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[3074] Make use of the new swim movement wrapper
1 parent cf35b61 commit 2f784ad

3 files changed

Lines changed: 3 additions & 2 deletions

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scripts/kalimdor/dustwallow_marsh.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -856,7 +856,7 @@ struct boss_tethyrAI : public Scripted_NoMovementAI
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pPlayer->SendUpdateWorldState(WORLD_STATE_TETHYR_COUNT, MAX_MARKSMEN);
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}
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m_creature->SetLevitate(true);
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m_creature->SetSwim(true);
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Reset();
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}
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scripts/outland/coilfang_reservoir/serpent_shrine/boss_the_lurker_below.cpp

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -76,6 +76,7 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
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boss_the_lurker_belowAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
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{
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m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
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m_creature->SetSwim(true);
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Reset();
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}
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sd2_revision_nr.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
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#ifndef __SD2_REVISION_NR_H__
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#define __SD2_REVISION_NR_H__
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#define SD2_REVISION_NR "3073"
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#define SD2_REVISION_NR "3074"
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#endif // __SD2_REVISION_NR_H__

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