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Final spacing fixes for tutorials
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content/static/tutorials/electronics/index.html

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<h1>Electronics</h1>
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<h1 class="Tutorials">Electronics</h1>
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<h3><em>By Hernando Barragán and Casey Reas</em></h3>
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<p class="license">This tutorial is Extension 5 from the second edition of <em>Processing: A Programming Handbook for Visual Designers and Artists</em>, published by MIT Press. Copyright 2013 MIT Press. This tutorial is for Processing version 2.0+. If you see any errors or have comments, please <a href="https://github.com/processing/processing-docs/issues?state=open">let us know</a>.</p>
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<p class="license">This tutorial is Extension 5 from the second edition of <em><a href="http://mitpress.mit.edu/books/processing-1">Processing: A Programming Handbook for Visual Designers and Artists</a></em>, published by MIT Press. Copyright 2013 MIT Press. This tutorial is for Processing version 2.0+. If you see any errors or have comments, please <a href="https://github.com/processing/processing-docs/issues?state=open">let us know</a>.</p>
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Software is not limited to running on desktop computers, laptops, tablets, and phones. Contemporary cameras, copiers, elevators, toys, washing machines, and artworks found in galleries and museums are controlled with software. Programs written to control these objects use the same concepts discussed earlier in this book (variables, control structures, arrays, etc.), but building the physical parts requires learning about electronics. This text introduces the potential of electronics with examples from art and design and discusses basic terminology and components. Examples written with Wiring and Arduino (two electronics toolkits related to Processing) are presented and explained.
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<td><em>Speed</em></td>
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<td><em>Memory</em></td>
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<td><em>Cost</em></td></tr>
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<tr><td><pre>Apple Macintosh (1984)</pre></td>
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<tr><td><pre class ="table">Apple Macintosh (1984)</pre></td>
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<td><pre class="table">8MHz</pre></td>
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<td><pre class="table">128 Kb</pre></td>
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<td><pre class="table">$2500</pre></td></tr>

content/static/tutorials/network/index.html

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<h1>Network</h1>
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<h1 class="Tutorials">Network</h1>
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<h3><em>By Alexander R. Galloway</em></h3>
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<p class="license">This tutorial is Extension 3 from the second edition of <em>Processing: A Programming Handbook for Visual Designers and Artists</em>, published by MIT Press. Copyright 2013 MIT Press. This tutorial is for Processing version 2.0+. If you see any errors or have comments, please <a href="https://github.com/processing/processing-docs/issues?state=open">let us know</a>.</p>
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<p class="license">This tutorial is Extension 3 from the second edition of <em><a href="http://mitpress.mit.edu/books/processing-1">Processing: A Programming Handbook for Visual Designers and Artists</a></em>, published by MIT Press. Copyright 2013 MIT Press. This tutorial is for Processing version 2.0+. If you see any errors or have comments, please <a href="https://github.com/processing/processing-docs/issues?state=open">let us know</a>.</p>
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Networks are complex organizational forms. They bring into association discrete entities or nodes, allowing these nodes to connect to other nodes and indeed to other networks. Networks exist in the world in a vast variety of forms and in even more contexts: political, social, biological, and otherwise. While artists have used networks in many ways&ndash;from postal networks used to disseminate work, to informal networks of artistic collaborators and larger aesthetic movements&ndash;this section looks specifically at a single instance of network technology, the Internet, and how artists have incorporated this technology into their work. There are two general trends: art-making where the Internet is used as a tool for quick and easy dissemination of the work, and art&ndash;making where the Internet is the actual medium of the work. These two trends are not mutually exclusive, however. Some of the most interesting online work weaves the two techniques together into exciting new forms that surpass the affordances of either technique.
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<em>Example 1: Web client</em>
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// A simple web client using HTTP

content/static/tutorials/print/index.html

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<h1>Print</h1>
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<h3><em>By Casey Reas</em></h3>
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<p class="license">This tutorial is Extension 5 from the second edition of <em>Processing: A Programming Handbook for Visual Designers and Artists</em>, published by MIT Press. Copyright 2013 MIT Press. This tutorial is for Processing version 2.0+. If you see any errors or have comments, please <a href="https://github.com/processing/processing-docs/issues?state=open">let us know</a>.</p>
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<p class="license">This tutorial is Extension 5 from the second edition of <em><a href="http://mitpress.mit.edu/books/processing-1">Processing: A Programming Handbook for Visual Designers and Artists</a></em>, published by MIT Press. Copyright 2013 MIT Press. This tutorial is for Processing version 2.0+. If you see any errors or have comments, please <a href="https://github.com/processing/processing-docs/issues?state=open">let us know</a>.</p>
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Digital technologies have spawned many changes to printing within the arts. The introduction of laser printers and personal computers into design offices in the mid-1980s was a catalyst for years of experimentation and innovation in typeface design, layout, and printing. Artists have produced prints from software since the 1960s, but these techniques have surged since 1990. Innovations have given digitally made prints a longer estimated life than color photographs printed from film. The recent deluge of digital cameras provided another change. Amateurs and professionals are skipping the lab and printing their images in the studio and at home.
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<em>Example 1: Render to PDF</em>
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