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Copy file name to clipboardExpand all lines: news/2023/2023-07-08-new-featured-artist-krimek.md
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@@ -10,7 +10,7 @@ Another resident of the osu! community joins the ranks. Welcome **Krimek** to ou
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Avid osu! mapper, former player, and tournament/contest host **Krimek** has expanded their osu!-related repertoire of skills even further by producing their own twist on tons of electronic subgenres. From breakcore to hardcore to techno and to drum 'n' bass, **Krimek**'s sound covers anything an osu! player could be looking for, inspired heavily by major producers in the rhythm game scene like *Supire*, *Taishi*, and our very own [*Camellia*](https://osu.ppy.sh/beatmaps/artists/31).
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**15** songs make up [**Krimek**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/371), including every tune from **Krimek**'s debut album *GALAXY OF MIND/MINE*!
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**16** songs make up [**Krimek**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/371), including every tune from **Krimek**'s debut album *GALAXY OF MIND/MINE*!
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If you're debating whether or not to map one of these tracks, gain some inspiration from [ChillierPear](https://osu.ppy.sh/users/9501251) warming up to an intense tournament while vibing to one of **Krimek**'s many chill and soothing soundscapes:
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### Cumulative leaderboard updates
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We're currently reprocessing the last round of Featured Artist playlists after some recent changes to how scoring is handled on osu!(lazer). We expect this to take anywhere from 24–48 hours, so please check back then if you're interested in the results or updates on their progress!
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Scoring algorithms in osu!(lazer) were adjusted while this playlist was ongoing, so scores set using the previous algorithms have been reprocessed to match the current scoring formulas. In some cases, users couldn't improve their scores because plays set with the previous algorithms generally resulted in higher scores.
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Because of this, we've decided to reward users based on their **highest placement** in the playlist *before* reprocessing or the playlist *after* reprocessing.
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#### osu!
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| Rank (before) | (after) | User | Points earned | Total points |
Another playlist will be launched next week for **all modes** (alongside a *highly requested* new Featured Artist), so if you're itching to earn a profile badge of your own while listening to tier tunes, look out for that!
A bit over a week ago, a [community meeting](/wiki/Community/osu!_community_meetings) was held to discuss how to proceed with scoring in osu!(lazer) with various people in the community.
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If you missed the [previous meeting](https://www.youtube.com/watch?v=idmI03A8jR8), here's the quick summary of where we have been:
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- How the leaderboards will be combined was discussed but no definitive conclusion was reached.
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- Leaderboard resets were planned to be performed multiple times until the scoring system would be finalised.
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- Mod multipliers for speed adjustment mods were decided to be rounded to the nearest 0.1x change in speed.
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- The question of whether immediate priority should be put on getting osu!(lazer) ready for tournament use was met with a clear "no".
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- The scoring system used in osu!(lazer) was discussed, with the general sentiment being that it had many issues.
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And here's where we are now:
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- The discussed changes to mod multipliers for speed adjustment mods have been implemented.
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- Further internal discussion has led to the decision that leaderboards will be either wholly or partially wiped **just once** when the new scoring system is finalised, instead of multiple times.
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- ScoreV2 is now implemented as the current scoring system in osu!(lazer). It will be adjusted **one final time and then locked permanently**, after which all existing scores will be converted to this system.
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It's that last point that motivated this meeting. ScoreV2 has proven to be a better scoring system as it has been used for tournament play for years, but there may be issues that could be addressed. *What* adjustments to make, if any, is the big question.
Much of the conversation this time surrounded a long-debated topic: combo. Specifically, its significant — perhaps too significant — influence on score. These potential changes for the osu! game mode were discussed:
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- Directly decreasing the weight of the first few misses, since even one miss can have a huge impact on score.
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- Increasing the proportion in which accuracy affects score compared to combo. This was based on a [Twitter poll by peppy](https://twitter.com/ppy/status/1670681566547447808).
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- Drastically decreasing the value of high combos and aggressively scaling combo's influence based on accuracy. This change has been [submitted for review on GitHub](https://github.com/ppy/osu/pull/24166) already.
