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This repository was archived by the owner on Feb 14, 2025. It is now read-only.
This repository was archived by the owner on Feb 14, 2025. It is now read-only.

Combine existing elements to fun gameplay #82

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Description

@paulsonnentag
  • limited resources
  • different preprogrammed maps
  • different resources with different value
  • take time to mine
  • check distance to base
  • towers

Activity

  1. self-assigned this
    on Feb 17, 2017
  2. self-assigned this
    on Feb 20, 2017
  3. timgrossmann commented on Feb 20, 2017

    @timgrossmann
    Member

    What's the idea behind "take time to mine"?
    By now, you can already set the turns required for the collector to collect.

  4. paulsonnentag commented on Feb 20, 2017

    @paulsonnentag
    CollaboratorAuthor

    It should take time to mine stuff. You can set cost per turn, but currently the available points get reset after every turn.

  5. timgrossmann commented on Feb 20, 2017

    @timgrossmann
    Member
    collectResource: () => ({
          action: ['game:collector.collectResource'],
          cost: 3
    }),

    Maybe I'm just too stupid to get that, but isn't the cost doing what is requested ?
    If you set that to like 3 it looks like the collection (mining) takes time

  6. timgrossmann commented on Feb 20, 2017

    @timgrossmann
    Member

    Now i get it, just tested it. 😉

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