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contains code to create a simple web application that provides WebSockets
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Flask web app implementation that allows the audience to interact with
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WebSockets as I built out the application.
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*[Creating a Real-time Web-based Application using Flask, Vue, and Socket.io: part 1](https://secdevops.ai/weekend-project-part-1-creating-a-real-time-web-based-application-using-flask-vue-and-socket-b71c73f37df7),
are a complete front-to-backend WebSockets, Python and JavaScript front
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end framework example with open source code.
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*[Real-time in Python](http://mrjoes.github.io/2013/06/21/python-realtime.html)
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provides Python-specific context for how the server push updates were
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implemented in the past and how Python's tools have evolved to perform
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[Tulip](https://code.google.com/p/tulip/) if you're working with
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Python 3.3).
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*[Speeding up Websockets 60X](https://www.willmcgugan.com/blog/tech/post/speeding-up-websockets-60x/)
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is a cool experiment in coding loops different ways to eek out more
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performance from WebSockets connections. It is unclear how generalizable
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the results in the blog post are to other programs but it is a good example
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of how tweaking and tuning can produce outsized returns in some
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applications.
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* The [Choose Your Own Adventure Presentations](https://www.twilio.com/blog/2014/11/choose-your-own-adventure-presentations-with-reveal-js-python-and-websockets.html)
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tutorial uses WebSockets via gevent on the server and socketio.js for
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pushing vote count updates from the server to the client.
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is a detailed examination of how WebSockets connections can scale to tens
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