Posecode's vision is broad: describe single-person movement as text and render it as inspectable 3D motion. The protocol is general; the current renderer is deliberately scoped to one simplified figure with forward kinematics, constrained contacts, starter props, and no rigid-body dynamics. This doc maps the domains Posecode can serve, what already works, and what each remaining domain needs, so contributions land where they unlock the most.
| Domain | Example uses | Status |
|---|---|---|
| Physiotherapy / rehab | Range-of-motion demos, home-exercise programs, post-op protocols, cervical/shoulder mobility | Useful for reviewed visualization: ROM constraints and diagnostics are explicit. Clinical use still requires qualified review; bands and balls are future. |
| Ergonomics / desk & posture | Posture resets, seated/standing stretch breaks, "do this every hour" prompts | Standing and floor-seated variants work; chair-seated motion needs a dedicated base pose. |
| Yoga & mobility | Standing poses (chair, side bend, twist), flows, mobility drills | Standing and basic supine/prone/long-seated poses work; inversions and detailed mat contacts remain limited. |
| Movement education / anatomy | Demonstrate joint actions ("what is shoulder abduction?"), biomechanics teaching | Excellent fit: single-joint demos are exactly what the rig does. |
| Fitness / strength | Body-weight and free-form movement coaching | Core today (squat, curl, raise). Barbell/dumbbell/machine work needs props + grip. |
| Functional / elderly care | Sit-to-stand, balance, gentle ROM, fall-prevention drills | Partial: sit-to-stand works; reaching/balance need reach-IK + props. |
| Sports technique | Golf swing, tennis serve, throwing, kicking | Partial: needs trunk rotation fidelity, weight shift, and implements (club/racket/ball). |
| Dance / choreography | Notating sequences, port de bras, phrases that turn & travel | Phrases, port de bras, pirouettes, and traveling combos (box-step, grapevine, chassé) work via turn/travel; partner work is future. |
| Martial arts | Stances, strikes, basic forms | Stances/strikes partly work; contact and weapons are future. |
| Sign language / gesture | Finger-spelling, signs, expressive gesture | Partial: single-DOF finger curls render visibly (fist, pinch, wave, rough finger-spelling); exact sign language needs multi-joint fingers + wrist orientation. |
These are the unlocks, roughly in order of leverage:
Hip / waist hinge primitive: shipped (v0.1).pelvis: hinge <deg>tips the torso forward over the hips while the legs stay planted (the renderer counter-rotates the hips). Powersdeadlift,bent-over-row,good-morning, andbow. Next: hinge with a loaded-bar prop.Reach-IK (reach a world target): shipped, now ROM-constrained.reach: <effector> <target>drives a hand/foot to a body landmark, thefloor, or a prop anchor via CCD. Powerstouch-toes,cross-body-reach,seated-forward-fold, and prop grips. The solve clamps every chain joint into its Range-of-Motion box each iteration; solved angles obey the same hard limits as authored ones, andhands/feetreach or pin both sides in one line. Next: two-bone analytic solve for straighter elbows/knees.Scene props with contact anchors: shipped (starter set).prop chair|wall|baradds a scene object with named anchors (seat,wall,bar). Powerssit-to-stand,box-squat,wall-sit,dead-hang,hanging-knee-raise. Bar and dip-bar contacts now resolve to independent left/right anchors with terminal wrist orientation; mocap is contact-corrected after blending. Props are now solid: declared blocking faces (wall surface, chair backrest + seat edge, box edge) physically stop the body — a wall-sit slides down the wall instead of through it, a sit lands against the backrest, a swing leg steps over the box edge — guarded by asolid-propseval invariant on every prop movement. Next: more props (bench, rings, bands), load cues, arbitrary surface shapes.Lying & seated base poses: shipped.supine | prone | seatedstart poses (grounded by a bounding-box drop). Powersglute-bridge,dead-bug,cobra,seated-forward-fold. Next: quadruped + chair-seated.Hand / finger articulation: shipped (single-DOF). Per-finger curl bones +fingersgroup. Powersmake-a-fist,pinch-grip,hand-wave,finger-spell-demo. Next: multi-joint fingers for accurate sign language.Spatial choreography (turn & travel): shipped.turn: <deg>rotates the figure's facing andtravel: <x> <z>moves it across the floor, both absolute + carried across phases and returning home on the loop wrap. Powerspirouette,box-step,grapevine,waltz-box,chasse,walk-cycle,quarter-turns: pirouettes, traveling combos, and gait. Standing poses only. Floor-contacting soles are orientation-locked and the visible mocap rig is re-planted after blending. Next: a larger curated clip library, explicit gait phase metadata, and motion matching/inertialization.- Two-person + collision: partner stretches, assisted rehab, contact sports (still deferred in the spec).
Each prop is a small scene object + an anchor type; movements then reference it
(e.g. ground-lock: bar or a future reach: bar). Candidates, and what they unlock:
| Prop | Unlocks |
|---|---|
| Chair / stool / bench | Seated desk & rehab work, sit-to-stand, step-ups, bench press, box squats |
| Pull-up bar | Pull-ups, dead hangs, hanging knee raises (needs grip + reach-IK) |
| Gymnastic rings | Rows, dips, support holds, skin-the-cat (grip + reach-IK + two-anchor) |
| Yoga mat + blocks / strap / bolster | Floor poses, supported stretches, props-assisted mobility |
| Bed / table | Bed-based rehab, supine exercises, clinical assessments |
| Wall | Wall sits, wall push-ups, calf/shoulder stretches against a surface |
| Resistance band | Band pull-aparts, banded rehab, mobility with tension |
| Dumbbell / barbell / kettlebell | Loaded strength patterns (needs grip + load cues) |
| Ball (stability / medicine) | Core work, balance, throws |
| Parallettes / dip station | Dip bars shipped (prop dip-bars, triceps dips). Still future: L-sits, push-up variations at height |
| Foam roller | Self-myofascial release, mobility drills |
- One figure only; partner work and collision are still deferred.
- A starter prop set (chair / wall / bar / box / dip bars): no bench, rings, bands, or loaded implements yet, and props sit at fixed default placements.
- Prop solidity is face-based: each built-in prop declares its blocking surfaces (wall face, backrest, seat edge, box edge). Arbitrary-shape collision and load/pressure simulation are future.
- Fingers are single-DOF curls, good for grip and rough gesture, not exact sign language. The head has no facial articulation.
Range-of-motion values are general literature data, not medical advice.
See docs/market-research.md for where Posecode spreads
fastest, the per-domain go-to-market briefs, and which engine unlock opens which
locked domain.