (const SlotId& rhs) const
{
return id < rhs.id;
}
bool SlotId::operator> (const SlotId& rhs) const
{
return id > rhs.id;
}
bool SlotId::operator== (const SlotId& rhs) const
{
return id == rhs.id;
}
bool SlotId::operator!= (const SlotId& rhs) const
{
return !operator== (rhs);
}
Stream::Status SlotId::Read (InputStream& inputStream)
{
ObjectHeader header (inputStream);
inputStream.Read (id);
return inputStream.GetStatus ();
}
Stream::Status SlotId::Write (OutputStream& outputStream) const
{
ObjectHeader header (outputStream, serializationInfo);
outputStream.Write (id);
return outputStream.GetStatus ();
}
const SlotId NullSlotId;
}