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linemod.cpp
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1855 lines (1626 loc) · 59.7 KB
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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
#include <limits>
namespace cv
{
namespace linemod
{
// struct Feature
/**
* \brief Get the label [0,8) of the single bit set in quantized.
*/
static inline int getLabel(int quantized)
{
switch (quantized)
{
case 1: return 0;
case 2: return 1;
case 4: return 2;
case 8: return 3;
case 16: return 4;
case 32: return 5;
case 64: return 6;
case 128: return 7;
default:
CV_Error(CV_StsBadArg, "Invalid value of quantized parameter");
return -1; //avoid warning
}
}
void Feature::read(const FileNode& fn)
{
FileNodeIterator fni = fn.begin();
fni >> x >> y >> label;
}
void Feature::write(FileStorage& fs) const
{
fs << "[:" << x << y << label << "]";
}
// struct Template
/**
* \brief Crop a set of overlapping templates from different modalities.
*
* \param[in,out] templates Set of templates representing the same object view.
*
* \return The bounding box of all the templates in original image coordinates.
*/
static Rect cropTemplates(std::vector<Template>& templates)
{
int min_x = std::numeric_limits<int>::max();
int min_y = std::numeric_limits<int>::max();
int max_x = std::numeric_limits<int>::min();
int max_y = std::numeric_limits<int>::min();
// First pass: find min/max feature x,y over all pyramid levels and modalities
for (int i = 0; i < (int)templates.size(); ++i)
{
Template& templ = templates[i];
for (int j = 0; j < (int)templ.features.size(); ++j)
{
int x = templ.features[j].x << templ.pyramid_level;
int y = templ.features[j].y << templ.pyramid_level;
min_x = std::min(min_x, x);
min_y = std::min(min_y, y);
max_x = std::max(max_x, x);
max_y = std::max(max_y, y);
}
}
/// @todo Why require even min_x, min_y?
if (min_x % 2 == 1) --min_x;
if (min_y % 2 == 1) --min_y;
// Second pass: set width/height and shift all feature positions
for (int i = 0; i < (int)templates.size(); ++i)
{
Template& templ = templates[i];
templ.width = (max_x - min_x) >> templ.pyramid_level;
templ.height = (max_y - min_y) >> templ.pyramid_level;
int offset_x = min_x >> templ.pyramid_level;
int offset_y = min_y >> templ.pyramid_level;
for (int j = 0; j < (int)templ.features.size(); ++j)
{
templ.features[j].x -= offset_x;
templ.features[j].y -= offset_y;
}
}
return Rect(min_x, min_y, max_x - min_x, max_y - min_y);
}
void Template::read(const FileNode& fn)
{
width = fn["width"];
height = fn["height"];
pyramid_level = fn["pyramid_level"];
FileNode features_fn = fn["features"];
features.resize(features_fn.size());
FileNodeIterator it = features_fn.begin(), it_end = features_fn.end();
for (int i = 0; it != it_end; ++it, ++i)
{
features[i].read(*it);
}
}
void Template::write(FileStorage& fs) const
{
fs << "width" << width;
fs << "height" << height;
fs << "pyramid_level" << pyramid_level;
fs << "features" << "[";
for (int i = 0; i < (int)features.size(); ++i)
{
features[i].write(fs);
}
fs << "]"; // features
}
/****************************************************************************************\
* Modality interfaces *
\****************************************************************************************/
void QuantizedPyramid::selectScatteredFeatures(const std::vector<Candidate>& candidates,
std::vector<Feature>& features,
size_t num_features, float distance)
{
features.clear();
float distance_sq = CV_SQR(distance);
int i = 0;
while (features.size() < num_features)
{
Candidate c = candidates[i];
// Add if sufficient distance away from any previously chosen feature
bool keep = true;
for (int j = 0; (j < (int)features.size()) && keep; ++j)
{
Feature f = features[j];
keep = CV_SQR(c.f.x - f.x) + CV_SQR(c.f.y - f.y) >= distance_sq;
}
if (keep)
features.push_back(c.f);
if (++i == (int)candidates.size())
{
// Start back at beginning, and relax required distance
i = 0;
distance -= 1.0f;
distance_sq = CV_SQR(distance);
}
}
}
Ptr<Modality> Modality::create(const std::string& modality_type)
{
if (modality_type == "ColorGradient")
return new ColorGradient();
else if (modality_type == "DepthNormal")
return new DepthNormal();
else
