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title: How to Explain Your Products to Developers
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slug: explain-products-developers
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meta: Talk slides, notes and more resources for a technical talk on developer marketing for tech products, by Matt Makai.
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category: post
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date: 2018-05-25
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modified: 2018-05-25
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newsletter: False
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headerimage: /img/visuals/talk-header.jpg
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headeralt: Comment bubble with code representing a technical talk-based blog post.
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This blog post contains the slides along with a loose transcript and
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additional resources from my talk on appropriately marketing products to
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software developers that was given at
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[Silicon Valley Bank](https://www.svb.com/) during
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[Ubiquity.VC](http://www.ubiquity.vc/)'s summit for founders, investors and
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technical advisors on May 24, 2018.
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Links to learn more about the concepts presented in this talk can
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be found in the sidebar and at the bottom of this page.
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----
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<img src="/img/180526-explain-product/01-explain-products.jpg" width="100%" class="shot rnd outl" alt="Title slide for this talk on Explaining Products to Developers.">
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Hey folks, my name is [Matt Makai](/about-author.html). I serve the
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[Developer Network](https://www.youtube.com/watch?v=TF129ioe8kc) at
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[Twilio](https://www.twilio.com/). We've talked a lot today about making the
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real world programmable. We ask "what if we could modify the real world using
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GitHub and Jira?" When we succeed in creating programmatic access to the
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physical world, what then? Is that the end goal?
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No, that's only the beginning. We need developers to use that new
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capabilities and code with it. How do you get developers to adopt
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what you are creating? That is a large question so I am going to zoom
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in on just one small slice of developer relations that kicks off the
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whole adoption process but that unfortunately I see upwards of 90% of
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companies completely screw up: how to explain your product to
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developers.
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Today we are going to look at how to appropriately explain and demo your
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product to developers to maximize developer adoption. In other words, the
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first step towards getting a developer to care enough to try out what
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you have built.
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<img src="/img/180526-explain-product/02-matt-makai-bio.jpg" width="100%" class="shot rnd outl" alt="Bio information slide for Matt Makai.">
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As I said at the beginning, I'm Matt Makai and I serve the Developer
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Network at Twilio. I am also a [Python](https://www.python.org/) and
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[Swift](https://swift.org/) developer as well as the creator of
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Full Stack Python. My background provides an opportunity to give insight
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on this topic because I am a software developer, I market to software
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developers and I write a community-driven site that is widely read and
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trusted by software developers.
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<img src="/img/180526-explain-product/03-show-it-live.jpg" width="100%" class="shot rnd outl" alt="Fred Wilson quote on showing rather than telling.">
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How do you explain your product? [Fred Wilson](https://avc.com/) of
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[Union Square Ventures](https://www.usv.com/) said it best in this quote,
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which we will roughly summarize as: show, don't just tell.
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<img src="/img/180526-explain-product/04-demo.jpg" width="100%" class="shot rnd outl" alt="Demo slide for transitioning into a live-coded demo.">
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With Fred Wilson's quote in mind, it's demo time!
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(This is where I do a condensed, approximately two minute version of my
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Twilio five minute live-coded demo. For a rough approximation of what I
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showed, check out the
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[NY Tech Meetup Twilio demo](https://www.youtube.com/watch?v=-VuXIgp9S7o)
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from 2010.)
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<img src="/img/180526-explain-product/05-phone-api.jpg" width="100%" class="shot rnd outl" alt="Twilio 2008-2011 had only the phone calling voice API.">
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That demo represented the Twilio 5 minute demo from 2008 through part of
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2011, when the
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[phone calling voice API](https://www.twilio.com/docs/voice/api) was the
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company's main product.
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<img src="/img/180526-explain-product/06-story-arc.jpg" width="100%" class="shot rnd outl" alt="Story arc visual.">
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Let's break down the demo into its component pieces so we can learn from
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it. The demo narrative fits into a story arc. Yes, a story arc like from a
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novel. You may not have thought about explaining and showing your product
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in a couple of minutes to be like a novel, but you should follow the same
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narrative structure because it is easier for the audience to understand.
