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DebugThread.cs
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71 lines (55 loc) · 1.33 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace PSExt
{
public class DebugThread : IComparable<DebugThread>, IComparable
{
internal DebugThread(List<StackFrame> frames, ThreadInfo threadInfo)
{
Frames = frames;
ThreadId = threadInfo.SystemThreadId;
ThreadNumber = threadInfo.ThreadId;
}
public uint ThreadId { get; }
public uint ThreadNumber { get; }
public override string ToString()
{
return $"#{ThreadNumber} ThreadId:{ThreadId}";
}
public List<StackFrame> Frames { get; }
public bool Matches(string pattern)
{
return Frames.Any(f => f.Matches(pattern));
}
public bool MatchesAll(string[] patterns)
{
return patterns.All(Matches);
}
public bool MatchesAny(string[] patterns)
{
return patterns.Any(Matches);
}
public bool Contains(string pattern)
{
return Frames.Any(f => f.Contains(pattern));
}
public bool ContainsAll(string[] patterns)
{
return patterns.All(Contains);
}
public bool ContainsAny(string[] patterns)
{
return patterns.Any(Contains);
}
int IComparable<DebugThread>.CompareTo(DebugThread other)
{
return ThreadId.CompareTo(other.ThreadId);
}
int IComparable.CompareTo(object obj)
{
return ((IComparable<DebugThread>)this).CompareTo((DebugThread)obj);
}
}
}