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Rasterizer.cpp
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1843 lines (1503 loc) · 69 KB
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/*
* (C) 2003-2006 Gabest
* (C) 2006-2017 see Authors.txt
*
* This file is part of MPC-HC.
*
* MPC-HC is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* MPC-HC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "stdafx.h"
#include <algorithm>
#include <cmath>
#include <intrin.h>
#include <vector>
#include "Rasterizer.h"
#include "SeparableFilter.h"
#include "../SubPic/ISubPic.h"
int Rasterizer::getOverlayWidth() const
{
return m_pOverlayData ? m_pOverlayData->mOverlayWidth * 8 : 0;
}
Rasterizer::Rasterizer()
: fFirstSet(false)
, mpPathTypes(nullptr)
, mpPathPoints(nullptr)
, mPathPoints(0)
, m_bUseAVX2(false)
, mpEdgeBuffer(nullptr)
, mEdgeHeapSize(0)
, mEdgeNext(0)
, mpScanBuffer(nullptr)
{
int cpuInfo[4];
__cpuid(cpuInfo, 0);
if (cpuInfo[0] < 7) {
return;
}
__cpuidex(cpuInfo, 7, 0);
m_bUseAVX2 = !!(cpuInfo[1] & (1 << 5)) && (_xgetbv(_XCR_XFEATURE_ENABLED_MASK) & 0x6) == 0x6;
}
Rasterizer::~Rasterizer()
{
_TrashPath();
}
void Rasterizer::_TrashPath()
{
delete [] mpPathTypes;
delete [] mpPathPoints;
mpPathTypes = nullptr;
mpPathPoints = nullptr;
mPathPoints = 0;
}
void Rasterizer::_ReallocEdgeBuffer(unsigned int edges)
{
Edge* pNewEdgeBuffer = (Edge*)realloc(mpEdgeBuffer, sizeof(Edge) * edges);
if (pNewEdgeBuffer) {
mpEdgeBuffer = pNewEdgeBuffer;
mEdgeHeapSize = edges;
} else {
AfxThrowMemoryException();
}
}
void Rasterizer::_EvaluateBezier(int ptbase, bool fBSpline)
{
const POINT* pt0 = mpPathPoints + ptbase;
const POINT* pt1 = mpPathPoints + ptbase + 1;
const POINT* pt2 = mpPathPoints + ptbase + 2;
const POINT* pt3 = mpPathPoints + ptbase + 3;
double x0 = pt0->x;
double x1 = pt1->x;
double x2 = pt2->x;
double x3 = pt3->x;
double y0 = pt0->y;
double y1 = pt1->y;
double y2 = pt2->y;
double y3 = pt3->y;
double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0;
if (fBSpline) {
// 1 [-1 +3 -3 +1]
// - * [+3 -6 +3 0]
// 6 [-3 0 +3 0]
// [+1 +4 +1 0]
double _1div6 = 1.0 / 6.0;
cx3 = _1div6 * (- x0 + 3 * x1 - 3 * x2 + x3);
cx2 = _1div6 * (3 * x0 - 6 * x1 + 3 * x2);
cx1 = _1div6 * (-3 * x0 + 3 * x2);
cx0 = _1div6 * (x0 + 4 * x1 + 1 * x2);
cy3 = _1div6 * (- y0 + 3 * y1 - 3 * y2 + y3);
cy2 = _1div6 * (3 * y0 - 6 * y1 + 3 * y2);
cy1 = _1div6 * (-3 * y0 + 3 * y2);
cy0 = _1div6 * (y0 + 4 * y1 + 1 * y2);
} else { // bezier
// [-1 +3 -3 +1]
// [+3 -6 +3 0]
// [-3 +3 0 0]
// [+1 0 0 0]
cx3 = - x0 + 3 * x1 - 3 * x2 + x3;
cx2 = 3 * x0 - 6 * x1 + 3 * x2;
cx1 = -3 * x0 + 3 * x1;
cx0 = x0;
cy3 = - y0 + 3 * y1 - 3 * y2 + y3;
cy2 = 3 * y0 - 6 * y1 + 3 * y2;
cy1 = -3 * y0 + 3 * y1;
cy0 = y0;
}
//
// This equation is from Graphics Gems I.