return NULL;
}
Ptr<Modality> Modality::create(const FileNode& fn)
{
std::string type = fn["type"];
Ptr<Modality> modality = create(type);
modality->read(fn);
return modality;
}
void colormap(const Mat& quantized, Mat& dst)
{
std::vector<Vec3b> lut(8);
lut[0] = Vec3b( 0, 0, 255);
lut[1] = Vec3b( 0, 170, 255);
lut[2] = Vec3b( 0, 255, 170);
lut[3] = Vec3b( 0, 255, 0);
lut[4] = Vec3b(170, 255, 0);
lut[5] = Vec3b(255, 170, 0);
lut[6] = Vec3b(255, 0, 0);
lut[7] = Vec3b(255, 0, 170);
dst = Mat::zeros(quantized.size(), CV_8UC3);
for (int r = 0; r < dst.rows; ++r)
{
const uchar* quant_r = quantized.ptr(r);
Vec3b* dst_r = dst.ptr<Vec3b>(r);
for (int c = 0; c < dst.cols; ++c)
{
uchar q = quant_r[c];
if (q)
dst_r[c] = lut[getLabel(q)];
}
}
}
/****************************************************************************************\
* Color gradient modality *
\****************************************************************************************/
// Forward declaration
void hysteresisGradient(Mat& magnitude, Mat& angle,
Mat& ap_tmp, float threshold);
/**
* \brief Compute quantized orientation image from color image.
*
* Implements section 2.2 "Computing the Gradient Orientations."
*
* \param[in] src The source 8-bit, 3-channel image.
* \param[out] magnitude Destination floating-point array of squared magnitudes.
* \param[out] angle Destination 8-bit array of orientations. Each bit
* represents one bin of the orientation space.
* \param threshold Magnitude threshold. Keep only gradients whose norms are
* larger than this.
*/
static void quantizedOrientations(const Mat& src, Mat& magnitude,
Mat& angle, float threshold)
{
magnitude.create(src.size(), CV_32F);
// Allocate temporary buffers
Size size = src.size();
Mat sobel_3dx; // per-channel horizontal derivative
Mat sobel_3dy; // per-channel vertical derivative
Mat sobel_dx(size, CV_32F); // maximum horizontal derivative
Mat sobel_dy(size, CV_32F); // maximum vertical derivative
Mat sobel_ag; // final gradient orientation (unquantized)
Mat smoothed;
// Compute horizontal and vertical image derivatives on all color channels separately
static const int KERNEL_SIZE = 7;
// For some reason cvSmooth/cv::GaussianBlur, cvSobel/cv::Sobel have different defaults for border handling...
GaussianBlur(src, smoothed, Size(KERNEL_SIZE, KERNEL_SIZE), 0, 0, BORDER_REPLICATE);
Sobel(smoothed, sobel_3dx, CV_16S, 1, 0, 3, 1.0, 0.0, BORDER_REPLICATE);
Sobel(smoothed, sobel_3dy, CV_16S, 0, 1, 3, 1.0, 0.0, BORDER_REPLICATE);
short * ptrx = (short *)sobel_3dx.data;
short * ptry = (short *)sobel_3dy.data;
float * ptr0x = (float *)sobel_dx.data;
float * ptr0y = (float *)sobel_dy.data;
float * ptrmg = (float *)magnitude.data;
const int length1 = static_cast<const int>(sobel_3dx.step1());
const int length2 = static_cast<const int>(sobel_3dy.step1());
const int length3 = static_cast<const int>(sobel_dx.step1());
const int length4 = static_cast<const int>(sobel_dy.step1());
const int length5 = static_cast<const int>(magnitude.step1());
const int length0 = sobel_3dy.cols * 3;
for (int r = 0; r < sobel_3dy.rows; ++r)
{
int ind = 0;
for (int i = 0; i < length0; i += 3)
{
// Use the gradient orientation of the channel whose magnitude is largest
int mag1 = CV_SQR(ptrx[i]) + CV_SQR(ptry[i]);
int mag2 = CV_SQR(ptrx[i + 1]) + CV_SQR(ptry[i + 1]);
int mag3 = CV_SQR(ptrx[i + 2]) + CV_SQR(ptry[i + 2]);
if (mag1 >= mag2 && mag1 >= mag3)
{
ptr0x[ind] = ptrx[i];
ptr0y[ind] = ptry[i];
ptrmg[ind] = (float)mag1;
}
else if (mag2 >= mag1 && mag2 >= mag3)
{
ptr0x[ind] = ptrx[i + 1];
ptr0y[ind] = ptry[i + 1];
ptrmg[ind] = (float)mag2;
}
else
{
ptr0x[ind] = ptrx[i + 2];
ptr0y[ind] = ptry[i + 2];
ptrmg[ind] = (float)mag3;
}
++ind;
}
ptrx += length1;
ptry += length2;
ptr0x += length3;
ptr0y += length4;
ptrmg += length5;
}
// Calculate the final gradient orientations
phase(sobel_dx, sobel_dy, sobel_ag, true);
hysteresisGradient(magnitude, angle, sobel_ag, CV_SQR(threshold));
}
void hysteresisGradient(Mat& magnitude, Mat& quantized_angle,
Mat& angle, float threshold)
{
// Quantize 360 degree range of orientations into 16 buckets
// Note that [0, 11.25), [348.75, 360) both get mapped in the end to label 0,
// for stability of horizontal and vertical features.
