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Copy pathparticles_emit.rs
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Copy pathparticles_emit.rs
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113 lines (99 loc) · 3.51 KB
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use processing_glfw::GlfwContext;
use bevy::math::Vec3;
use processing::prelude::*;
use processing_render::render::command::DrawCommand;
fn main() {
sketch().unwrap();
exit(0).unwrap();
}
fn sketch() -> error::Result<()> {
let mut glfw_ctx = GlfwContext::new(900, 700)?;
init(Config::default())?;
let surface = glfw_ctx.create_surface(900, 700)?;
let graphics = graphics_create(surface, 900, 700, TextureFormat::Rgba16Float)?;
graphics_mode_3d(graphics)?;
transform_set_position(graphics, Vec3::new(0.0, 4.0, 14.0))?;
transform_look_at(graphics, Vec3::new(0.0, 0.0, 0.0))?;
let sphere = geometry_sphere(0.08, 8, 6)?;
let capacity: u32 = 2000;
let position_attr = geometry_attribute_position();
let color_attr = geometry_attribute_color();
let p = particles_create(capacity, vec![position_attr, color_attr])?;
let position_buf =
particles_buffer(p, position_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?;
let color_buf =
particles_buffer(p, color_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?;
// push unemitted slots off-screen so they don't render at the origin
let init_positions: Vec<f32> = (0..capacity * 3).map(|_| 1.0e6).collect();
buffer_write(
position_buf,
init_positions
.iter()
.flat_map(|f| f.to_le_bytes())
.collect(),
)?;
let mat = {
let m = material_create_unlit()?;
material_set_albedo_buffer(m, color_buf)?;
m
};
let mut frame: u32 = 0;
while glfw_ctx.poll_events() {
graphics_begin_draw(graphics)?;
graphics_record_command(
graphics,
DrawCommand::BackgroundColor(bevy::color::Color::srgb(0.06, 0.06, 0.08)),
)?;
graphics_record_command(graphics, DrawCommand::Material(mat))?;
graphics_record_command(
graphics,
DrawCommand::Particles {
particles: p,
geometry: sphere,
},
)?;
graphics_end_draw(graphics)?;
let burst = 4u32;
let mut positions: Vec<f32> = Vec::with_capacity(burst as usize * 3);
let mut colors: Vec<f32> = Vec::with_capacity(burst as usize * 4);
for k in 0..burst {
let i = frame * burst + k;
let t = i as f32 * 0.05;
let radius = 1.5 + (t * 0.02).min(3.0);
let height = ((t * 0.1).sin()) * 2.0;
positions.push(t.cos() * radius);
positions.push(height);
positions.push(t.sin() * radius);
let h = (i as f32 * 0.012) % 1.0;
let (r, g, b) = hsv_to_rgb(h, 0.85, 1.0);
colors.push(r);
colors.push(g);
colors.push(b);
colors.push(1.0);
}
let position_bytes: Vec<u8> = positions.iter().flat_map(|f| f.to_le_bytes()).collect();
let color_bytes: Vec<u8> = colors.iter().flat_map(|f| f.to_le_bytes()).collect();
particles_emit(
p,
burst,
vec![(position_attr, position_bytes), (color_attr, color_bytes)],
)?;
frame += 1;
}
Ok(())
}
fn hsv_to_rgb(h: f32, s: f32, v: f32) -> (f32, f32, f32) {
let i = (h * 6.0).floor();
let f = h * 6.0 - i;
let p = v * (1.0 - s);
let q = v * (1.0 - f * s);
let t = v * (1.0 - (1.0 - f) * s);
match (i as i32) % 6 {
0 => (v, t, p),
1 => (q, v, p),
2 => (p, v, t),
3 => (p, q, v),
4 => (t, p, v),
_ => (v, p, q),
}
}