//
// The idea is that since we're approximating a cubic curve with lines,
// any error we incur is due to the curvature of the line, which we can
// estimate by calculating the maximum acceleration of the curve. For
// a cubic, the acceleration (second derivative) is a line, meaning that
// the absolute maximum acceleration must occur at either the beginning
// (|c2|) or the end (|c2+c3|). Our bounds here are a little more
// conservative than that, but that's okay.
//
// If the acceleration of the parametric formula is zero (c2 = c3 = 0),
// that component of the curve is linear and does not incur any error.
// If a=0 for both X and Y, the curve is a line segment and we can
// use a step size of 1.
double maxaccel1 = fabs(2 * cy2) + fabs(6 * cy3);
double maxaccel2 = fabs(2 * cx2) + fabs(6 * cx3);
double maxaccel = maxaccel1 > maxaccel2 ? maxaccel1 : maxaccel2;
double h = 1.0;
if (maxaccel > 8.0) {
h = sqrt(8.0 / maxaccel);
}
if (!fFirstSet) {
firstp.x = (LONG)cx0;
firstp.y = (LONG)cy0;
lastp = firstp;
fFirstSet = true;
}
for (double t = 0; t < 1.0; t += h) {
double x = cx0 + t * (cx1 + t * (cx2 + t * cx3));
double y = cy0 + t * (cy1 + t * (cy2 + t * cy3));
_EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
}
double x = cx0 + cx1 + cx2 + cx3;
double y = cy0 + cy1 + cy2 + cy3;
_EvaluateLine(lastp.x, lastp.y, (int)x, (int)y);
}
void Rasterizer::_EvaluateLine(int pt1idx, int pt2idx)
{
const POINT* pt1 = mpPathPoints + pt1idx;
const POINT* pt2 = mpPathPoints + pt2idx;
_EvaluateLine(pt1->x, pt1->y, pt2->x, pt2->y);
}
void Rasterizer::_EvaluateLine(int x0, int y0, int x1, int y1)
{
if (lastp.x != x0 || lastp.y != y0) {
_EvaluateLine(lastp.x, lastp.y, x0, y0);
}
if (!fFirstSet) {
firstp.x = x0;
firstp.y = y0;
fFirstSet = true;
}
lastp.x = x1;
lastp.y = y1;
if (y1 > y0) {
_EvaluateLine<LINE_UP>(x0, y0, x1, y1);
} else if (y1 < y0) {
_EvaluateLine<LINE_DOWN>(x1, y1, x0, y0);
}
}
template<int flag>
void Rasterizer::_EvaluateLine(int x0, int y0, int x1, int y1)
{
__int64 xacc = (__int64)x0 << 13;
// prestep
int dy = y1 - y0;
int y = ((y0 + 3) & ~7) + 4;
int iy = y >> 3;
y1 = (y1 - 5) >> 3;
if (iy <= y1) {
__int64 invslope = (__int64(x1 - x0) << 16) / dy;
if (mEdgeNext + y1 + 1 - iy > mEdgeHeapSize) {
unsigned int nSize = mEdgeHeapSize * 2;
while (mEdgeNext + y1 + 1 - iy > nSize) {
nSize *= 2;
}
_ReallocEdgeBuffer(nSize);
}
xacc += (invslope * (y - y0)) >> 3;
while (iy <= y1) {
int ix = (int)((xacc + 32768) >> 16);
mpEdgeBuffer[mEdgeNext].next = mpScanBuffer[iy];
mpEdgeBuffer[mEdgeNext].posandflag = (ix << 1) | flag;
mpScanBuffer[iy] = mEdgeNext++;
++iy;
xacc += invslope;
}
}
}
bool Rasterizer::BeginPath(HDC hdc)
{
_TrashPath();
return !!::BeginPath(hdc);
}
bool Rasterizer::EndPath(HDC hdc)
{
::CloseFigure(hdc);
if (::EndPath(hdc)) {
mPathPoints = GetPath(hdc, nullptr, nullptr, 0);
