-
Notifications
You must be signed in to change notification settings - Fork 22
Expand file tree
/
Copy pathdocument.py
More file actions
739 lines (613 loc) · 27.7 KB
/
Copy pathdocument.py
File metadata and controls
739 lines (613 loc) · 27.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
# encoding: utf-8
import sys
import os
import re
import traceback
import random
import time
import objc
from io import open
from objc import super
from ..lib.cocoa import *
from .preferences import get_default
from .editor import OutputTextView, EditorView
from .widgets import DashboardController, ExportSheet
from .views import FullscreenWindow, FullscreenView
from ..run import Sandbox, encoded
from .. import DeviceError
from . import set_timeout
NSEventGestureAxisVertical = 2
class PlotDeviceDocument(NSDocument):
def init(self):
self.stationery = "TMPL:sketch" # untitled/example docs flag
self.source = None # string read in from file
self.source_enc = 'utf-8' # or the contents of a coding: comment
self.script = None # window controller
return super(PlotDeviceDocument,self).init()
def makeWindowControllers(self):
self.script = ScriptController.alloc().initWithWindowNibName_("PlotDeviceDocument")
if self.stationery:
self.script.setStationery_(self.stationery)
if os.path.exists(self.stationery) and not self.stationery.startswith('TMPL:'):
self.setDisplayName_(os.path.basename(self.stationery).replace('.pv',''))
self.script.synchronizeWindowTitleWithDocumentName()
elif self.source is not None:
self.script.setPath_source_(self.path, self.source)
self.addWindowController_(self.script)
@property
def path(self):
url = self.fileURL()
return url.path() if url else None
#
# Reading & writing the script file (and keeping track of its path)
#
def setFileURL_(self, url):
self.stationery = None
super(PlotDeviceDocument, self).setFileURL_(url)
# make sure the vm knows about saved/renamed files
if self.script and self.path:
self.script.path = self.path
def writeToURL_ofType_error_(self, url, tp, err):
path = url.fileSystemRepresentation()
# always use the same encoding we were read in with (even if they deleted the '# encoding:' line)
with open(path, 'w', encoding=self.source_enc) as f:
f.write(self.script._get_source())
return True, err
def readFromURL_ofType_error_(self, url, tp, err):
path = url.fileSystemRepresentation()
self.source_enc = encoded(path)
self.source = open(path, encoding=self.source_enc).read()
if self.script:
self.script.setPath_source_(self.path, self.source)
return True, err
# for debugging the editor:
def updateChangeCount_(self, chg):
# changes = {0:"NSChangeDone", 1:"NSChangeUndone", 2:"NSChangeCleared", 3:"NSChangeReadOtherContents", 4:"NSChangeAutosaved", 5:"NSChangeRedone", 256:"NSChangeDiscardable", }
# print changes[chg]
super(PlotDeviceDocument, self).updateChangeCount_(chg)
## Autosave & restoration on re-launch
@classmethod
def autosavesInPlace(self):
return get_default('autosave')
def encodeRestorableStateWithCoder_(self, coder):
super(PlotDeviceDocument, self).encodeRestorableStateWithCoder_(coder)
if self.stationery and not self.undoManager().canUndo():
coder.encodeObject_forKey_(self.stationery, "plotdevice:stationery")
def restoreStateWithCoder_(self, coder):
super(PlotDeviceDocument, self).restoreStateWithCoder_(coder)
self.stationery = coder.decodeObjectForKey_("plotdevice:stationery")
if self.stationery:
self.script.setStationery_(self.stationery)
## Explicit saves
def prepareSavePanel_(self, panel):
# saving modifications to .py files is fine, but if a Save As operation
# happens, restrict it to .pv files
panel.setRequiredFileType_("pv")
panel.setAccessoryView_(None)
return True
def presentedItemDidChange(self):
# reload the doc if an external editor modified the file
self.performSelectorOnMainThread_withObject_waitUntilDone_("_refresh", None, True)
