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189 lines (158 loc) · 7.62 KB
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///<reference path='formatting.ts' />
module TypeScript.Services.Formatting {
export class RulesMap {
public map: RulesBucket[];
public mapRowLength: number;
constructor() {
this.map = [];
this.mapRowLength = 0;
}
static create(rules: Rule[]): RulesMap {
var result = new RulesMap();
result.Initialize(rules);
return result;
}
public Initialize(rules: Rule[]) {
this.mapRowLength = SyntaxKind.LastToken + 1;
this.map = <any> new Array(this.mapRowLength * this.mapRowLength);//new Array<RulesBucket>(this.mapRowLength * this.mapRowLength);
// This array is used only during construction of the rulesbucket in the map
var rulesBucketConstructionStateList: RulesBucketConstructionState[] = <any> new Array(this.map.length);//new Array<RulesBucketConstructionState>(this.map.length);
this.FillRules(rules, rulesBucketConstructionStateList);
return this.map;
}
public FillRules(rules: Rule[], rulesBucketConstructionStateList: RulesBucketConstructionState[]): void {
rules.forEach((rule) => {
this.FillRule(rule, rulesBucketConstructionStateList);
});
}
private GetRuleBucketIndex(row: number, column: number): number {
var rulesBucketIndex = (row * this.mapRowLength) + column;
//Debug.Assert(rulesBucketIndex < this.map.Length, "Trying to access an index outside the array.");
return rulesBucketIndex;
}
private FillRule(rule: Rule, rulesBucketConstructionStateList: RulesBucketConstructionState[]): void {
var specificRule = rule.Descriptor.LeftTokenRange != Shared.TokenRange.Any &&
rule.Descriptor.RightTokenRange != Shared.TokenRange.Any;
rule.Descriptor.LeftTokenRange.GetTokens().forEach((left) => {
rule.Descriptor.RightTokenRange.GetTokens().forEach((right) => {
var rulesBucketIndex = this.GetRuleBucketIndex(left, right);
var rulesBucket = this.map[rulesBucketIndex];
if (rulesBucket == undefined) {
rulesBucket = this.map[rulesBucketIndex] = new RulesBucket();
}
rulesBucket.AddRule(rule, specificRule, rulesBucketConstructionStateList, rulesBucketIndex);
})
})
}
public GetRule(context: FormattingContext): Rule {
var bucketIndex = this.GetRuleBucketIndex(context.currentTokenSpan.kind, context.nextTokenSpan.kind);
var bucket = this.map[bucketIndex];
if (bucket != null) {
for (var i = 0, len = bucket.Rules().length; i < len; i++) {
var rule = bucket.Rules()[i];
if (rule.Operation.Context.InContext(context))
return rule;
}
}
return null;
}
}
var MaskBitSize = 5;
var Mask = 0x1f;
export enum RulesPosition {
IgnoreRulesSpecific = 0,
IgnoreRulesAny = MaskBitSize * 1,
ContextRulesSpecific = MaskBitSize * 2,
ContextRulesAny = MaskBitSize * 3,
NoContextRulesSpecific = MaskBitSize * 4,
NoContextRulesAny = MaskBitSize * 5
}
export class RulesBucketConstructionState {
private rulesInsertionIndexBitmap: number;
constructor() {
//// The Rules list contains all the inserted rules into a rulebucket in the following order:
//// 1- Ignore rules with specific token combination
//// 2- Ignore rules with any token combination
//// 3- Context rules with specific token combination
//// 4- Context rules with any token combination
//// 5- Non-context rules with specific token combination
//// 6- Non-context rules with any token combination
////
//// The member rulesInsertionIndexBitmap is used to describe the number of rules
//// in each sub-bucket (above) hence can be used to know the index of where to insert
//// the next rule. It's a bitmap which contains 6 different sections each is given 5 bits.
////
//// Example:
//// In order to insert a rule to the end of sub-bucket (3), we get the index by adding
//// the values in the bitmap segments 3rd, 2nd, and 1st.
this.rulesInsertionIndexBitmap = 0;
}
public GetInsertionIndex(maskPosition: RulesPosition): number {
var index = 0;
var pos = 0;
var indexBitmap = this.rulesInsertionIndexBitmap;
while (pos <= maskPosition) {
index += (indexBitmap & Mask);
indexBitmap >>= MaskBitSize;
pos += MaskBitSize;
}
return index;
}
public IncreaseInsertionIndex(maskPosition: RulesPosition): void {
var value = (this.rulesInsertionIndexBitmap >> maskPosition) & Mask;
value++;
Debug.assert((value & Mask) == value, "Adding more rules into the sub-bucket than allowed. Maximum allowed is 32 rules.");
var temp = this.rulesInsertionIndexBitmap & ~(Mask << maskPosition);
temp |= value << maskPosition;
this.rulesInsertionIndexBitmap = temp;
}
}
export class RulesBucket {
private rules: Rule[];
constructor() {
this.rules = [];
}
public Rules(): Rule[] {
return this.rules;
}
public AddRule(rule: Rule, specificTokens: boolean, constructionState: RulesBucketConstructionState[], rulesBucketIndex: number): void {
var position: RulesPosition;
if (rule.Operation.Action == RuleAction.Ignore) {
position = specificTokens ?
RulesPosition.IgnoreRulesSpecific :
RulesPosition.IgnoreRulesAny;
}
else if (!rule.Operation.Context.IsAny()) {
position = specificTokens ?
RulesPosition.ContextRulesSpecific :
RulesPosition.ContextRulesAny;
}
else {
position = specificTokens ?
RulesPosition.NoContextRulesSpecific :
RulesPosition.NoContextRulesAny;
}
var state = constructionState[rulesBucketIndex];
if (state === undefined) {
state = constructionState[rulesBucketIndex] = new RulesBucketConstructionState();
}
var index = state.GetInsertionIndex(position);
this.rules.splice(index, 0, rule);
state.IncreaseInsertionIndex(position);
}
}
}