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541 lines (461 loc) · 18.9 KB
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Karazhan
SD%Complete: 100
SDComment: Quest support: 9645. Support for Barnes (Opera controller) and Berthold (Doorman).
SDCategory: Karazhan
EndScriptData */
/* ContentData
npc_barnes
npc_berthold
npc_image_of_medivh
npc_image_arcanagos
event_spell_medivh_journal
EndContentData */
#include "precompiled.h"
#include "karazhan.h"
#include "escort_ai.h"
/*######
# npc_barnesAI
######*/
enum
{
SAY_BARNES_EVENT_START = -1532115,
SAY_BARNES_OZ_1 = -1532103,
SAY_BARNES_OZ_2 = -1532104,
SAY_BARNES_OZ_3 = -1532105,
SAY_BARNES_OZ_4 = -1532106,
SAY_BARNES_HOOD_1 = -1532107,
SAY_BARNES_HOOD_2 = -1532108,
SAY_BARNES_HOOD_3 = -1532109,
SAY_BARNES_HOOD_4 = -1532110,
SAY_BARNES_RAJ_1 = -1532111,
SAY_BARNES_RAJ_2 = -1532112,
SAY_BARNES_RAJ_3 = -1532113,
SAY_BARNES_RAJ_4 = -1532114,
// ToDo: it's not very clear which is the gossip sequence for event FAIL case
GOSSIP_ITEM_OPERA_1 = -3532001,
GOSSIP_ITEM_OPERA_2 = -3532002,
GOSSIP_ITEM_JUL_WIPE = -3532003,
GOSSIP_ITEM_WOLF_WIPE = -3532004,
TEXT_ID_OPERA_1 = 8970,
TEXT_ID_OPERA_2 = 8971,
TEXT_ID_OPERA_WOLF_WIPE = 8975,
TEXT_ID_OPERA_OZ_WIPE = 8781, // guesswork, not confirmed
// TEXT_ID_OPERA_JUL_WIPE = ????, // Item not found in DB: "The romantic plays are really tough, but you'll do better this time. You have TALENT. Ready?"
// SPELL_SPOTLIGHT = 25824, // in creature_template_addon
SPELL_TUXEDO = 32616,
NPC_SPOTLIGHT = 19525,
};
static const DialogueEntry aIntroDialogue[] =
{
{SAY_BARNES_OZ_1, NPC_BARNES, 6000},
{SAY_BARNES_OZ_2, NPC_BARNES, 18000},
{SAY_BARNES_OZ_3, NPC_BARNES, 9000},
{SAY_BARNES_OZ_4, NPC_BARNES, 15000},
{OPERA_EVENT_WIZARD_OZ, 0, 0},
{SAY_BARNES_HOOD_1, NPC_BARNES, 6000},
{SAY_BARNES_HOOD_2, NPC_BARNES, 10000},
{SAY_BARNES_HOOD_3, NPC_BARNES, 14000},
{SAY_BARNES_HOOD_4, NPC_BARNES, 15000},
{OPERA_EVENT_RED_RIDING_HOOD, 0, 0},
{SAY_BARNES_RAJ_1, NPC_BARNES, 5000},
{SAY_BARNES_RAJ_2, NPC_BARNES, 7000},
{SAY_BARNES_RAJ_3, NPC_BARNES, 14000},
{SAY_BARNES_RAJ_4, NPC_BARNES, 14000},
{OPERA_EVENT_ROMULO_AND_JUL, 0, 0},
{0, 0, 0},
};
struct npc_barnesAI : public npc_escortAI, private DialogueHelper
{
npc_barnesAI(Creature* pCreature) : npc_escortAI(pCreature),
DialogueHelper(aIntroDialogue)
{
m_pInstance = (instance_karazhan*)pCreature->GetInstanceData();
InitializeDialogueHelper(m_pInstance);
Reset();
}
instance_karazhan* m_pInstance;
ObjectGuid m_spotlightGuid;
void Reset() override
{
m_spotlightGuid.Clear();
}
void JustSummoned(Creature* pSummoned) override
{
if (pSummoned->GetEntry() == NPC_SPOTLIGHT)
m_spotlightGuid = pSummoned->GetObjectGuid();
}
void WaypointReached(uint32 uiPointId) override
{
if (!m_pInstance)
return;
switch (uiPointId)
{
case 0:
DoCastSpellIfCan(m_creature, SPELL_TUXEDO);
m_pInstance->DoUseDoorOrButton(GO_STAGE_DOOR_LEFT);
break;
case 4:
switch (m_pInstance->GetData(TYPE_OPERA_PERFORMANCE))
{
case OPERA_EVENT_WIZARD_OZ:
StartNextDialogueText(SAY_BARNES_OZ_1);
break;
case OPERA_EVENT_RED_RIDING_HOOD:
StartNextDialogueText(SAY_BARNES_HOOD_1);
break;
case OPERA_EVENT_ROMULO_AND_JUL:
StartNextDialogueText(SAY_BARNES_RAJ_1);
break;
}
SetEscortPaused(true);
m_creature->SummonCreature(NPC_SPOTLIGHT, 0, 0, 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0);
break;
case 8:
m_pInstance->DoUseDoorOrButton(GO_STAGE_DOOR_LEFT);
break;
case 9:
m_pInstance->DoPrepareOperaStage(m_creature);
break;
}
}
void JustDidDialogueStep(int32 iEntry) override
{
switch (iEntry)
{
case OPERA_EVENT_WIZARD_OZ:
case OPERA_EVENT_RED_RIDING_HOOD:
case OPERA_EVENT_ROMULO_AND_JUL:
// Despawn spotlight and resume escort
if (Creature* pSpotlight = m_creature->GetMap()->GetCreature(m_spotlightGuid))
pSpotlight->ForcedDespawn();
SetEscortPaused(false);
break;
}
}
void UpdateEscortAI(const uint32 uiDiff) { DialogueUpdate(uiDiff); }
};
CreatureAI* GetAI_npc_barnesAI(Creature* pCreature)
{
return new npc_barnesAI(pCreature);
}
bool GossipHello_npc_barnes(Player* pPlayer, Creature* pCreature)
{
if (ScriptedInstance* pInstance = (ScriptedInstance*)pCreature->GetInstanceData())
{
// Check if opera event is not yet in progress
if (pInstance->GetData(TYPE_OPERA) == IN_PROGRESS || pInstance->GetData(TYPE_OPERA) == DONE)
return true;
// Check for death of Moroes
if (pInstance->GetData(TYPE_MOROES) == DONE)
{
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OPERA_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
// for GMs we add the possibility to change the event
if (pPlayer->isGameMaster())
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "[GM] Change event to EVENT_OZ", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "[GM] Change event to EVENT_HOOD", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "[GM] Change event to EVENT_RAJ", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
}
pPlayer->SEND_GOSSIP_MENU(TEXT_ID_OPERA_1, pCreature->GetObjectGuid());
return true;
}
}
return true;
}
bool GossipSelect_npc_barnes(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OPERA_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(TEXT_ID_OPERA_2, pCreature->GetObjectGuid());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->CLOSE_GOSSIP_MENU();
DoScriptText(SAY_BARNES_EVENT_START, pCreature);
// start the stage escort
if (npc_barnesAI* pBarnesAI = dynamic_cast<npc_barnesAI*>(pCreature->AI()))
pBarnesAI->Start(false, NULL, NULL, true);
break;
// GM gossip options
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->CLOSE_GOSSIP_MENU();
if (ScriptedInstance* pInstance = (ScriptedInstance*)pCreature->GetInstanceData())
{
pInstance->SetData(TYPE_OPERA_PERFORMANCE, OPERA_EVENT_WIZARD_OZ);
outstring_log("SD2: %s manually set Opera event to EVENT_OZ", pPlayer->GetGuidStr().c_str());
}
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->CLOSE_GOSSIP_MENU();