Mat_<unsigned char> quantized_unfiltered;
angle.convertTo(quantized_unfiltered, CV_8U, 16.0 / 360.0);
// Zero out top and bottom rows
/// @todo is this necessary, or even correct?
memset(quantized_unfiltered.ptr(), 0, quantized_unfiltered.cols);
memset(quantized_unfiltered.ptr(quantized_unfiltered.rows - 1), 0, quantized_unfiltered.cols);
// Zero out first and last columns
for (int r = 0; r < quantized_unfiltered.rows; ++r)
{
quantized_unfiltered(r, 0) = 0;
quantized_unfiltered(r, quantized_unfiltered.cols - 1) = 0;
}
// Mask 16 buckets into 8 quantized orientations
for (int r = 1; r < angle.rows - 1; ++r)
{
uchar* quant_r = quantized_unfiltered.ptr<uchar>(r);
for (int c = 1; c < angle.cols - 1; ++c)
{
quant_r[c] &= 7;
}
}
// Filter the raw quantized image. Only accept pixels where the magnitude is above some
// threshold, and there is local agreement on the quantization.
quantized_angle = Mat::zeros(angle.size(), CV_8U);
for (int r = 1; r < angle.rows - 1; ++r)
{
float* mag_r = magnitude.ptr<float>(r);
for (int c = 1; c < angle.cols - 1; ++c)
{
if (mag_r[c] > threshold)
{
// Compute histogram of quantized bins in 3x3 patch around pixel
int histogram[8] = {0, 0, 0, 0, 0, 0, 0, 0};
uchar* patch3x3_row = &quantized_unfiltered(r-1, c-1);
histogram[patch3x3_row[0]]++;
histogram[patch3x3_row[1]]++;
histogram[patch3x3_row[2]]++;
patch3x3_row += quantized_unfiltered.step1();
histogram[patch3x3_row[0]]++;
histogram[patch3x3_row[1]]++;
histogram[patch3x3_row[2]]++;
patch3x3_row += quantized_unfiltered.step1();
histogram[patch3x3_row[0]]++;
histogram[patch3x3_row[1]]++;
histogram[patch3x3_row[2]]++;
// Find bin with the most votes from the patch
int max_votes = 0;
int index = -1;
for (int i = 0; i < 8; ++i)
{
if (max_votes < histogram[i])
{
index = i;
max_votes = histogram[i];
}
}
// Only accept the quantization if majority of pixels in the patch agree
static const int NEIGHBOR_THRESHOLD = 5;
if (max_votes >= NEIGHBOR_THRESHOLD)
quantized_angle.at<uchar>(r, c) = uchar(1 << index);
}
}
}
}
class ColorGradientPyramid : public QuantizedPyramid
{
public:
ColorGradientPyramid(const Mat& src, const Mat& mask,
float weak_threshold, size_t num_features,
float strong_threshold);
virtual void quantize(Mat& dst) const;
virtual bool extractTemplate(Template& templ) const;
virtual void pyrDown();
protected:
/// Recalculate angle and magnitude images
void update();
Mat src;
Mat mask;
int pyramid_level;
Mat angle;
Mat magnitude;
float weak_threshold;
size_t num_features;
float strong_threshold;
};
ColorGradientPyramid::ColorGradientPyramid(const Mat& _src, const Mat& _mask,
float _weak_threshold, size_t _num_features,
float _strong_threshold)
: src(_src),
mask(_mask),
pyramid_level(0),
weak_threshold(_weak_threshold),
num_features(_num_features),
strong_threshold(_strong_threshold)
{
update();
}
void ColorGradientPyramid::update()
{
quantizedOrientations(src, magnitude, angle, weak_threshold);
}
void ColorGradientPyramid::pyrDown()
{
// Some parameters need to be adjusted
num_features /= 2; /// @todo Why not 4?