if (!mPathPoints) {
return true;
}
mpPathTypes = (BYTE*)malloc(sizeof(BYTE) * mPathPoints);
mpPathPoints = (POINT*)malloc(sizeof(POINT) * mPathPoints);
if (mPathPoints == GetPath(hdc, mpPathPoints, mpPathTypes, mPathPoints)) {
return true;
}
}
::AbortPath(hdc);
return false;
}
bool Rasterizer::PartialBeginPath(HDC hdc, bool bClearPath)
{
if (bClearPath) {
_TrashPath();
}
return !!::BeginPath(hdc);
}
bool Rasterizer::PartialEndPath(HDC hdc, long dx, long dy)
{
::CloseFigure(hdc);
if (::EndPath(hdc)) {
int nPoints;
BYTE* pNewTypes;
POINT* pNewPoints;
nPoints = GetPath(hdc, nullptr, nullptr, 0);
if (!nPoints) {
return true;
}
pNewTypes = (BYTE*)realloc(mpPathTypes, (mPathPoints + nPoints) * sizeof(BYTE));
pNewPoints = (POINT*)realloc(mpPathPoints, (mPathPoints + nPoints) * sizeof(POINT));
if (pNewTypes) {
mpPathTypes = pNewTypes;
}
if (pNewPoints) {
mpPathPoints = pNewPoints;
}
BYTE* pTypes = DEBUG_NEW BYTE[nPoints];
POINT* pPoints = DEBUG_NEW POINT[nPoints];
if (pNewTypes && pNewPoints && nPoints == GetPath(hdc, pPoints, pTypes, nPoints)) {
for (ptrdiff_t i = 0; i < nPoints; ++i) {
mpPathPoints[mPathPoints + i].x = pPoints[i].x + dx;
mpPathPoints[mPathPoints + i].y = pPoints[i].y + dy;
mpPathTypes[mPathPoints + i] = pTypes[i];
}
mPathPoints += nPoints;
delete [] pTypes;
delete [] pPoints;
return true;
} else {
DebugBreak();
}
delete [] pTypes;
delete [] pPoints;
}
::AbortPath(hdc);
return false;
}
bool Rasterizer::ScanConvert()
{
try {
int lastmoveto = INT_MAX;
int i;
// Drop any outlines we may have.
m_pOutlineData = std::make_shared<COutlineData>();
// Determine bounding box
if (!mPathPoints) {
return false;
}
int minx = INT_MAX;
int miny = INT_MAX;
int maxx = INT_MIN;
int maxy = INT_MIN;
for (i = 0; i < mPathPoints; ++i) {
int ix = mpPathPoints[i].x;
int iy = mpPathPoints[i].y;
if (ix < minx) {
minx = ix;
}
if (ix > maxx) {
maxx = ix;
}
if (iy < miny) {
miny = iy;
}
if (iy > maxy) {
maxy = iy;
}
}
minx = (minx >> 3) & ~7;
miny = (miny >> 3) & ~7;
maxx = (maxx + 7) >> 3;
maxy = (maxy + 7) >> 3;
for (i = 0; i < mPathPoints; ++i) {
mpPathPoints[i].x -= minx * 8;
mpPathPoints[i].y -= miny * 8;
}
if (minx > maxx || miny > maxy) {
_TrashPath();
return true;
}
m_pOutlineData->mWidth = maxx + 1 - minx;
m_pOutlineData->mHeight = maxy + 1 - miny;
m_pOutlineData->mPathOffsetX = minx;
m_pOutlineData->mPathOffsetY = miny;
// Initialize edge buffer. We use edge 0 as a sentinel.
mEdgeNext = 1;
mEdgeHeapSize = 2048;
mpEdgeBuffer = (Edge*)malloc(sizeof(Edge) * mEdgeHeapSize);
if (!mpEdgeBuffer) {
TRACE(_T("Rasterizer::ScanConvert: Failed to allocate mpEdgeBuffer\n"));
return false;
}
// Initialize scanline list.
mpScanBuffer = DEBUG_NEW unsigned int[m_pOutlineData->mHeight];
ZeroMemory(mpScanBuffer, m_pOutlineData->mHeight * sizeof(unsigned int));
// Scan convert the outline. Yuck, Bezier curves....
