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Copy file name to clipboardExpand all lines: docs/EventAI.txt
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@@ -101,7 +101,7 @@ Params are always read from Param1, then Param2, then Param3.
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23 ACTION_T_INC_PHASE Value Increments the phase by (param1). May be negative to decrement phase but should not be 0.
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24 ACTION_T_EVADE No Params Forces the creature to evade. Wiping all threat and dropping combat.
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25 ACTION_T_FLEE No Params Causes the creature to flee. Please use this action instead of directly casting this spell so we may change this when a more correct approach is found.
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26 ACTION_T_QUEST_EVENT_ALL QuestId Calls AreaExploredOrEventHappens with (param1)for all players on the threat list
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26 ACTION_T_QUEST_EVENT_ALL QuestId Calls GroupEventHappens with (param1). Only used if it's _expected_ event should complete for all players in current party
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27 ACTION_T_CASTCREATUREGO_ALL QuestId, SpellId Calls CastedCreatureOrGo for all players on the threat list with QuestID(Param1) and SpellId(Param2)
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28 ACTION_T_REMOVEAURASFROMSPELL Target, Spellid Removes all auras on Target caused by Spellid
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29 ACTION_T_RANGED_MOVEMENT Distance, Angle Changes the movement generator type to a ranged type. Note: Default melee type can still be done with this. Specify 0 angle and 0 distance.
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