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NE_Slot.cpp
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70 lines (55 loc) · 1 KB
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#include "NE_Slot.hpp"
#include "NE_Node.hpp"
#include "NE_Debug.hpp"
namespace NE
{
SERIALIZATION_INFO (Slot, 1);
Slot::Slot () :
slotId (""),
ownerNode (nullptr)
{
}
Slot::Slot (const SlotId& slotId) :
slotId (slotId),
ownerNode (nullptr)
{
}
Slot::~Slot ()
{
}
const SlotId& Slot::GetId () const
{
return slotId;
}
bool Slot::HasOwnerNode () const
{
return ownerNode != nullptr;
}
NodeId Slot::GetOwnerNodeId () const
{
if (DBGERROR (ownerNode == nullptr)) {
return NullNodeId;
}
return ownerNode->GetId ();
}
bool Slot::SetOwnerNode (Node* newOwnerNode)
{
if (DBGERROR (HasOwnerNode ())) {
return false;
}
ownerNode = newOwnerNode;
return true;
}
Stream::Status Slot::Read (InputStream& inputStream)
{
ObjectHeader header (inputStream);
slotId.Read (inputStream);
return inputStream.GetStatus ();
}
Stream::Status Slot::Write (OutputStream& outputStream) const
{
ObjectHeader header (outputStream, serializationInfo);
slotId.Write (outputStream);
return outputStream.GetStatus ();
}
}