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The demo follows the story arc in the beginning when I introduce myself
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and Twilio. A clear, concise set of intentional words are used to explain
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what Twilio *can do for a developer*. "Twilio makes it easy for software
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developers to add phone calling to your applications using the programming
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languages that you already know." Breaking that down further:
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1. *software developers*: a clear call out to who we are talking to
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1. *phone calling*: what problem we solve, add this feature to applications
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1. *programming languages that you already know*: emphasizing that you do
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not have to learn some complicated proprietary syntax from the
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telecommunications world
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Next in the exposition, we explain how it works
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[using a diagram](https://s3.amazonaws.com/com.twilio.prod.twilio-docs/images/incoming-voice.width-800.png)
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that shows inbound and outbound phone calls and how they interact with
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Twilio's service as well as your [web server](/web-servers.html).
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The inciting incident during the demo is happens when I finish the
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explanation of how Twilio works and say "rather than just show you a
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little diagram, let's build an application together right now".
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We move into the demo phase where I buy, configure and we all test a
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phone number by calling it. The audience learns that to configure the
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phone number to do something useful only requires two XML elements that
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can be stored in a static file or generated by an endpoint in their
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application.
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The climax hits when we see outbound phone calling, everyone's
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phones in the room start ringing and we are all on speaker phone together.
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Finally, there is a short resolution where I re-explain what Twilio can
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do for developers and outro with my name and where you can find me.
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The whole two minute demo, or however long we need it to be, has a narrative
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with a clear story arc.
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<img src="/img/180526-explain-product/07-sms-2011.jpg" width="100%" class="shot rnd outl" alt="Twilio added an SMS API in 2011.">
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In 2011, Twilio added SMS. This changed the 5 minute demo's explanation
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to "Twilio makes it easy for developers to send and receive text messages
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and make and receive phone calls using the programming languages that they
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already know". The overall structure otherwise remained the same because we
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used SMS for inbound action and kept phone calling for the outbound action.
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Eventually your product line or features within a product line will reach
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a point where you need to determine if it changes your explanation and
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demo. In some cases there will be modifications that fit within the existing
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framework and do not substantially change the narrative.
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<img src="/img/180526-explain-product/08-more-products.jpg" width="100%" class="shot rnd outl" alt="Eventually you expand your product lines or features within a product.">
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However, as you continue to grow you will reach an inflection point where
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you simply have too many products or features to explain, regardless of how
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much time you have for your demo. You reach a point where you try to tell
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the audience that you do everything, but what they hear is that you actually
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do nothing well.
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If you are not intentional in the words you say and specific
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in the products and features you choose to show, then your pitch becomes
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spread too thin and no developer will care to listen.
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Twilio now has dozens of products under the communications umbrella. I talk
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about specific products and tailor my explanation based on the audience. You
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should too! For example, if I am talking to a group of web developers, I will
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still use the classic Twilio 5 minute demo that shows off SMS and phone
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calling capability. On the other hand, if I am demoing to iOS and Android
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mobile developers then I will show off
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[Programmable Chat](https://www.twilio.com/docs/chat) or
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[Programmable Video](https://www.twilio.com/docs/video).
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The explanation is tuned to "Twilio makes it easy for developers to add
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communications, such as phone calling, messaging and video, to their
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applications using the programming languages that they already know." I
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draw a broad theme by saying the word "communications" then give three
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specific examples of products that are the most widely used by developers
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because they are incredibly useful for implementing common application
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features.
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<img src="/img/180526-explain-product/09-devangelism.jpg" width="100%" class="shot rnd outl" alt="You as a founder, or as an investor who work with founders must be the chief evangelist for your product.">
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Time to reinforce why it is so important for you, as a founder, or as an
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investor that works with founders, to be the chief evangelist for your
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product. You cannot ever outsource this role. You cannot hire someone to
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lead an evangelism team and expect them to figure it all out for you.