// Unfortunately, Windows 95/98 GDI has a bad habit of giving us text
// paths with all but the first figure left open, so we can't rely
// on the PT_CLOSEFIGURE flag being used appropriately.
fFirstSet = false;
firstp.x = firstp.y = 0;
lastp.x = lastp.y = 0;
for (i = 0; i < mPathPoints; ++i) {
BYTE t = mpPathTypes[i] & ~PT_CLOSEFIGURE;
switch (t) {
case PT_MOVETO:
if (lastmoveto >= 0 && firstp != lastp) {
_EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
}
lastmoveto = i;
fFirstSet = false;
lastp = mpPathPoints[i];
break;
case PT_MOVETONC:
break;
case PT_LINETO:
if (mPathPoints - (i - 1) >= 2) {
_EvaluateLine(i - 1, i);
}
break;
case PT_BEZIERTO:
if (mPathPoints - (i - 1) >= 4) {
_EvaluateBezier(i - 1, false);
}
i += 2;
break;
case PT_BSPLINETO:
if (mPathPoints - (i - 1) >= 4) {
_EvaluateBezier(i - 1, true);
}
i += 2;
break;
case PT_BSPLINEPATCHTO:
if (mPathPoints - (i - 3) >= 4) {
_EvaluateBezier(i - 3, true);
}
break;
}
}
if (lastmoveto >= 0 && firstp != lastp) {
_EvaluateLine(lastp.x, lastp.y, firstp.x, firstp.y);
}
// Free the path since we don't need it anymore.
_TrashPath();
// Convert the edges to spans. We couldn't do this before because some of
// the regions may have winding numbers >+1 and it would have been a pain
// to try to adjust the spans on the fly. We use one heap to detangle
// a scanline's worth of edges from the singly-linked lists, and another
// to collect the actual scans.
std::vector<int> heap;
m_pOutlineData->mOutline.reserve(mEdgeNext / 2);
for (__int64 y = 0; y < m_pOutlineData->mHeight; ++y) {
int count = 0;
// Detangle scanline into edge heap.
for (size_t ptr = (mpScanBuffer[y] & (unsigned int)(-1)); ptr; ptr = mpEdgeBuffer[ptr].next) {
heap.emplace_back(mpEdgeBuffer[ptr].posandflag);
}
// Sort edge heap. Note that we conveniently made the opening edges
// one more than closing edges at the same spot, so we won't have any
// problems with abutting spans.
std::sort(heap.begin(), heap.end()/*begin() + heap.size()*/);
// Process edges and add spans. Since we only check for a non-zero
// winding number, it doesn't matter which way the outlines go!
auto itX1 = heap.cbegin();
auto itX2 = heap.cend(); // begin() + heap.size();
size_t x1 = 0;
size_t x2;
for (; itX1 != itX2; ++itX1) {
size_t x = *itX1;
if (!count) {
x1 = (x >> 1);
}
if (x & LINE_UP) {
++count;
} else {
--count;
}
if (!count) {
x2 = (x >> 1);
if (x2 > x1) {
m_pOutlineData->mOutline.emplace_back((y << 32) + x1 + 0x4000000040000000i64, (y << 32) + x2 + 0x4000000040000000i64); // G: damn Avery, this is evil! :)
}
}
}
heap.clear();
}
// Dump the edge and scan buffers, since we no longer need them.
free(mpEdgeBuffer);
delete[] mpScanBuffer;
// All done!
return true;
} catch (CMemoryException* e) {
TRACE(_T("Rasterizer::ScanConvert: Memory allocation failed\n"));
free(mpEdgeBuffer);
delete[] mpScanBuffer;
e->Delete();
return false;
}
}
void Rasterizer::_OverlapRegion(tSpanBuffer& dst, const tSpanBuffer& src, int dx, int dy)
{
tSpanBuffer temp;
temp.reserve(dst.size() + src.size());
dst.swap(temp);
auto itA = temp.cbegin();
auto itAE = temp.cend();
auto itB = src.cbegin();
auto itBE = src.cend();
// Don't worry -- even if dy<0 this will still work! // G: hehe, the evil twin :)
unsigned __int64 offset1 = (((__int64)dy) << 32) - dx;
unsigned __int64 offset2 = (((__int64)dy) << 32) + dx;
while (itA != itAE && itB != itBE) {
if (itB->first + offset1 < itA->first) {
// B span is earlier. Use it.
