@@ -4054,7 +4054,7 @@ protected void defaultCamera() {
40544054 */
40554055 @ Override
40564056 public void ortho () {
4057- ortho (-width /2 , +width /2 , - height /2 , + height /2 , cameraNear , cameraFar );
4057+ ortho (-width /2 , +width /2 , + height /2 , - height /2 , cameraNear , cameraFar );
40584058 }
40594059
40604060
@@ -4079,15 +4079,15 @@ public void ortho(float left, float right,
40794079 * dimensions as the screen size, then we would pass:
40804080 * left = -width/2
40814081 * right = +width/2
4082- * bottom = - height/2
4083- * top = + height/2
4082+ * bottom = + height/2
4083+ * top = - height/2
40844084 * In general, if we want to set an ortographic projection covering the
40854085 * rectangle determined by the top-left corner (x0, y0) and bottom-right
40864086 * corner (x1, y1), we would need to pass the following parameters:
40874087 * left = x0 - width/2
40884088 * right = x1 - width/2
4089- * bottom = height/2 - y1
4090- * top = height/2 - y0
4089+ * bottom = height/2 - y0
4090+ * top = height/2 - y1
40914091 * that just correspond to the change of coordinates between the
40924092 * coordinate system located at the screen center with the Y-axis
40934093 * bottom-to-top, and Processing's system.
@@ -4109,10 +4109,10 @@ public void ortho(float left, float right,
41094109 float tz = -(far + near ) / (far - near );
41104110
41114111 // The minus sign is needed to invert the Y axis.
4112- projection .set (x , 0 , 0 , tx ,
4113- 0 , - y , 0 , ty ,
4114- 0 , 0 , z , tz ,
4115- 0 , 0 , 0 , 1 );
4112+ projection .set (x , 0 , 0 , tx ,
4113+ 0 , y , 0 , ty ,
4114+ 0 , 0 , z , tz ,
4115+ 0 , 0 , 0 , 1 );
41164116
41174117 calcProjmodelview ();
41184118
@@ -4155,7 +4155,7 @@ public void perspective(float fov, float aspect, float zNear, float zFar) {
41554155 float ymin = -ymax ;
41564156 float xmin = ymin * aspect ;
41574157 float xmax = ymax * aspect ;
4158- frustum (xmin , xmax , ymin , ymax , zNear , zFar );
4158+ frustum (xmin , xmax , ymax , ymin , zNear , zFar );
41594159 }
41604160
41614161
@@ -4176,10 +4176,10 @@ public void frustum(float left, float right, float bottom, float top,
41764176 float h = top - bottom ;
41774177 float d = zfar - znear ;
41784178
4179- projection .set (n2 / w , 0 , (right + left ) / w , 0 ,
4180- 0 , - n2 / h , (top + bottom ) / h , 0 ,
4181- 0 , 0 , -(zfar + znear ) / d , -(n2 * zfar ) / d ,
4182- 0 , 0 , -1 , 0 );
4179+ projection .set (n2 / w , 0 , (right + left ) / w , 0 ,
4180+ 0 , n2 / h , (top + bottom ) / h , 0 ,
4181+ 0 , 0 , -(zfar + znear ) / d , -(n2 * zfar ) / d ,
4182+ 0 , 0 , -1 , 0 );
41834183
41844184 calcProjmodelview ();
41854185
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