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64 changes: 64 additions & 0 deletions core/src/processing/opengl/PGraphicsOpenGL.java
Original file line number Diff line number Diff line change
Expand Up @@ -287,6 +287,9 @@ public void dispose() {
// To pass to shaders
protected float[] glProjection;
protected float[] glModelview;
protected float[] glView;
protected float[] glViewInv;
protected float[] glCamPos;
protected float[] glProjmodelview;
protected float[] glNormal;

Expand Down Expand Up @@ -1755,6 +1758,67 @@ protected void updateGLModelview() {
glModelview[15] = modelview.m33;
}

protected void updateGLView() {
if (glView == null) {
glView = new float[16];
}

glView[0] = camera.m00;
glView[1] = camera.m10;
glView[2] = camera.m20;
glView[3] = camera.m30;

glView[4] = camera.m01;
glView[5] = camera.m11;
glView[6] = camera.m21;
glView[7] = camera.m31;

glView[8] = camera.m02;
glView[9] = camera.m12;
glView[10] = camera.m22;
glView[11] = camera.m32;

glView[12] = camera.m03;
glView[13] = camera.m13;
glView[14] = camera.m23;
glView[15] = camera.m33;
}

protected void updateGLViewInv() {
if (glViewInv == null) {
glViewInv = new float[16];
}

glViewInv[0] = cameraInv.m00;
glViewInv[1] = cameraInv.m10;
glViewInv[2] = cameraInv.m20;
glViewInv[3] = cameraInv.m30;

glViewInv[4] = cameraInv.m01;
glViewInv[5] = cameraInv.m11;
glViewInv[6] = cameraInv.m21;
glViewInv[7] = cameraInv.m31;

glViewInv[8] = cameraInv.m02;
glViewInv[9] = cameraInv.m12;
glViewInv[10] = cameraInv.m22;
glViewInv[11] = cameraInv.m32;

glViewInv[12] = cameraInv.m03;
glViewInv[13] = cameraInv.m13;
glViewInv[14] = cameraInv.m23;
glViewInv[15] = cameraInv.m33;
}

protected void updateGLCameraPos() {
if (glCamPos == null) {
glCamPos = new float[3];
}

glCamPos[0] = modelviewInv.m03;
glCamPos[1] = modelviewInv.m13;
glCamPos[2] = modelviewInv.m23;
}

protected void updateGLProjmodelview() {
if (glProjmodelview == null) {
Expand Down
34 changes: 34 additions & 0 deletions core/src/processing/opengl/PShader.java
Original file line number Diff line number Diff line change
Expand Up @@ -122,6 +122,9 @@ public class PShader implements PConstants {
// Uniforms common to all shader types
protected int transformMatLoc;
protected int modelviewMatLoc;
protected int viewMatLoc;
protected int viewInvMatLoc;
protected int cameraPosLoc;
protected int projectionMatLoc;
protected int ppixelsLoc;
protected int ppixelsUnit;
Expand Down Expand Up @@ -1153,6 +1156,18 @@ protected void loadUniforms() {
if (modelviewMatLoc == -1)
modelviewMatLoc = getUniformLoc("modelviewMatrix");

viewMatLoc = getUniformLoc("view");
if (viewMatLoc == -1)
viewMatLoc = getUniformLoc("viewMatrix");

viewInvMatLoc = getUniformLoc("viewInv");
if (viewInvMatLoc == -1)
viewInvMatLoc = getUniformLoc("viewInvMatrix");

cameraPosLoc = getUniformLoc("cameraPos");
if (cameraPosLoc == -1)
cameraPosLoc = getUniformLoc("camera");

projectionMatLoc = getUniformLoc("projection");
if (projectionMatLoc == -1)
projectionMatLoc = getUniformLoc("projectionMatrix");
Expand Down Expand Up @@ -1197,6 +1212,25 @@ protected void setCommonUniforms() {
setUniformMatrix(modelviewMatLoc, currentPG.glModelview);
}

if (-1 < viewMatLoc) {
currentPG.updateGLView();
setUniformMatrix(viewMatLoc, currentPG.glView);
}

if (-1 < viewInvMatLoc) {
currentPG.updateGLViewInv();
setUniformMatrix(viewInvMatLoc, currentPG.glViewInv);
}

if (-1 < cameraPosLoc) {
currentPG.updateGLCameraPos();

float x = currentPG.glCamPos[0];
float y = currentPG.glCamPos[1];
float z = currentPG.glCamPos[2];
setUniformValue(cameraPosLoc, x, y, z);
}

if (-1 < projectionMatLoc) {
currentPG.updateGLProjection();
setUniformMatrix(projectionMatLoc, currentPG.glProjection);
Expand Down