unsigned __int64 x1 = itB->first + offset1;
unsigned __int64 x2 = itB->second + offset2;
++itB;
// B spans don't overlap, so begin merge loop with A first.
for (;;) {
while (itA != itAE && itA->first <= x2) {
x2 = std::max(x2, itA->second);
++itA;
}
// If we run out of B spans or the B span doesn't overlap,
// then the next A span can't either (because A spans don't
// overlap) and we exit.
if (itB == itBE || itB->first + offset1 > x2) {
break;
}
do {
x2 = std::max(x2, itB->second + offset2);
++itB;
} while (itB != itBE && itB->first + offset1 <= x2);
// If we run out of A spans or the A span doesn't overlap,
// then the next B span can't either (because B spans don't
// overlap) and we exit.
if (itA == itAE || itA->first > x2) {
break;
}
}
// Flush span.
dst.emplace_back(x1, x2);
} else {
// A span is earlier. Use it.
unsigned __int64 x1 = itA->first;
unsigned __int64 x2 = itA->second;
++itA;
// A spans don't overlap, so begin merge loop with B first.
for (;;) {
while (itB != itBE && itB->first + offset1 <= x2) {
x2 = std::max(x2, itB->second + offset2);
++itB;
}
// If we run out of A spans or the A span doesn't overlap,
// then the next B span can't either (because B spans don't
// overlap) and we exit.
if (itA == itAE || itA->first > x2) {
break;
}
do {
x2 = std::max(x2, itA->second);
++itA;
} while (itA != itAE && itA->first <= x2);
// If we run out of B spans or the B span doesn't overlap,
// then the next A span can't either (because A spans don't
// overlap) and we exit.
if (itB == itBE || itB->first + offset1 > x2) {
break;
}
}
// Flush span.
dst.emplace_back(x1, x2);
}
}
// Copy over leftover spans.
while (itA != itAE) {
dst.emplace_back(*itA);
++itA;
}
while (itB != itBE) {
unsigned __int64 x1 = itB->first + offset1;
unsigned __int64 x2 = itB->second + offset2;
++itB;
while (itB != itBE && itB->first + offset1 <= x2) {
x2 = std::max(x2, itB->second + offset2);
++itB;
}
dst.emplace_back(x1, x2);
}
}
bool Rasterizer::CreateWidenedRegion(int rx, int ry)
{
if (m_pOutlineData->mOutline.empty()) {
return true;
}
if (rx < 0) {
rx = 0;
}
if (ry < 0) {
ry = 0;
}
m_pOutlineData->mWideBorder = std::max(rx, ry);
if (m_pEllipse) {
CreateWidenedRegionFast(rx, ry);
} else if (ry > 0) {
// Do a half circle.
// _OverlapRegion mirrors this so both halves are done.