++pyramid_level;
// Downsample the current inputs
Size size(src.cols / 2, src.rows / 2);
Mat next_src;
cv::pyrDown(src, next_src, size);
src = next_src;
if (!mask.empty())
{
Mat next_mask;
resize(mask, next_mask, size, 0.0, 0.0, CV_INTER_NN);
mask = next_mask;
}
update();
}
void ColorGradientPyramid::quantize(Mat& dst) const
{
dst = Mat::zeros(angle.size(), CV_8U);
angle.copyTo(dst, mask);
}
bool ColorGradientPyramid::extractTemplate(Template& templ) const
{
// Want features on the border to distinguish from background
Mat local_mask;
if (!mask.empty())
{
erode(mask, local_mask, Mat(), Point(-1,-1), 1, BORDER_REPLICATE);
subtract(mask, local_mask, local_mask);
}
// Create sorted list of all pixels with magnitude greater than a threshold
std::vector<Candidate> candidates;
bool no_mask = local_mask.empty();
float threshold_sq = CV_SQR(strong_threshold);
for (int r = 0; r < magnitude.rows; ++r)
{
const uchar* angle_r = angle.ptr<uchar>(r);
const float* magnitude_r = magnitude.ptr<float>(r);
const uchar* mask_r = no_mask ? NULL : local_mask.ptr<uchar>(r);
for (int c = 0; c < magnitude.cols; ++c)
{
if (no_mask || mask_r[c])
{
uchar quantized = angle_r[c];
if (quantized > 0)
{
float score = magnitude_r[c];
if (score > threshold_sq)
{
candidates.push_back(Candidate(c, r, getLabel(quantized), score));
}
}
}
}
}
// We require a certain number of features
if (candidates.size() < num_features)
return false;
// NOTE: Stable sort to agree with old code, which used std::list::sort()
std::stable_sort(candidates.begin(), candidates.end());
// Use heuristic based on surplus of candidates in narrow outline for initial distance threshold
float distance = static_cast<float>(candidates.size() / num_features + 1);
selectScatteredFeatures(candidates, templ.features, num_features, distance);
// Size determined externally, needs to match templates for other modalities
templ.width = -1;
templ.height = -1;
templ.pyramid_level = pyramid_level;
return true;
}
ColorGradient::ColorGradient()
: weak_threshold(10.0f),
num_features(63),
strong_threshold(55.0f)
{
}
ColorGradient::ColorGradient(float _weak_threshold, size_t _num_features, float _strong_threshold)
: weak_threshold(_weak_threshold),
num_features(_num_features),
strong_threshold(_strong_threshold)
{
}
static const char CG_NAME[] = "ColorGradient";
std::string ColorGradient::name() const
{
return CG_NAME;
}
Ptr<QuantizedPyramid> ColorGradient::processImpl(const Mat& src,
const Mat& mask) const
{
return new ColorGradientPyramid(src, mask, weak_threshold, num_features, strong_threshold);
}
void ColorGradient::read(const FileNode& fn)
{
std::string type = fn["type"];
CV_Assert(type == CG_NAME);
weak_threshold = fn["weak_threshold"];
num_features = int(fn["num_features"]);
strong_threshold = fn["strong_threshold"];
}
void ColorGradient::write(FileStorage& fs) const
{
fs << "type" << CG_NAME;
fs << "weak_threshold" << weak_threshold;
fs << "num_features" << int(num_features);
fs << "strong_threshold" << strong_threshold;
}
/****************************************************************************************\
* Depth normal modality *
\****************************************************************************************/
// Contains GRANULARITY and NORMAL_LUT
#include "normal_lut.i"
static void accumBilateral(long delta, long i, long j, long * A, long * b, int threshold)
{
#ifdef __QNX__
long absdelta = (delta > 0) ? delta : -delta;
long f = absdelta < threshold ? 1 : 0;
#else
long f = std::abs(delta) < threshold ? 1 : 0;
#endif
const long fi = f * i;
const long fj = f * j;
A[0] += fi * i;
A[1] += fi * j;
A[3] += fj * j;
b[0] += fi * delta;
b[1] += fj * delta;
}
/**
* \brief Compute quantized normal image from depth image.