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If you are not excited about the product you are building or are unable
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to transfer that excitement to developers with a clear explanation and demo,
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then all of the other priorities for your company become useless. If
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developers are your customers and they do not adopt your product then you
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will not sell anything, you won't be able to set a great company culture
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and you won't need to worry about what snacks are stocked in your office's
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kitchen. If developers are the lifeblood of your company then you need to
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be the chief evangelist, period.
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Here are a few more important points for how to perform this role
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effectively.
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<img src="/img/180526-explain-product/10-be-specific.jpg" width="100%" class="shot rnd outl" alt="The earlier you are, the more specific you need to be about what problem you solve.">
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When you are early stage, be as specific as possible about what problem
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that you are solving. You are **not** "disrupting transportation by blah
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blah blah". No developer gives a shit. They want to know what problem you
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will solve for them right now.
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Be specific, like the "add phone calling to your applications" line so that
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it is absolutely clear what you do.
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When your company grows and your brand expands, then you may expand to
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include the general industry your company works in, such as "communications".
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Do not jump the gun in trying to become too grandiose with your ambitions
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because your developer audience cares about what problem you are solving for
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them, not who you imagine yourself to be in your future vision.
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<img src="/img/180526-explain-product/11-refine-growth.jpg" width="100%" class="shot rnd outl" alt="Refine the message as you grow, or your industry grows.">
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Refine the explanation you use and the demo under two situations.
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First, when your products and features expand. Think critically if a new
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feature should be part of your explanation or it can be left as an answer
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to follow up questions that a developer asks you.
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Second, developer ecosystems are constantly changing. If you tried to talk
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to me about containers ten years ago and I was not a Solaris sysadmin then
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I would not have any clue what you are talking about. Today, it's generally
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safe to assume most Bay Area developers have a working knowledge of what
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containers are and what they are useful for accomplishing. Use that type of
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context in your pitch to reinforce your technical credibility with your
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developer audience.
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<img src="/img/180526-explain-product/12-rehearsal.jpg" width="100%" class="shot rnd outl" alt="No demo fails because you rehearse constantly.">
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I get asked a lot about live coding because everyone is worried about demo
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fails. You should not demo fail, ever. To steal a line from
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[Rob Spectre](https://github.com/RobSpectre), former head of the Twilio
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Developer Network:
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"There is only one demo God, and her name is rehearsal."
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You do not just rehearse and practice the happy path, you also practice
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what can go wrong. What happens when you mistype a character in your code?
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Find out and get used to it. If and when it happens during your live demo
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then you can incorporate that mistake into your narrative as a learning
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opportunity for the audience.
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Magicians always have "outs" in their acts, essentially plan B, plan C,
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plan Z. You should too because something will always go wrong but if you
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are ready for it and know how to handle it then you will never demo fail.
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<img src="/img/180526-explain-product/13-your-message-to-devs.jpg" width="100%" class="shot rnd outl" alt="Your message to developers.">
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That sums up my strong recommendations for this one small slice of the
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field of developer product adoption. To re-iterate, create a narrative
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for your explanation and demo that follows the classic story arc. The
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earlier you are as a product, the more specific your explanation should
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be in what problem you solve. Refine the message as your features and
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product lines grow, as well as when the industry around you changes.
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Rehearse your demo including what can and will go wrong.
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There is a lot more to developer adoption than a good explanation and
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demo, but I see greater than 90% of companies never even get to this
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point so you will be way ahead of the pack if you heed the advice from
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this talk.
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<img src="/img/180526-explain-product/14-thank-you.jpg" width="100%" class="shot rnd outl" alt="Thank you slide.">
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That's all for today. My name is [Matt Makai](/about-author.html),
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I am a software developer at [Twilio](/twilio.html) and the
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author of [Full Stack Python](https://www.fullstackpython.com/).
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Thank you very much.
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