for (int dy = -ry; dy <= ry; ++dy) {
int dx = std::lround(sqrt(float(ry * ry - dy * dy)) * float(rx) / float(ry));
_OverlapRegion(m_pOutlineData->mWideOutline, m_pOutlineData->mOutline, dx, dy);
}
} else {
_OverlapRegion(m_pOutlineData->mWideOutline, m_pOutlineData->mOutline, rx, 0);
}
return true;
}
void Rasterizer::CreateWidenedRegionFast(int rx, int ry)
{
CAtlList<CEllipseCenterGroup> centerGroups;
std::vector<SpanEndPoint> wideSpanEndPoints;
wideSpanEndPoints.reserve(10);
m_pOutlineData->mWideOutline.reserve(m_pOutlineData->mOutline.size() + m_pOutlineData->mOutline.size() / 2);
auto flushLines = [&](int yStart, int yStop, tSpanBuffer & dst) {
for (int y = yStart; y < yStop; y++) {
POSITION pos = centerGroups.GetHeadPosition();
while (pos) {
POSITION curPos = pos;
auto& group = centerGroups.GetNext(pos);
group.FlushLine(y, wideSpanEndPoints);
if (group.IsEmpty()) {
centerGroups.RemoveAt(curPos);
}
}
if (!wideSpanEndPoints.empty()) {
ASSERT(wideSpanEndPoints.size() % 2 == 0);
std::sort(wideSpanEndPoints.begin(), wideSpanEndPoints.end());
for (auto it = wideSpanEndPoints.cbegin(); it != wideSpanEndPoints.cend(); ++it) {
int xLeft = it->x;
int count = 1;
do {
++it;
if (it->bEnd) {
count--;
} else {
count++;
}
} while (count > 0);
int xRight = it->x;
if (xLeft < xRight) {
dst.emplace_back(unsigned __int64(y) << 32 | xLeft, unsigned __int64(y) << 32 | xRight);
}
}
wideSpanEndPoints.clear();
}
}
};
int yPrec = unsigned int(m_pOutlineData->mOutline.front().first >> 32);
POSITION pos = centerGroups.GetHeadPosition();
for (const auto& span : m_pOutlineData->mOutline) {
int y = int(span.first >> 32);
int xLeft = int(span.first);
int xRight = int(span.second);
if (y != yPrec) {
flushLines(yPrec - ry, y - ry, m_pOutlineData->mWideOutline);
yPrec = y;
pos = centerGroups.GetHeadPosition();
}
while (pos) {
int position = centerGroups.GetAt(pos).GetRelativePosition(xLeft, y);
if (position == CEllipseCenterGroup::INSIDE) {
break;
} else if (position == CEllipseCenterGroup::BEFORE) {
pos = centerGroups.InsertBefore(pos, CEllipseCenterGroup(m_pEllipse));
break;
} else {
centerGroups.GetNext(pos);
}
}
if (!pos) {
pos = centerGroups.AddTail(CEllipseCenterGroup(m_pEllipse));
}
centerGroups.GetNext(pos).AddSpan(y, xLeft, xRight);
}
// Flush the remaining of the lines
flushLines(yPrec - ry, yPrec + ry + 1, m_pOutlineData->mWideOutline);
}
bool Rasterizer::Rasterize(int xsub, int ysub, int fBlur, double fGaussianBlur)
{
m_pOverlayData = std::make_shared<COverlayData>();
if (!m_pOutlineData || !m_pOutlineData->mWidth || !m_pOutlineData->mHeight) {
return true;
}
xsub &= 7;
ysub &= 7;
int width = m_pOutlineData->mWidth + xsub;
int height = m_pOutlineData->mHeight;// + ysub
m_pOverlayData->mOffsetX = m_pOutlineData->mPathOffsetX - xsub;
m_pOverlayData->mOffsetY = m_pOutlineData->mPathOffsetY - ysub;
m_pOutlineData->mWideBorder = (m_pOutlineData->mWideBorder + 7) & ~7;
if (!m_pOutlineData->mWideOutline.empty() || fBlur || fGaussianBlur > 0) {
int bluradjust = 0;
if (fGaussianBlur > 0) {
bluradjust += (int)(fGaussianBlur * 3 * 8 + 0.5) | 1;
}
if (fBlur) {
bluradjust += 8;
}
// Expand the buffer a bit when we're blurring, since that can also widen the borders a bit
bluradjust = (bluradjust + 7) & ~7;
width += 2 * m_pOutlineData->mWideBorder + bluradjust * 2;
height += 2 * m_pOutlineData->mWideBorder + bluradjust * 2;
xsub += m_pOutlineData->mWideBorder + bluradjust;
ysub += m_pOutlineData->mWideBorder + bluradjust;
m_pOverlayData->mOffsetX -= m_pOutlineData->mWideBorder + bluradjust;
m_pOverlayData->mOffsetY -= m_pOutlineData->mWideBorder + bluradjust;
}
m_pOverlayData->mOverlayWidth = ((width + 7) >> 3) + 1;
// fixed image height
m_pOverlayData->mOverlayHeight = ((height + 14) >> 3) + 1;
m_pOverlayData->mOverlayPitch = (m_pOverlayData->mOverlayWidth + 15) & ~15; // Round the next multiple of 16
m_pOverlayData->mpOverlayBufferBody = (byte*)_aligned_malloc(m_pOverlayData->mOverlayPitch * m_pOverlayData->mOverlayHeight, 16);
m_pOverlayData->mpOverlayBufferBorder = (byte*)_aligned_malloc(m_pOverlayData->mOverlayPitch * m_pOverlayData->mOverlayHeight, 16);
if (!m_pOverlayData->mpOverlayBufferBody || !m_pOverlayData->mpOverlayBufferBorder) {
m_pOverlayData = nullptr;
return false;
}
ZeroMemory(m_pOverlayData->mpOverlayBufferBody, m_pOverlayData->mOverlayPitch * m_pOverlayData->mOverlayHeight);
ZeroMemory(m_pOverlayData->mpOverlayBufferBorder, m_pOverlayData->mOverlayPitch * m_pOverlayData->mOverlayHeight);
// Are we doing a border?
