Skip to content

schenGameDev/UnityModularFramework

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 

Repository files navigation

A Client-server framework for unity.

Each scene is treated as a frontend, which contains simple in-scene gameObject-to-gameObject logic.

All complex logics are handled in backend, by GameModules (ScriptableObject). Most data is stored in backend and sends to frontend at runtime.

Backend-frontend communication is gated by one-and-only Singleton in scene, GameRunner.

(Libraries are not uploaded)

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published