*
* Implements section 2.6 "Extension to Dense Depth Sensors."
*
* \param[in] src The source 16-bit depth image (in mm).
* \param[out] dst The destination 8-bit image. Each bit represents one bin of
* the view cone.
* \param distance_threshold Ignore pixels beyond this distance.
* \param difference_threshold When computing normals, ignore contributions of pixels whose
* depth difference with the central pixel is above this threshold.
*
* \todo Should also need camera model, or at least focal lengths? Replace distance_threshold with mask?
*/
static void quantizedNormals(const Mat& src, Mat& dst, int distance_threshold,
int difference_threshold)
{
dst = Mat::zeros(src.size(), CV_8U);
IplImage src_ipl = src;
IplImage* ap_depth_data = &src_ipl;
IplImage dst_ipl = dst;
IplImage* dst_ipl_ptr = &dst_ipl;
IplImage** m_dep = &dst_ipl_ptr;
unsigned short * lp_depth = (unsigned short *)ap_depth_data->imageData;
unsigned char * lp_normals = (unsigned char *)m_dep[0]->imageData;
const int l_W = ap_depth_data->width;
const int l_H = ap_depth_data->height;
const int l_r = 5; // used to be 7
const int l_offset0 = -l_r - l_r * l_W;
const int l_offset1 = 0 - l_r * l_W;
const int l_offset2 = +l_r - l_r * l_W;
const int l_offset3 = -l_r;
const int l_offset4 = +l_r;
const int l_offset5 = -l_r + l_r * l_W;
const int l_offset6 = 0 + l_r * l_W;
const int l_offset7 = +l_r + l_r * l_W;
const int l_offsetx = GRANULARITY / 2;
const int l_offsety = GRANULARITY / 2;
for (int l_y = l_r; l_y < l_H - l_r - 1; ++l_y)
{
unsigned short * lp_line = lp_depth + (l_y * l_W + l_r);
unsigned char * lp_norm = lp_normals + (l_y * l_W + l_r);
for (int l_x = l_r; l_x < l_W - l_r - 1; ++l_x)
{
long l_d = lp_line[0];
if (l_d < distance_threshold)
{
// accum
long l_A[4]; l_A[0] = l_A[1] = l_A[2] = l_A[3] = 0;
long l_b[2]; l_b[0] = l_b[1] = 0;
accumBilateral(lp_line[l_offset0] - l_d, -l_r, -l_r, l_A, l_b, difference_threshold);
accumBilateral(lp_line[l_offset1] - l_d, 0, -l_r, l_A, l_b, difference_threshold);
accumBilateral(lp_line[l_offset2] - l_d, +l_r, -l_r, l_A, l_b, difference_threshold);
accumBilateral(lp_line[l_offset3] - l_d, -l_r, 0, l_A, l_b, difference_threshold);
accumBilateral(lp_line[l_offset4] - l_d, +l_r, 0, l_A, l_b, difference_threshold);
accumBilateral(lp_line[l_offset5] - l_d, -l_r, +l_r, l_A, l_b, difference_threshold);
accumBilateral(lp_line[l_offset6] - l_d, 0, +l_r, l_A, l_b, difference_threshold);
accumBilateral(lp_line[l_offset7] - l_d, +l_r, +l_r, l_A, l_b, difference_threshold);
// solve
long l_det = l_A[0] * l_A[3] - l_A[1] * l_A[1];
long l_ddx = l_A[3] * l_b[0] - l_A[1] * l_b[1];
long l_ddy = -l_A[1] * l_b[0] + l_A[0] * l_b[1];
/// @todo Magic number 1150 is focal length? This is something like
/// f in SXGA mode, but in VGA is more like 530.