const tSpanBuffer* pOutline[2] = { &m_pOutlineData->mOutline, &m_pOutlineData->mWideOutline };
for (ptrdiff_t i = _countof(pOutline) - 1; i >= 0; i--) {
auto it = pOutline[i]->cbegin();
auto itEnd = pOutline[i]->cend();
byte* buffer = (i == 0) ? m_pOverlayData->mpOverlayBufferBody : m_pOverlayData->mpOverlayBufferBorder;
for (; it != itEnd; ++it) {
unsigned __int64 f = (*it).first;
unsigned int y = (f >> 32) - 0x40000000 + ysub;
unsigned int x1 = (f & 0xffffffff) - 0x40000000 + xsub;
unsigned __int64 s = (*it).second;
unsigned int x2 = (s & 0xffffffff) - 0x40000000 + xsub;
if (x2 > x1) {
unsigned int first = x1 >> 3;
unsigned int last = (x2 - 1) >> 3;
byte* dst = buffer + m_pOverlayData->mOverlayPitch * (y >> 3) + first;
if (first == last) {
*dst += byte(x2 - x1);
} else {
*dst += byte(((first + 1) << 3) - x1);
++dst;
while (++first < last) {
*dst += 0x08;
++dst;
}
*dst += byte(x2 - (last << 3));
}
}
}
}
// Do some gaussian blur magic
if (fGaussianBlur > 0) {
GaussianKernel filter(fGaussianBlur);
if (m_pOverlayData->mOverlayWidth >= filter.width && m_pOverlayData->mOverlayHeight >= filter.width) {
size_t pitch = m_pOverlayData->mOverlayPitch;
byte* tmp = (byte*)_aligned_malloc(pitch * m_pOverlayData->mOverlayHeight * sizeof(byte), 16);
if (!tmp) {
return false;
}
byte* src = m_pOutlineData->mWideOutline.empty() ? m_pOverlayData->mpOverlayBufferBody : m_pOverlayData->mpOverlayBufferBorder;
#if defined(_M_IX86_FP) && _M_IX86_FP < 2
if (!m_bUseSSE2) {
SeparableFilterX<1>(src, tmp, m_pOverlayData->mOverlayWidth, m_pOverlayData->mOverlayHeight, pitch,
filter.kernel, filter.width, filter.divisor);
SeparableFilterY<1>(tmp, src, m_pOverlayData->mOverlayWidth, m_pOverlayData->mOverlayHeight, pitch,
filter.kernel, filter.width, filter.divisor);
} else
#endif
{
SeparableFilterX_SSE2(src, tmp, m_pOverlayData->mOverlayWidth, m_pOverlayData->mOverlayHeight, pitch,
filter.kernel, filter.width, filter.divisor);
SeparableFilterY_SSE2(tmp, src, m_pOverlayData->mOverlayWidth, m_pOverlayData->mOverlayHeight, pitch,
filter.kernel, filter.width, filter.divisor);
}
_aligned_free(tmp);
}
}
// If we're blurring, do a 3x3 box blur
// Can't do it on subpictures smaller than 3x3 pixels
for (int pass = 0; pass < fBlur; pass++) {
if (m_pOverlayData->mOverlayWidth >= 3 && m_pOverlayData->mOverlayHeight >= 3) {
int pitch = m_pOverlayData->mOverlayPitch;
byte* tmp = DEBUG_NEW byte[pitch * m_pOverlayData->mOverlayHeight];
if (!tmp) {
return false;
}
byte* buffer = m_pOutlineData->mWideOutline.empty() ? m_pOverlayData->mpOverlayBufferBody : m_pOverlayData->mpOverlayBufferBorder;