if (ScriptedInstance* pInstance = (ScriptedInstance*)pCreature->GetInstanceData())
{
pInstance->SetData(TYPE_OPERA_PERFORMANCE, OPERA_EVENT_RED_RIDING_HOOD);
outstring_log("SD2: %s manually set Opera event to EVENT_HOOD", pPlayer->GetGuidStr().c_str());
}
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->CLOSE_GOSSIP_MENU();
if (ScriptedInstance* pInstance = (ScriptedInstance*)pCreature->GetInstanceData())
{
pInstance->SetData(TYPE_OPERA_PERFORMANCE, OPERA_EVENT_ROMULO_AND_JUL);
outstring_log("SD2: %s manually set Opera event to EVENT_RAJ", pPlayer->GetGuidStr().c_str());
}
break;
}
return true;
}
/*###
# npc_berthold
####*/
enum
{
GOSSIP_ITEM_TELEPORT = -3532000,
SPELL_TELEPORT = 39567
};
bool GossipHello_npc_berthold(Player* pPlayer, Creature* pCreature)
{
if (ScriptedInstance* pInstance = (ScriptedInstance*)pCreature->GetInstanceData())
{
// Check if Shade of Aran event is done
if (pInstance->GetData(TYPE_ARAN) == DONE)
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetObjectGuid());
return true;
}
bool GossipSelect_npc_berthold(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
pPlayer->CastSpell(pPlayer, SPELL_TELEPORT, true);
pPlayer->CLOSE_GOSSIP_MENU();
return true;
}
/*######
# npc_image_of_medivh
######*/
enum
{
// yells
SAY_MEDIVH_1 = -1532116,
SAY_ARCANAGOS_2 = -1532117,
SAY_MEDIVH_3 = -1532118,
SAY_ARCANAGOS_4 = -1532119,
SAY_MEDIVH_5 = -1532120,
SAY_ARCANAGOS_6 = -1532121,
EMOTE_CAST_SPELL = -1532122,
SAY_ARCANAGOS_7 = -1532123,
SAY_MEDIVH_8 = -1532124,
// spells
// Arcanagos
// SPELL_NOTIFY_FLEE = 30985, // not used - allow Medivh to return inside after the dragon has escaped
// SPELL_PREPARE_FIREBALL= 30970, // not used - allow Medivh to cast fireball
SPELL_REFLECTION = 30969,
// SPELL_SHOOT_FIREBALL = 30968, // not used
SPELL_FIREBALL_REFLECT = 30971,
// Medivh
// SPELL_FROST_BREATH = 30974, // not used
SPELL_CONFLAG_BLAST = 30977, // cast on Arcanagos
SPELL_EVOCATION = 30972, // prepare the Conflagration Blast
SPELL_FIREBALL = 30967,
// SPELL_FLY_TO_DEATH = 30936, // not used - inform the dragon to move to death Location
SPELL_MANA_SHIELD = 30973,
// NPC_ARCANAGOS_CREDIT = 17665, // purpose unk
QUEST_MASTERS_TERRACE = 9645,
POINT_ID_INTRO = 1,
POINT_ID_DESPAWN = 2,
};
/* Notes for future development of the event:
* this whole event includes a lot of guesswork
* the dummy spells usage is unk; for the moment they are not used
* also all coords are guesswork
*/
static const float afMedivhSpawnLoc[4] = { -11153.18f, -1889.65f, 91.47f, 2.07f};
static const float afMedivhExitLoc[3] = { -11121.81f, -1881.24f, 91.47f};
static const float afArcanagosSpawnLoc[4] = { -11242.66f, -1778.55f, 125.35f, 0.0f};
static const float afArcanagosMoveLoc[3] = { -11170.28f, -1865.09f, 125.35f};
static const float afArcanagosFleeLoc[3] = { -11003.70f, -1760.18f, 180.25f};
static const DialogueEntry aMedivhDialogue[] =
{
{NPC_IMAGE_OF_MEDIVH, 0, 10000},