float l_nx = static_cast<float>(1150 * l_ddx);
float l_ny = static_cast<float>(1150 * l_ddy);
float l_nz = static_cast<float>(-l_det * l_d);
float l_sqrt = sqrtf(l_nx * l_nx + l_ny * l_ny + l_nz * l_nz);
if (l_sqrt > 0)
{
float l_norminv = 1.0f / (l_sqrt);
l_nx *= l_norminv;
l_ny *= l_norminv;
l_nz *= l_norminv;
//*lp_norm = fabs(l_nz)*255;
int l_val1 = static_cast<int>(l_nx * l_offsetx + l_offsetx);
int l_val2 = static_cast<int>(l_ny * l_offsety + l_offsety);
int l_val3 = static_cast<int>(l_nz * GRANULARITY + GRANULARITY);
*lp_norm = NORMAL_LUT[l_val3][l_val2][l_val1];
}
else
{
*lp_norm = 0; // Discard shadows from depth sensor
}
}
else
{
*lp_norm = 0; //out of depth
}
++lp_line;
++lp_norm;
}
}
cvSmooth(m_dep[0], m_dep[0], CV_MEDIAN, 5, 5);
}
class DepthNormalPyramid : public QuantizedPyramid
{
public:
DepthNormalPyramid(const Mat& src, const Mat& mask,
int distance_threshold, int difference_threshold, size_t num_features,
int extract_threshold);
virtual void quantize(Mat& dst) const;
virtual bool extractTemplate(Template& templ) const;
virtual void pyrDown();
protected:
Mat mask;
int pyramid_level;
Mat normal;
size_t num_features;
int extract_threshold;
};
DepthNormalPyramid::DepthNormalPyramid(const Mat& src, const Mat& _mask,
int distance_threshold, int difference_threshold, size_t _num_features,
int _extract_threshold)
: mask(_mask),
pyramid_level(0),
num_features(_num_features),
extract_threshold(_extract_threshold)
{
quantizedNormals(src, normal, distance_threshold, difference_threshold);
}
void DepthNormalPyramid::pyrDown()
{
// Some parameters need to be adjusted
num_features /= 2; /// @todo Why not 4?
extract_threshold /= 2;
++pyramid_level;
// In this case, NN-downsample the quantized image
Mat next_normal;
Size size(normal.cols / 2, normal.rows / 2);
resize(normal, next_normal, size, 0.0, 0.0, CV_INTER_NN);
normal = next_normal;
if (!mask.empty())
{
Mat next_mask;
resize(mask, next_mask, size, 0.0, 0.0, CV_INTER_NN);
mask = next_mask;
}
}
void DepthNormalPyramid::quantize(Mat& dst) const
{
dst = Mat::zeros(normal.size(), CV_8U);
normal.copyTo(dst, mask);
}
bool DepthNormalPyramid::extractTemplate(Template& templ) const
{
// Features right on the object border are unreliable
Mat local_mask;
if (!mask.empty())
{
erode(mask, local_mask, Mat(), Point(-1,-1), 2, BORDER_REPLICATE);
}
// Compute distance transform for each individual quantized orientation
Mat temp = Mat::zeros(normal.size(), CV_8U);
Mat distances[8];
for (int i = 0; i < 8; ++i)
{
temp.setTo(1 << i, local_mask);
bitwise_and(temp, normal, temp);
// temp is now non-zero at pixels in the mask with quantized orientation i
distanceTransform(temp, distances[i], CV_DIST_C, 3);
}
// Count how many features taken for each label
int label_counts[8] = {0, 0, 0, 0, 0, 0, 0, 0};
// Create sorted list of candidate features
std::vector<Candidate> candidates;
bool no_mask = local_mask.empty();
for (int r = 0; r < normal.rows; ++r)
{
const uchar* normal_r = normal.ptr<uchar>(r);
const uchar* mask_r = no_mask ? NULL : local_mask.ptr<uchar>(r);
for (int c = 0; c < normal.cols; ++c)
{
if (no_mask || mask_r[c])
{
uchar quantized = normal_r[c];
if (quantized != 0 && quantized != 255) // background and shadow
{
int label = getLabel(quantized);
// Accept if distance to a pixel belonging to a different label is greater than
// some threshold. IOW, ideal feature is in the center of a large homogeneous
// region.
float score = distances[label].at<float>(r, c);
if (score >= extract_threshold)
{
candidates.push_back( Candidate(c, r, label, score) );
++label_counts[label];
}
}
}
}
}
// We require a certain number of features
if (candidates.size() < num_features)
return false;
// Prefer large distances, but also want to collect features over all 8 labels.
