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eversong_woods.cpp
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Eversong_Woods
SD%Complete: 100
SDComment: Quest support: 8483, 8488, 8490, 9686
SDCategory: Eversong Woods
EndScriptData */
/* ContentData
npc_kelerun_bloodmourn
go_harbinger_second_trial
npc_prospector_anvilward
npc_apprentice_mirveda
npc_infused_crystal
EndContentData */
#include "precompiled.h"
#include "escort_ai.h"
#include "TemporarySummon.h"
/*######
## npc_kelerun_bloodmourn
######*/
enum
{
NPC_KELERUN = 17807,
NPC_BLOODWRATH = 17809,
NPC_LIGHTREND = 17810,
NPC_SWIFTBLADE = 17811,
NPC_SUNSTRIKER = 17812,
GO_SECOND_TRIAL = 182052,
QUEST_SECOND_TRIAL = 9686,
MAX_CHALLENGER = 4
};
const uint32 uiChallengerId[4] = {NPC_BLOODWRATH, NPC_LIGHTREND, NPC_SWIFTBLADE, NPC_SUNSTRIKER};
const int32 uiSayId[4] =
{
-1000319,
-1000320,
-1000321,
-1000322
};
float fChallengerLoc[4][4] =
{
{10110.667f, -6628.059f, 4.100f, 2.708f},
{10093.919f, -6634.340f, 4.098f, 1.106f},
{10087.565f, -6617.282f, 4.098f, 5.887f},
{10104.807f, -6611.145f, 4.101f, 4.265f}
};
struct npc_kelerun_bloodmournAI : public ScriptedAI
{
npc_kelerun_bloodmournAI(Creature* pCreature) : ScriptedAI(pCreature)
{
m_uiNpcFlags = pCreature->GetUInt32Value(UNIT_NPC_FLAGS);
Reset();
}
uint32 m_uiNpcFlags;
ObjectGuid m_playerGuid;
ObjectGuid m_aChallengerGuids[MAX_CHALLENGER];
uint8 m_uiChallengerCount;
uint32 m_uiTimeOutTimer;
uint32 m_uiCheckAliveStateTimer;
uint32 m_uiEngageTimer;
bool m_bIsEventInProgress;
void Reset() override
{
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, m_uiNpcFlags);
m_playerGuid.Clear();
m_uiChallengerCount = 0;
m_uiTimeOutTimer = 60000;
m_uiCheckAliveStateTimer = 2500;
m_uiEngageTimer = 0;
m_bIsEventInProgress = false;
for (uint8 i = 0; i < MAX_CHALLENGER; ++i) // Despawn challengers
{
if (Creature* pChallenger = m_creature->GetMap()->GetCreature(m_aChallengerGuids[i]))
pChallenger->ForcedDespawn(1000);
m_aChallengerGuids[i].Clear();
}
}
void StartEvent()
{
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
m_bIsEventInProgress = true;
}
bool CanProgressEvent(Player* pPlayer)
{
if (m_bIsEventInProgress)
{
m_playerGuid = pPlayer->GetObjectGuid();
DoSpawnChallengers();
m_uiEngageTimer = 15000;
return true;
}
return false;
}
void DoSpawnChallengers()
{
for (uint8 i = 0; i < MAX_CHALLENGER; ++i)
{
if (Creature* pCreature = m_creature->SummonCreature(uiChallengerId[i],
fChallengerLoc[i][0], fChallengerLoc[i][1],
fChallengerLoc[i][2], fChallengerLoc[i][3],
TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 600000))
{
m_aChallengerGuids[i] = pCreature->GetObjectGuid();
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
}
}
void UpdateAI(const uint32 uiDiff) override
{
if (m_bIsEventInProgress)
{
if (m_uiTimeOutTimer)
{
if (m_uiTimeOutTimer <= uiDiff)
{
if (!m_playerGuid) // player are expected to use GO within a minute, if not, event will fail.