{SAY_MEDIVH_1, NPC_IMAGE_OF_MEDIVH, 6000},
{SAY_ARCANAGOS_2, NPC_IMAGE_OF_ARCANAGOS, 10000},
{SAY_MEDIVH_3, NPC_IMAGE_OF_MEDIVH, 6000},
{SAY_ARCANAGOS_4, NPC_IMAGE_OF_ARCANAGOS, 8000},
{SAY_MEDIVH_5, NPC_IMAGE_OF_MEDIVH, 7000},
{SAY_ARCANAGOS_6, NPC_IMAGE_OF_ARCANAGOS, 0},
{SPELL_MANA_SHIELD, 0, 4000},
{EMOTE_CAST_SPELL, NPC_IMAGE_OF_MEDIVH, 5000},
{SPELL_CONFLAG_BLAST, 0, 1000},
{SAY_ARCANAGOS_7, NPC_IMAGE_OF_ARCANAGOS, 10000},
{SAY_MEDIVH_8, NPC_IMAGE_OF_MEDIVH, 0},
{0, 0, 0},
};
struct npc_image_of_medivhAI : public ScriptedAI, private DialogueHelper
{
npc_image_of_medivhAI(Creature* pCreature) : ScriptedAI(pCreature),
DialogueHelper(aMedivhDialogue)
{
m_pInstance = (instance_karazhan*)pCreature->GetInstanceData();
InitializeDialogueHelper(m_pInstance);
Reset();
}
instance_karazhan* m_pInstance;
ObjectGuid m_eventStarterGuid;
void Reset() override { }
void AttackStart(Unit* /*pWho*/) override { }
void MoveInLineOfSight(Unit* /*pWho*/) override { }
void JustSummoned(Creature* pSummoned) override
{
if (pSummoned->GetEntry() == NPC_IMAGE_OF_ARCANAGOS)
{
pSummoned->SetLevitate(true);
pSummoned->SetWalk(false);
pSummoned->GetMotionMaster()->MovePoint(POINT_ID_INTRO, afArcanagosMoveLoc[0], afArcanagosMoveLoc[1], afArcanagosMoveLoc[2]);
pSummoned->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_FLY_ANIM);
}
}
void SummonedMovementInform(Creature* pSummoned, uint32 uiMotionType, uint32 uiPointId) override
{
if (uiMotionType != POINT_MOTION_TYPE || pSummoned->GetEntry() != NPC_IMAGE_OF_ARCANAGOS)
return;
switch (uiPointId)
{
case POINT_ID_INTRO:
StartNextDialogueText(NPC_IMAGE_OF_MEDIVH);
break;
case POINT_ID_DESPAWN:
pSummoned->ForcedDespawn();
m_creature->ForcedDespawn(10000);
m_creature->GetMotionMaster()->MovePoint(0, afMedivhExitLoc[0], afMedivhExitLoc[1], afMedivhExitLoc[2]);
// complete quest
if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_eventStarterGuid))
pPlayer->GroupEventHappens(QUEST_MASTERS_TERRACE, m_creature);
break;
}
}
void SpellHit(Unit* pCaster, const SpellEntry* pSpell) override
{
if (pSpell->Id == SPELL_FIREBALL_REFLECT && pCaster->GetEntry() == NPC_IMAGE_OF_ARCANAGOS)
{
StartNextDialogueText(SPELL_MANA_SHIELD);
DoCastSpellIfCan(m_creature, SPELL_MANA_SHIELD);
}
}
void JustDidDialogueStep(int32 iEntry) override
{
if (!m_pInstance)
return;
switch (iEntry)
{
case SAY_ARCANAGOS_6:
if (Creature* pDragon = m_pInstance->GetSingleCreatureFromStorage(NPC_IMAGE_OF_ARCANAGOS))
DoCastSpellIfCan(pDragon, SPELL_FIREBALL);
break;
case EMOTE_CAST_SPELL:
DoCastSpellIfCan(m_creature, SPELL_EVOCATION);
break;
case SPELL_CONFLAG_BLAST:
m_creature->RemoveAurasDueToSpell(SPELL_EVOCATION);
if (Creature* pDragon = m_pInstance->GetSingleCreatureFromStorage(NPC_IMAGE_OF_ARCANAGOS))
{
DoCastSpellIfCan(pDragon, SPELL_CONFLAG_BLAST, CAST_TRIGGERED);
pDragon->GetMotionMaster()->MovePoint(POINT_ID_DESPAWN, afArcanagosFleeLoc[0], afArcanagosFleeLoc[1], afArcanagosFleeLoc[2]);