// So penalize labels with lots of candidates.
for (size_t i = 0; i < candidates.size(); ++i)
{
Candidate& c = candidates[i];
c.score /= (float)label_counts[c.f.label];
}
std::stable_sort(candidates.begin(), candidates.end());
// Use heuristic based on object area for initial distance threshold
float area = no_mask ? (float)normal.total() : (float)countNonZero(local_mask);
float distance = sqrtf(area) / sqrtf((float)num_features) + 1.5f;
selectScatteredFeatures(candidates, templ.features, num_features, distance);
// Size determined externally, needs to match templates for other modalities
templ.width = -1;
templ.height = -1;
templ.pyramid_level = pyramid_level;
return true;
}
DepthNormal::DepthNormal()
: distance_threshold(2000),
difference_threshold(50),
num_features(63),
extract_threshold(2)
{
}
DepthNormal::DepthNormal(int _distance_threshold, int _difference_threshold, size_t _num_features,
int _extract_threshold)
: distance_threshold(_distance_threshold),
difference_threshold(_difference_threshold),
num_features(_num_features),
extract_threshold(_extract_threshold)
{
}
static const char DN_NAME[] = "DepthNormal";
std::string DepthNormal::name() const
{
return DN_NAME;
}
Ptr<QuantizedPyramid> DepthNormal::processImpl(const Mat& src,
const Mat& mask) const
{
return new DepthNormalPyramid(src, mask, distance_threshold, difference_threshold,
num_features, extract_threshold);
}
void DepthNormal::read(const FileNode& fn)
{
std::string type = fn["type"];
CV_Assert(type == DN_NAME);
distance_threshold = fn["distance_threshold"];
difference_threshold = fn["difference_threshold"];
num_features = int(fn["num_features"]);
extract_threshold = fn["extract_threshold"];
}
void DepthNormal::write(FileStorage& fs) const
{
fs << "type" << DN_NAME;
fs << "distance_threshold" << distance_threshold;
fs << "difference_threshold" << difference_threshold;
fs << "num_features" << int(num_features);
fs << "extract_threshold" << extract_threshold;
}
/****************************************************************************************\
* Response maps *
\****************************************************************************************/
static void orUnaligned8u(const uchar * src, const int src_stride,
uchar * dst, const int dst_stride,
const int width, const int height)
{
#if CV_SSE2
volatile bool haveSSE2 = checkHardwareSupport(CV_CPU_SSE2);
#if CV_SSE3
volatile bool haveSSE3 = checkHardwareSupport(CV_CPU_SSE3);
#endif
bool src_aligned = reinterpret_cast<unsigned long long>(src) % 16 == 0;
#endif
for (int r = 0; r < height; ++r)
{
int c = 0;
#if CV_SSE2
// Use aligned loads if possible
if (haveSSE2 && src_aligned)
{
for ( ; c < width - 15; c += 16)
{
const __m128i* src_ptr = reinterpret_cast<const __m128i*>(src + c);
__m128i* dst_ptr = reinterpret_cast<__m128i*>(dst + c);
*dst_ptr = _mm_or_si128(*dst_ptr, *src_ptr);
}
}
#if CV_SSE3
// Use LDDQU for fast unaligned load
else if (haveSSE3)
{
for ( ; c < width - 15; c += 16)
{
__m128i val = _mm_lddqu_si128(reinterpret_cast<const __m128i*>(src + c));
__m128i* dst_ptr = reinterpret_cast<__m128i*>(dst + c);
*dst_ptr = _mm_or_si128(*dst_ptr, val);
}
}
#endif
// Fall back to MOVDQU
else if (haveSSE2)
{
for ( ; c < width - 15; c += 16)
{
__m128i val = _mm_loadu_si128(reinterpret_cast<const __m128i*>(src + c));
__m128i* dst_ptr = reinterpret_cast<__m128i*>(dst + c);
*dst_ptr = _mm_or_si128(*dst_ptr, val);
}
}
#endif
for ( ; c < width; ++c)
dst[c] |= src[c];
// Advance to next row
src += src_stride;
dst += dst_stride;
}
}
/**
* \brief Spread binary labels in a quantized image.
*
* Implements section 2.3 "Spreading the Orientations."
*
* \param[in] src The source 8-bit quantized image.
* \param[out] dst Destination 8-bit spread image.
* \param T Sampling step. Spread labels T/2 pixels in each direction.
*/
static void spread(const Mat& src, Mat& dst, int T)
{