One runnable example per roadmap phase (see spec §10), numbered in order:
01_centered_ship.py: Phase 101c_shapes.py: Phase 1c (CSS colors, rectangle and circle sprites)02_bouncing_ship.py: Phase 2- Phase 3's stress test lives in
benches/(seebenches/README.md) 04_keyboard_ship.py: Phase 4. Arrow keys or WASD steer the ship; Space re-centers it. In the browser:http://localhost:8000/web/?example=04_keyboard_ship(click the game to focus it).06_showcase.py: performance showcase. Thousands of balls bouncing off walls and each other;=/-add or remove 1,000,Tswitches bouncing between the engine and Python,Spacepauses; stats print to the console every second. Options:--balls N,--seconds S. Browser:?example=06_showcase(stats in the developer console).05_collisions.py: Phase 5. Steer the ship (arrow keys or WASD) through drifting asteroids; touched asteroids disappear and the title counts hits. Gold circles useCircleCollider, tomato squaresBoxCollider, light blue squaresAABBCollider. Browser:?example=05_collisions.