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Copy pathparticles_colored.rs
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Copy pathparticles_colored.rs
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82 lines (71 loc) · 2.53 KB
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use processing_glfw::GlfwContext;
use bevy::math::Vec3;
use processing::prelude::*;
use processing_render::render::command::DrawCommand;
fn main() {
sketch().unwrap();
exit(0).unwrap();
}
fn sketch() -> error::Result<()> {
let mut glfw_ctx = GlfwContext::new(900, 700)?;
init(Config::default())?;
let surface = glfw_ctx.create_surface(900, 700)?;
let graphics = graphics_create(surface, 900, 700, TextureFormat::Rgba16Float)?;
graphics_mode_3d(graphics)?;
transform_set_position(graphics, Vec3::new(0.0, 6.0, 18.0))?;
transform_look_at(graphics, Vec3::new(0.0, 0.0, 0.0))?;
let sphere = geometry_sphere(0.25, 12, 8)?;
let capacity: u32 = 1000;
let mut positions: Vec<f32> = Vec::with_capacity(capacity as usize * 3);
let mut colors: Vec<f32> = Vec::with_capacity(capacity as usize * 4);
for x in 0..10 {
for y in 0..10 {
for z in 0..10 {
positions.push((x as f32 - 4.5) * 1.0);
positions.push((y as f32 - 4.5) * 1.0);
positions.push((z as f32 - 4.5) * 1.0);
colors.push(x as f32 / 9.0);
colors.push(y as f32 / 9.0);
colors.push(z as f32 / 9.0);
colors.push(1.0);
}
}
}
let position_attr = geometry_attribute_position();
let color_attr = geometry_attribute_color();
let p = particles_create(capacity, vec![position_attr, color_attr])?;
let position_buf =
particles_buffer(p, position_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?;
let color_buf =
particles_buffer(p, color_attr)?.ok_or(error::ProcessingError::ParticlesNotFound)?;
buffer_write(
position_buf,
positions.iter().flat_map(|f| f.to_le_bytes()).collect(),
)?;
buffer_write(
color_buf,
colors.iter().flat_map(|f| f.to_le_bytes()).collect(),
)?;
let mat = {
let m = material_create_unlit()?;
material_set_albedo_buffer(m, color_buf)?;
m
};
while glfw_ctx.poll_events() {
graphics_begin_draw(graphics)?;
graphics_record_command(
graphics,
DrawCommand::BackgroundColor(bevy::color::Color::srgb(0.06, 0.06, 0.08)),
)?;
graphics_record_command(graphics, DrawCommand::Material(mat))?;
graphics_record_command(
graphics,
DrawCommand::Particles {
particles: p,
geometry: sphere,
},
)?;
graphics_end_draw(graphics)?;
}
Ok(())
}