Tags: programandoconro/python-chess
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python-chess v0.31.2 Bugfixes: * Fix rejected/accepted in `chess.engine.XBoardProtocol`. * Misc typing fixes. Changes: * Deprecated `chess.syzygy.is_table_name()`. Replaced with `chess.syzygy.is_tablename()` which has additional parameters and defaults to `one_king`. * Take advantage of `int.bit_count()` coming in Python 3.10.
python-chess v0.31.1 Bugfixes: * `RacingKingsBoard.is_variant_win()` no longer incorrectly returns `True` for drawn positions. * Multiple moves for EPD opcodes *am* and *bm* are now sorted as required by the specification. * Coordinates of SVG boards are now properly aligned, even when rendered as SVG Tiny. Changes: * SVG boards now have a background color for the coordinate margin, making coordinates readable on dark backgrounds. * Added *[Variant "Illegal"]* as an alias for standard chess (used by Chessbase). Features: * Added `Board.find_move()`, useful for finding moves that match human input.
python-chess v0.31.0 Changes: * Replaced lookup table `chess.BB_BETWEEN[a][b]` with a function `chess.between(a, b)`. Improves initialization and runtime performance. * `chess.pgn.BaseVisitor.result()` is now an abstract method, forcing subclasses to implement it. * Removed helper attributes from `chess.engine.InfoDict`. Instead it is now a `TypedDict`. * `chess.engine.PovScore` equality is now semantic instead of structural: Scores compare equal to the negative score from the opposite point of view. Bugfixes: * `chess.Board.is_irreversible()` now considers ceding legal en-passant captures as irreversible. Also documented that false-negatives due to forced lines are by design. * Fixed stack overflow in `chess.pgn` when exporting, visiting or getting the final board of a very long game. * Clarified documentation regarding board validity. * `chess.pgn.GameNode.__repr__()` no longer errors if the root node has invalid FEN or Variant headers. * Carriage returns are no longer allowed in PGN header values, fixing reparsability. * Fixed type error when XBoard name or egt features have a value that looks like an integer. * `chess.engine` is now passing type checks with mypy. * `chess.gaviota` is now passing type checks with mypy. Features: * Added `chess.Board.gives_check()`. * `chess.engine.AnalysisResult.wait()` now returns `chess.engine.BestMove`. * Added `empty_square` parameter for `chess.Board.unicode()` with better aligned default (⭘).
python-chess v0.30.1 Changes: * Positions with more than two checkers are considered invalid and `board.status()` returns `chess.STATUS_TOO_MANY_CHECKERS`. * Pawns drops in Crazyhouse are considered zeroing and reset `board.halfmove_clock` when played. * Now validating file sizes when opening Syzygy tables and Polyglot opening books. * Explicitly warn about untrusted tablebase files and chess engines. Bugfixes: * Fix Racing Kings game end detection: Black cannot catch up if their own pieces block the goal. White would win on the turn, so this did not impact the game theoretical outcome of the game. * Fix bugs discovered by fuzzing the EPD parser: Fixed serialization of empty strings, reparsability of empty move lists, handling of non-finite floats, and handling of whitespace in opcodes. Features: * Added `board.checkers()`, returning a set of squares with the pieces giving check.
python-chess v0.30.0 Changes: * **Dropped support for Python 3.5.** * Remove explicit loop arguments in `chess.engine` module, following https://bugs.python.org/issue36373. Bugfixes: * `chess.engine.EngineProtocol.returncode` is no longer poisoned when `EngineProtocol.quit()` times out. * `chess.engine.PlayResult.info` was not always of type `chess.engine.InfoDict`. Features: * The background thread spawned by `chess.engine.SimpleEngine` is now named for improved debuggability, revealing the PID of the engine process. * `chess.engine.EventLoopPolicy` now supports `asyncio.PidfdChildWatcher` when running on Python 3.9+ and Linux 5.3+. * Add `chess.Board.san_and_push()`.
python-chess v0.29.0 Changes: * `chess.variant.GiveawayBoard` **now starts with castling rights**. `chess.variant.AntichessBoard` is the same variant without castling rights. * UCI info parser no longer reports errors when encountering unknown tokens. * Performance improvements for repetition detection. * Since Python 3.8: `chess.syzygy`/`chess.polyglot` use `madvise(MADV_RANDOM)` to prepare table/book files for random access. Bugfixes: * Fix syntax error in type annotation of `chess.engine.run_in_background()`. * Fix castling rights when king is exploded in Atomic. Mitigated by the fact that the game is over and that it did not affect FEN. * Fix insufficient material with underpromoted pieces in Crazyhouse. Mitigated by the fact that affected positions are unreachable in Crazyhouse. Features: * Support `wdl` in UCI info (usually activated with `UCI_ShowWDL`).
python-chess v0.28.2 Bugfixes: * Fixed exception propagation, when an UCI engine sends an invalid `bestmove`. Thanks @fsmosca. Changes: * `chess.Move.from_uci()` no longer accepts moves from and to the same square, for example `a1a1`. `0000` is now the only valid null move notation.
python-chess v0.28.1 Bugfixes: * The minimum Python version is 3.5.3 (instead of 3.5.0). * Fix `board.is_irreversible()` when capturing a rook that had castling rights. Changes: * `is_en_passant()`, `is_capture()`, `is_zeroing()`, `is_irreversible()`, `is_castling()`, `is_kingside_castling()` and `is_queenside_castling()` now consistently return `False` for null moves. * Added `chess.engine.InfoDict` class with typed shorthands for common keys. * Support `[Variant "3-check"]` (from chess.com PGNs).
python-chess v0.28.0
Changes:
* Dropped support for Python 3.4 (end of life reached).
* `chess.polyglot.Entry.move` **is now a property instead of a method**.
The raw move is now always decoded in the context of the position (relevant
for castling moves).
* `Piece`, `Move`, `BaseBoard` and `Board` comparisons no longer support
ducktyping.
* FENs sent to engines now always include potential en-passant squares, even if
no legal en-passant capture exists.
* Circular SVG arrows now have a `circle` CSS class.
* Superfluous dashes (-) in EPDs are no longer treated as opcodes.
* Removed `GameCreator`, `HeaderCreator` and `BoardCreator` aliases for
`{Game,Headers,Board}Builder`.
Bugfixes:
* Notation like `Kh1` is no longer accepted for castling moves.
* Remove stale files from wheels published on PyPI.
* Parsing Three-Check EPDs with moves was always failing.
* Some methods in `chess.variant` were returning bool-ish integers, when they
should have returned `bool`.
* `chess.engine`: Fix line decoding when Windows line-endings arrive seperately
in stdout buffer.
* `chess.engine`: Survive timeout in analysis.
* `chess.engine`: Survive unexpected `bestmove` sent by misbehaving UCI engines.
New features:
* **Experimental type signatures for almost all public APIs** (`typing`).
Some modules do not yet internally pass typechecking.
* Added `Board.color_at(square)`.
* Added `chess.engine.AnalysisResult.get()` and `empty()`.
* `chess.engine`: The `UCI_AnalyseMode` option is still automatically managed,
but can now be overwritten.
* `chess.engine.EngineProtocol` and constructors now optionally take
an explicit `loop` argument.
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