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MessageType.cs
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68 lines (57 loc) · 1.74 KB
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namespace ScriptedEvents.API.Enums
{
/// <summary>
/// Type of message for the <see cref="Helpers.MsgGen"/> to generate.
/// </summary>
public enum MessageType
{
/// <summary>
/// Represents a successful action.
/// </summary>
OK,
/// <summary>
/// Represents a message generator error. Currently unused.
/// </summary>
GeneratorError,
/// <summary>
/// Invalid command usage.
/// </summary>
InvalidUsage,
/// <summary>
/// Invalid option out of a string list of options.
/// </summary>
InvalidOption,
/// <summary>
/// Provided input was not a number.
/// </summary>
NotANumber,
/// <summary>
/// Provided input was not a number or a valid condition to compute a number.
/// </summary>
NotANumberOrCondition,
/// <summary>
/// Provided input was a number, but it was negative.
/// </summary>
LessThanZeroNumber,
/// <summary>
/// No players found with the provided input.
/// </summary>
NoPlayersFound,
/// <summary>
/// No rooms found with the provided input.
/// </summary>
NoRoomsFound,
/// <summary>
/// No role found with the provided input.
/// </summary>
InvalidRole,
/// <summary>
/// Provided input provided a CASSIE caption, but no corresponding announcement.
/// </summary>
CassieCaptionNoAnnouncement,
/// <summary>
/// Essentially none of the above.
/// </summary>
Custom,
}
}