{
Reset();
return;
}
m_uiTimeOutTimer = 0;
}
else
m_uiTimeOutTimer -= uiDiff;
}
if (m_uiCheckAliveStateTimer < uiDiff)
{
Creature* pChallenger = m_creature->GetMap()->GetCreature(m_aChallengerGuids[m_uiChallengerCount]);
if (pChallenger && !pChallenger->isAlive())
{
Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid);
if (!pPlayer || !pPlayer->isAlive())
{
Reset();
return;
}
++m_uiChallengerCount;
// count starts at 0
if (m_uiChallengerCount == MAX_CHALLENGER)
{
pPlayer->GroupEventHappens(QUEST_SECOND_TRIAL, m_creature);
Reset();
return;
}
else
m_uiEngageTimer = 15000;
}
m_uiCheckAliveStateTimer = 2500;
}
else
m_uiCheckAliveStateTimer -= uiDiff;
if (m_uiEngageTimer)
{
if (m_uiEngageTimer <= uiDiff)
{
Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid);
if (!pPlayer || !pPlayer->isAlive())
{
Reset();
return;
}
if (Creature* pCreature = m_creature->GetMap()->GetCreature(m_aChallengerGuids[m_uiChallengerCount]))
{
DoScriptText(uiSayId[m_uiChallengerCount], m_creature, pPlayer);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pCreature->AI()->AttackStart(pPlayer);
}
m_uiEngageTimer = 0;
}
else
m_uiEngageTimer -= uiDiff;
}
}
}
};
CreatureAI* GetAI_npc_kelerun_bloodmourn(Creature* pCreature)
{
return new npc_kelerun_bloodmournAI(pCreature);
}
// easiest way is to expect database to respawn GO at quest accept (quest_start_script)
bool QuestAccept_npc_kelerun_bloodmourn(Player* /*pPlayer*/, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_SECOND_TRIAL)
{
if (npc_kelerun_bloodmournAI* pKelrunAI = dynamic_cast<npc_kelerun_bloodmournAI*>(pCreature->AI()))
pKelrunAI->StartEvent();
}
return true;
}
bool GOUse_go_harbinger_second_trial(Player* pPlayer, GameObject* pGO)
{
if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
{
if (Creature* pCreature = GetClosestCreatureWithEntry(pGO, NPC_KELERUN, 30.0f))
{
if (npc_kelerun_bloodmournAI* pKelrunAI = dynamic_cast<npc_kelerun_bloodmournAI*>(pCreature->AI()))
pKelrunAI->CanProgressEvent(pPlayer);
}
}
return false;
}
/*######
## npc_prospector_anvilward
######*/
enum
{
SAY_ANVIL1 = -1000209,
SAY_ANVIL2 = -1000210,
GOSSIP_ITEM_MOMENT = -3000108,
GOSSIP_ITEM_SHOW = -3000110,
GOSSIP_TEXT_ID_MOMENT = 8239,
GOSSIP_TEXT_ID_SHOW = 8240,
FACTION_HOSTILE = 24,
QUEST_THE_DWARVEN_SPY = 8483
};
struct npc_prospector_anvilwardAI : public npc_escortAI
{
// CreatureAI functions
npc_prospector_anvilwardAI(Creature* pCreature) : npc_escortAI(pCreature) {Reset();}
void Reset() override { }
// Pure Virtual Functions
void WaypointReached(uint32 uiPointId) override
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch (uiPointId)
{
case 0:
DoScriptText(SAY_ANVIL1, m_creature, pPlayer);
break;
case 5:
DoScriptText(SAY_ANVIL2, m_creature, pPlayer);
break;
case 6:
m_creature->SetFactionTemporary(FACTION_HOSTILE, TEMPFACTION_RESTORE_REACH_HOME | TEMPFACTION_RESTORE_RESPAWN);
AttackStart(pPlayer);
break;
}
}
};
CreatureAI* GetAI_npc_prospector_anvilward(Creature* pCreature)
{
return new npc_prospector_anvilwardAI(pCreature);
}
bool GossipHello_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_THE_DWARVEN_SPY) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MOMENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_ID_MOMENT, pCreature->GetObjectGuid());