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There were some other issues brought up as well:
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- Hit values for slider ticks and some other judgement types currently don't match osu!(stable), which will be corrected.
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- Slider ends (which currently are almost completely optional to hit), slider hit accuracy and other changes to game mechanics have been contentious. These will need more discussion.
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- osu!mania PERFECT judgements are currently required for 100% accuracy, making it an incredibly difficult feat. Also to be discussed separately.
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---
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In short, ScoreV2 is the future — or at least an improved version of it. But in order to make sensible adjustments, focus should be spent on identifying problematic leaderboards and outlier scores that "feel wrong", to identify underlying issues and experiment with applying changes to get those scores closer to expectations.
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This is where *you* come in. We're looking for feedback on the current ScoreV2 system in order to nail down any remaining issues. The coming months will see the last steps taken to lock in scoring and make scores permanent in the new client.
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Keep in mind that there are as many opinions on scoring as there are players, and any adjustments will therefore focus on aligning things "close enough" to fix widely perceived issues, rather than debating over fine details.
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A lot of extensive discourse about scoring has been going on for months already, e.g. in [this GitHub thread concerning ScoreV2 as it currently stands](https://github.com/ppy/osu/discussions/24104). If want to contribute, post your well-thought-out ideas, aggregated survey findings and feedback for other proposals there.
To this day, there are only *14* mappers who have reached the incredible milestone of creating **one hundred** (or more) Ranked beatmaps, so after some *light interrogation* of these industrious creators, we're excited to bring you the all-new centurion packs! Each pack represents a selection of a given centurion's most beloved creations, namely the beatmaps they're most proud of making.
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To this day, there are only *14* mappers who have reached the incredible milestone of creating **one hundred** (or more) Ranked beatmaps, so after some *light interrogation* of these industrious creators, we're excited to bring you the all-new [Centurion](/wiki/People/Centurions) packs! Each pack represents a selection of a given Centurion's most beloved creations, namely the beatmaps they're most proud of making.
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These packs can be found in the [themed pack listing](https://osu.ppy.sh/beatmaps/packs?type=theme), so why not give them a spin?
In keeping up with our ongoing efforts to introduce different mechanics for each world cup's format, the osu!mania 4K mappoolers cooked more than just rice and noodles. For the first time ever in a world cup, we are introducing a protect system!
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Now, you might be asking yourself, what even is a protect? Am I finally going to be able to protect my keyboard from those impossible chordjacks? And you would be wrong... No keyboard will be spared. The main idea behind this system is that each team can exclude *one* beatmap from being banned by either team, effectively "protecting" it. We look forward to seeing how this will change the pick and ban process!
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For more details, refer to the [osu!mania 4K World Cup 2023 wiki article](/wiki/Tournaments/MWC/2023_4K). You can discuss this event in the [official discussion thread](https://osu.ppy.sh/community/forums/topics/1792305) or at the public [osu! community server](https://discord.gg/0Vxo9AsejDkGlk3H).
- Teams will be formed by each country's captain *after* the registration phase has concluded.
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-**The deadline for registering is July 27, 23:59 UTC. Make sure to submit yours before then!**
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*Notice: you may only participate if your position in the osu!mania 4K global ranking is #5,000 or higher, and you have not violated the [osu! community rules](/wiki/Rules) in the past 12 months.*
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If your registration passes our internal checks, you will be placed on the candidate list for your country. When that country's captain has been assigned, the list will be sent to them. This may take a while, so please be patient.
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*Remember that any registrations submitted after the deadline will not be considered under any circumstances — submit your registration ahead of time to avoid any last-minute headaches. If you run into any issues, send an email to [tournaments@ppy.sh](mailto:tournaments@ppy.sh).*
Copy file name to clipboardExpand all lines: wiki/Announcement_messages/en.md
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## Eligibility
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In order to send and reply to announcement messages through the website, you must be a member of the [Global Moderation Team](/wiki/People/Global_Moderation_Team), the [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), or the announce [user group](/wiki/People/User_group). However, only members of the announce user group are allowed to send chat announcements through the [osu! API v2](https://docs.ppy.sh).
