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base repository: schenGameDev/UnityModularFramework
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head repository: schenGameDev/UnityModularFramework
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compare: behaviour-tree-module
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  • 14 commits
  • 177 files changed
  • 1 contributor

Commits on Jan 13, 2026

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Commits on Jan 18, 2026

  1. Add BooleanExpressionEvaluator for enhanced condition evaluation and …

    …refactor Keeper and KeywordSwitchNode to support Vector3 type
    schenGameDev committed Jan 18, 2026
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Commits on Jan 25, 2026

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  3. Enhance BooleanExpressionEvaluator with empty condition checks and up…

    …date BTRunner and PatrolNode to use GetComponentInMe for improved clarity
    schenGameDev committed Jan 25, 2026
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Commits on Jan 26, 2026

  1. Refactor AbilityGroundEffect to use LimitedRepeatTimer, enhance Abili…

    …tySO with dynamic title input, and improve target validation in damage effects
    schenGameDev committed Jan 26, 2026
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Commits on Jan 29, 2026

  1. Add SubTreeRootNode and SubTreeOutletNode, enhance BehaviorTreeEditor…

    … with subtree highlighting, and refactor node creation logic
    schenGameDev committed Jan 29, 2026
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Commits on Feb 2, 2026

  1. Add new RangedWeaponSO and Player classes, implement Jump and Jetpack…

    … processors, and enhance DamageEffect with ApplyTarget property
    schenGameDev committed Feb 2, 2026
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Commits on Feb 3, 2026

  1. Refactor BooleanExpressionEvaluator to BoolExpressionEvaluator, enhan…

    …ce behavior tree editor with contextual menu actions for node duplication, reset, and deletion
    schenGameDev committed Feb 3, 2026
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  2. Add AnonymousAbilityNode for casting abilities on targets from the bl…

    …ackboard, refactor ability handling in various nodes, and implement Prepare method for initialization checks
    schenGameDev committed Feb 3, 2026
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Commits on Feb 5, 2026

  1. Enhance behavior tree nodes with improved child handling in SwitchNod…

    …e, add cloning support for subtrees, and ensure proper initialization in Prepare method across various nodes
    schenGameDev committed Feb 5, 2026
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Commits on Feb 7, 2026

  1. Refactor AstarAI to prevent infinite loops, initialize affected targe…

    …ts in ImpactEffect, and streamline projectile direction handling in Projectile and ProjectileManagerSO
    schenGameDev committed Feb 7, 2026
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