return true;
}
bool GossipSelect_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SHOW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_ID_SHOW, pCreature->GetObjectGuid());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->CLOSE_GOSSIP_MENU();
if (npc_prospector_anvilwardAI* pEscortAI = dynamic_cast<npc_prospector_anvilwardAI*>(pCreature->AI()))
pEscortAI->Start(false, pPlayer);
break;
}
return true;
}
/*######
## npc_apprentice_mirveda
######*/
enum
{
QUEST_UNEXPECTED_RESULT = 8488,
SPELL_FIREBALL = 20811,
NPC_GHARSUL = 15958,
NPC_ANGERSHADE = 15656
};
struct npc_apprentice_mirvedaAI : public ScriptedAI
{
npc_apprentice_mirvedaAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
uint8 m_uiMobCount;
uint32 m_uiFireballTimer;
ObjectGuid m_playerGuid;
void Reset() override
{
m_uiMobCount = 0;
m_playerGuid.Clear();
m_uiFireballTimer = 0;
}
void JustDied(Unit* /*pKiller*/) override
{
Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid);
if (pPlayer && pPlayer->GetQuestStatus(QUEST_UNEXPECTED_RESULT) == QUEST_STATUS_INCOMPLETE)
pPlayer->SendQuestFailed(QUEST_UNEXPECTED_RESULT);
}
void JustSummoned(Creature* pSummoned) override
{
pSummoned->AI()->AttackStart(m_creature);
++m_uiMobCount;
}
void SummonedCreatureJustDied(Creature* /*pKilled*/) override
{
--m_uiMobCount;
if (m_uiMobCount)
return;
Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid);
if (pPlayer && pPlayer->GetQuestStatus(QUEST_UNEXPECTED_RESULT) == QUEST_STATUS_INCOMPLETE)
pPlayer->GroupEventHappens(QUEST_UNEXPECTED_RESULT, m_creature);
m_playerGuid.Clear();
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
void StartEvent(Player* pPlayer)
{
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
m_playerGuid = pPlayer->GetObjectGuid();
m_creature->SummonCreature(NPC_GHARSUL, 8745.0f, -7134.32f, 35.22f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 4000);
m_creature->SummonCreature(NPC_ANGERSHADE, 8745.0f, -7134.32f, 35.22f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 4000);
m_creature->SummonCreature(NPC_ANGERSHADE, 8745.0f, -7134.32f, 35.22f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 4000);
}
void UpdateAI(const uint32 uiDiff) override
{
// Return since we have no target
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
if (m_uiFireballTimer < uiDiff)
{
if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_FIREBALL) == CAST_OK)
m_uiFireballTimer = urand(4000, 6000);
}
else
m_uiFireballTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
bool QuestAccept_unexpected_results(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_UNEXPECTED_RESULT)
if (npc_apprentice_mirvedaAI* pMirvedaAI = dynamic_cast<npc_apprentice_mirvedaAI*>(pCreature->AI()))
pMirvedaAI->StartEvent(pPlayer);
return true;
}
CreatureAI* GetAI_npc_apprentice_mirvedaAI(Creature* pCreature)
{
return new npc_apprentice_mirvedaAI(pCreature);
}
/*######
## npc_infused_crystal
######*/
enum
{
QUEST_POWERING_OUR_DEFENSES = 8490,
SAY_DEFENSE_FINISH = -1000668,
NPC_ENRAGED_WRAITH = 17086,
};