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In order to send and reply to announcement messages through the website, you must be a member of the [Global Moderation Team](/wiki/People/Global_Moderation_Team), the [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), or the announce [user group](/wiki/People/User_group). However, only members of the announce user group are allowed to send chat announcements through the [osu! API v2](https://osu.ppy.sh/docs/index.html#create-channel).
Copy file name to clipboardExpand all lines: wiki/Announcement_messages/es.md
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## Elegibilidad
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Para enviar y responder mensajes de anuncios a través del sitio web, debe ser miembro del [Global Moderation Team](/wiki/People/Global_Moderation_Team), el [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), o del [grupo de usuarios](/wiki/People/User_group) de anuncios. Sin embargo, solo los miembros del grupo de usuarios de anuncios pueden enviar anuncios de chat a través de la [osu! API v2](https://docs.ppy.sh).
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Para enviar y responder mensajes de anuncios a través del sitio web, debe ser miembro del [Global Moderation Team](/wiki/People/Global_Moderation_Team), el [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), o del [grupo de usuarios](/wiki/People/User_group) de anuncios. Sin embargo, solo los miembros del grupo de usuarios de anuncios pueden enviar anuncios de chat a través de la [osu! API v2](https://osu.ppy.sh/docs/index.html#create-channel).
Copy file name to clipboardExpand all lines: wiki/Announcement_messages/fr.md
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## Éligibilité
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Pour pouvoir envoyer des messages d'annonce et y répondre via le site web, vous devez être membre de la [Global Moderation Team](/wiki/People/Global_Moderation_Team), la [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), ou les annonces de [groupe utilisateurs](/wiki/People/User_group). Cependant, seuls les membres du groupe utilisateurs announce sont autorisés à envoyer des annonces de tchat via l'[osu! API v2](https://docs.ppy.sh).
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Pour pouvoir envoyer des messages d'annonce et y répondre via le site web, vous devez être membre de la [Global Moderation Team](/wiki/People/Global_Moderation_Team), la [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), ou les annonces de [groupe utilisateurs](/wiki/People/User_group). Cependant, seuls les membres du groupe utilisateurs announce sont autorisés à envoyer des annonces de tchat via l'[osu! API v2](https://osu.ppy.sh/docs/index.html#create-channel).
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### Dépôt d'une demande
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## Envoyer des messages d'annonce
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Pour envoyer une annonce de tchat, ouvrez la [page de tchat](https://osu.ppy.sh/community/chat) à partir de vos notifications de tchat et cliquez sur le bouton `créer une annonce`. Saisissez le nom du canal, la description[^note-desc], la liste des destinataires et votre message. Enfin, cliquez sur le bouton `créer` pour envoyer l'annonce.
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Pour envoyer une annonce de tchat, ouvrez la [page de tchat](https://osu.ppy.sh/community/chat) à partir de vos notifications de tchat et cliquez sur le bouton `créer une annonce`. Saisissez le nom du canal, la description[^note-desc], la liste des destinataires et votre message. Enfin, cliquez sur le bouton `créer` pour envoyer l'annonce.
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Copy file name to clipboardExpand all lines: wiki/Announcement_messages/it.md
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## Eleggibilità
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Per inviare e rispondere ai messaggi di annuncio attraverso il sito web, è necessario essere un membro del [Global Moderation Team](/wiki/People/Global_Moderation_Team), del [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), o del [gruppo di utenti](/wiki/People/User_group) per gli annunci. Tuttavia, solo i membri del gruppo di utenti per gli annunci possono inviare annunci in chat attraverso l'[osu! API v2](https://docs.ppy.sh).
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Per inviare e rispondere ai messaggi di annuncio attraverso il sito web, è necessario essere un membro del [Global Moderation Team](/wiki/People/Global_Moderation_Team), del [Nomination Assessment Team](/wiki/People/Nomination_Assessment_Team), o del [gruppo di utenti](/wiki/People/User_group) per gli annunci. Tuttavia, solo i membri del gruppo di utenti per gli annunci possono inviare annunci in chat attraverso l'[osu! API v2](https://osu.ppy.sh/docs/index.html#create-channel).
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