memcpy(tmp, buffer, pitch * m_pOverlayData->mOverlayHeight);
// This could be done in a separated way and win some speed
for (ptrdiff_t j = 1; j < m_pOverlayData->mOverlayHeight - 1; j++) {
byte* src = tmp + pitch * j + 1;
byte* dst = buffer + pitch * j + 1;
for (ptrdiff_t i = 1; i < m_pOverlayData->mOverlayWidth - 1; i++, src++, dst++) {
*dst = (src[-1 - pitch] + (src[-pitch] << 1) + src[+1 - pitch]
+ (src[-1] << 1) + (src[0] << 2) + (src[+1] << 1)
+ src[-1 + pitch] + (src[+pitch] << 1) + src[+1 + pitch]) >> 4;
}
}
delete [] tmp;
}
}
return true;
}
namespace
{
struct C {
static __forceinline DWORD safe_subtract(DWORD a, DWORD b) {
return a > b ? a - b : 0;
}
static __forceinline void pix_mix(DWORD* dst, DWORD color, DWORD alpha) {
const int ROUNDING_ERR = 1 << (6 - 1);
DWORD a = (alpha * (color >> 24) + ROUNDING_ERR) >> 6;
DWORD ia = 256 - a;
a += 1;
*dst = ((((*dst & 0x00ff00ff) * ia + (color & 0x00ff00ff) * a) & 0xff00ff00) >> 8) |
((((*dst & 0x0000ff00) * ia + (color & 0x0000ff00) * a) & 0x00ff0000) >> 8) |
((((*dst >> 8) & 0x00ff0000) * ia) & 0xff000000);
}
static __forceinline void pix_mix(DWORD* dst, DWORD color, DWORD shapealpha, DWORD clipalpha) {
const int ROUNDING_ERR = 1 << (12 - 1);
DWORD a = (shapealpha * clipalpha * (color >> 24) + ROUNDING_ERR) >> 12;
DWORD ia = 256 - a;
a += 1;
*dst = ((((*dst & 0x00ff00ff) * ia + (color & 0x00ff00ff) * a) & 0xff00ff00) >> 8) |
((((*dst & 0x0000ff00) * ia + (color & 0x0000ff00) * a) & 0x00ff0000) >> 8) |
((((*dst >> 8) & 0x00ff0000) * ia) & 0xff000000);
}
template <typename... Args>
static __forceinline void pix_mix_row(BYTE* __restrict dst, const BYTE* __restrict alpha, int w, DWORD color,
Args... args) {
DWORD* __restrict dst_w = reinterpret_cast<DWORD* __restrict>(dst);
for (int wt = 0; wt < w; ++wt) {
pix_mix(&dst_w[wt], color, alpha[wt], args[wt]...);
}
}
template <typename... Args>
static __forceinline void pix_mix_row(BYTE* __restrict dst, const BYTE alpha, int w, DWORD color, Args... args) {
DWORD* __restrict dst_w = reinterpret_cast<DWORD* __restrict>(dst);
for (int wt = 0; wt < w; ++wt) {
pix_mix(&dst_w[wt], color, alpha, args[wt]...);
}
}
static __forceinline void pix_mix(DWORD* __restrict dst, DWORD color, DWORD border, DWORD, DWORD body) {
pix_mix(dst, color, safe_subtract(border, body));
}
static __forceinline void pix_mix(DWORD* __restrict dst, DWORD color, DWORD border, DWORD, DWORD body,
DWORD clipalpha) {
pix_mix(dst, color, safe_subtract(border, body), clipalpha);
}
};
struct SSE2 {