static const float aSummonPos[6][4] =
{
{8250.539f, -7239.028f, 139.7099f, 0.8975816f},
{8263.437f, -7181.188f, 139.4102f, 5.237229f},
{8317.124f, -7210.098f, 140.1064f, 3.022202f},
{8293.848f, -7179.062f, 138.6693f, 4.153376f},
{8239.229f, -7207.673f, 139.1196f, 0.06059111f},
{8301.548f, -7247.548f, 139.974f, 1.828518f}
};
struct npc_infused_crystalAI : public Scripted_NoMovementAI
{
npc_infused_crystalAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
{
m_bFirstWave = true;
m_uiWaveTimer = 1000;
m_uiKilledCount = 0;
m_uiFinishTimer = 60 * IN_MILLISECONDS;
Reset();
}
bool m_bFirstWave;
uint32 m_uiWaveTimer;
uint8 m_uiKilledCount;
uint32 m_uiFinishTimer;
void Reset() override {}
void JustSummoned(Creature* pSummoned) override
{
pSummoned->AI()->AttackStart(m_creature);
}
void SummonedCreatureJustDied(Creature* /*pSummoned*/) override
{
++m_uiKilledCount;
if (m_uiKilledCount == 3)
m_uiWaveTimer = std::min(m_uiWaveTimer, (uint32)10000);
}
void UpdateAI(const uint32 uiDiff) override
{
if (m_uiWaveTimer)
{
if (m_uiWaveTimer <= uiDiff)
{
if (m_bFirstWave)
{
for (uint8 i = 0; i < 3; ++i)
m_creature->SummonCreature(NPC_ENRAGED_WRAITH, aSummonPos[i][0], aSummonPos[i][1], aSummonPos[i][2], aSummonPos[i][3], TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 5 * MINUTE);
m_uiWaveTimer = 29000;
m_bFirstWave = false;
}
else
{
for (uint8 i = 3; i < 6; ++i)
m_creature->SummonCreature(NPC_ENRAGED_WRAITH, aSummonPos[i][0], aSummonPos[i][1], aSummonPos[i][2], aSummonPos[i][3], TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 5 * MINUTE);
m_uiWaveTimer = 0;
}
}
else
m_uiWaveTimer -= uiDiff;
}
if (m_uiFinishTimer)
{
if (m_uiFinishTimer <= uiDiff)
{
DoScriptText(SAY_DEFENSE_FINISH, m_creature);
if (m_creature->IsTemporarySummon())
{
TemporarySummon* pTemporary = (TemporarySummon*)m_creature;
if (Player* pPlayer = m_creature->GetMap()->GetPlayer(pTemporary->GetSummonerGuid()))
pPlayer->KilledMonsterCredit(m_creature->GetEntry(), m_creature->GetObjectGuid());
}
m_uiFinishTimer = 0;
m_creature->ForcedDespawn(1000);
}
else
m_uiFinishTimer -= uiDiff;
}
}
};
CreatureAI* GetAI_npc_infused_crystalAI(Creature* pCreature)
{
return new npc_infused_crystalAI(pCreature);
}
void AddSC_eversong_woods()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "npc_kelerun_bloodmourn";
pNewScript->GetAI = &GetAI_npc_kelerun_bloodmourn;
pNewScript->pQuestAcceptNPC = &QuestAccept_npc_kelerun_bloodmourn;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "go_harbinger_second_trial";
pNewScript->pGOUse = &GOUse_go_harbinger_second_trial;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_prospector_anvilward";
pNewScript->GetAI = &GetAI_npc_prospector_anvilward;
pNewScript->pGossipHello = &GossipHello_npc_prospector_anvilward;
pNewScript->pGossipSelect = &GossipSelect_npc_prospector_anvilward;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_apprentice_mirveda";
pNewScript->GetAI = &GetAI_npc_apprentice_mirvedaAI;
pNewScript->pQuestAcceptNPC = &QuestAccept_unexpected_results;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_infused_crystal";
pNewScript->GetAI = &GetAI_npc_infused_crystalAI;
pNewScript->RegisterSelf();
}