}
break;
}
}
void SetEventStarter(ObjectGuid m_starterGuid) { m_eventStarterGuid = m_starterGuid; }
void UpdateAI(const uint32 uiDiff) { DialogueUpdate(uiDiff); }
};
CreatureAI* GetAI_npc_image_of_medivhAI(Creature* pCreature)
{
return new npc_image_of_medivhAI(pCreature);
}
/*######
# npc_image_arcanagos
######*/
struct npc_image_arcanagosAI : public ScriptedAI
{
npc_image_arcanagosAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
void Reset() override { }
void SpellHit(Unit* pCaster, const SpellEntry* pSpell) override
{
if (pSpell->Id == SPELL_FIREBALL && pCaster->GetEntry() == NPC_IMAGE_OF_MEDIVH)
{
// !!!Workaround Alert!!! - the spell should be cast on Medivh without changing the unit flags!
pCaster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
DoCastSpellIfCan(pCaster, SPELL_FIREBALL_REFLECT, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_REFLECTION, CAST_TRIGGERED);
pCaster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
}
void AttackStart(Unit* /*pWho*/) override { }
void MoveInLineOfSight(Unit* /*pWho*/) override { }
void UpdateAI(const uint32 /*uiDiff*/) override { }
};
CreatureAI* GetAI_npc_image_arcanagosAI(Creature* pCreature)
{
return new npc_image_arcanagosAI(pCreature);
}
/*######
# event_spell_medivh_journal
######*/
bool ProcessEventId_event_spell_medivh_journal(uint32 /*uiEventId*/, Object* pSource, Object* /*pTarget*/, bool bIsStart)
{
if (bIsStart && pSource->GetTypeId() == TYPEID_PLAYER)
{
// Summon Medivh and Arcanagos
if (Creature* pMedivh = ((Player*)pSource)->SummonCreature(NPC_IMAGE_OF_MEDIVH, afMedivhSpawnLoc[0], afMedivhSpawnLoc[1], afMedivhSpawnLoc[2], afMedivhSpawnLoc[3], TEMPSUMMON_DEAD_DESPAWN, 0))
{
pMedivh->SummonCreature(NPC_IMAGE_OF_ARCANAGOS, afArcanagosSpawnLoc[0], afArcanagosSpawnLoc[1], afArcanagosSpawnLoc[2], afArcanagosSpawnLoc[3], TEMPSUMMON_DEAD_DESPAWN, 0);
// store the player who started the event
if (npc_image_of_medivhAI* pMedivhAI = dynamic_cast<npc_image_of_medivhAI*>(pMedivh->AI()))
pMedivhAI->SetEventStarter(pSource->GetObjectGuid());
}
}
return true;
}
void AddSC_karazhan()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "npc_barnes";
pNewScript->GetAI = &GetAI_npc_barnesAI;
pNewScript->pGossipHello = &GossipHello_npc_barnes;
pNewScript->pGossipSelect = &GossipSelect_npc_barnes;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_berthold";
pNewScript->pGossipHello = &GossipHello_npc_berthold;
pNewScript->pGossipSelect = &GossipSelect_npc_berthold;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_image_of_medivh";
pNewScript->GetAI = &GetAI_npc_image_of_medivhAI;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_image_arcanagos";
pNewScript->GetAI = &GetAI_npc_image_arcanagosAI;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "event_spell_medivh_journal";
pNewScript->pProcessEventId = &ProcessEventId_event_spell_medivh_journal;
pNewScript->RegisterSelf();
}