def _refresh(self):
doc_mtime = self.fileModificationDate().timeIntervalSince1970()
file_mtime = os.path.getmtime(self.fileURL().fileSystemRepresentation())
if file_mtime > doc_mtime:
self.revertToContentsOfURL_ofType_error_(self.fileURL(), self.fileType(), None)
# `file's owner' in PlotDeviceDocument.xib
class ScriptController(NSWindowController):
# main document window
graphicsView = IBOutlet()
outputView = IBOutlet()
editorView = IBOutlet()
# auxiliary windows
dashboardController = IBOutlet()
exportSheet = IBOutlet()
# toolbar modes
imageToolbar = IBOutlet()
animToolbar = IBOutlet()
exportToolbar = IBOutlet()
statusView = IBOutlet()
statusViewItem = IBOutlet()
## Properties
# .path
@objc.python_method
def _get_path(self):
return self.vm.path
@objc.python_method
def _set_path(self, pth):
self.vm.path = pth
path = property(_get_path, _set_path)
# .source
def _get_source(self):
return self.editorView.source if self.editorView else self.vm.source
@objc.python_method
def _set_source(self, src):
self.vm.source = src
if self.editorView:
self.editorView.source = src
source = property(_get_source, _set_source)
## Initializers
def initWithWindowNibName_(self, nib):
self._init_state()
return super(ScriptController, self).initWithWindowNibName_(nib)
def _init_state(self):
self.vm = Sandbox(self)
self.animationTimer = None
self.offscreen = None
self.fullScreen = None
self.currentView = None
self.stationery = None
self.is_tab = False
def setPath_source_(self, path, source):
self.vm.path = path
self.vm.source = source
if self.editorView:
self.editorView.source = source
def setStationery_(self, tmpl):
is_untitled = tmpl.startswith('TMPL:')
is_example = os.path.exists(tmpl) and not is_untitled
if is_example:
self.source = open(tmpl, encoding='utf-8').read()
if self.document():
# when an example script is opened, setStatioenry is called before the
# ScriptController gets a reference to the document and the doc handles
# setting the title.
#
# when restored at launch, the stationery value doesn't get unpacked until
# after an untitled doc gets created. thus we have a self.document reference
# and should set the title to the example's name (rather than "Untitled")
self.document().setDisplayName_(os.path.basename(tmpl).replace('.pv',''))
self.synchronizeWindowTitleWithDocumentName()
elif is_untitled:
from plotdevice.util.ottobot import genTemplate
self.source = genTemplate(tmpl.split(':',1)[1])
self.is_tab = tmpl.endswith(':tab')
def awakeFromNib(self):
win = self.window()
win.setTabbingMode_(NSWindowTabbingModePreferred if self.is_tab else NSWindowTabbingModeAutomatic)
win.setPreferredBackingLocation_(NSWindowBackingLocationVideoMemory)
win.useOptimizedDrawing_(True)
# wire up the export-status widget in the title bar
self.statusViewItem.setView_(self.statusView)
self.setToolbarMode_('stop')
# sign up for autoresume on quit-and-relaunch (but only if this isn't console.py)
if self.editorView:
win.setRestorable_(True)
# always a reference to either the in-window view or a fullscreen view
self.currentView = self.graphicsView
# watch for changes in light/dark-mode and pass them along to subviews
from AppKit import NSKeyValueObservingOptionInitial
NSApp.addObserver_forKeyPath_options_context_(self,
"effectiveAppearance", NSKeyValueObservingOptionNew | NSKeyValueObservingOptionInitial, None
)
def observeValueForKeyPath_ofObject_change_context_(self, path, obj, change, context):
appearance = change.get('new', change.get('initial'))
self.graphicsView.updatePlaceholder(appearance)
if self.editorView:
self.editorView.superview().setDividerColor_(
NSColor.colorWithWhite_alpha_(1.0, 0.333) if 'Dark' in appearance.name() else NSColor.thinSplitViewDividerColor()
)
## WindowController duties
def windowDidLoad(self):
# the editor might not exist if we're being opened in console.py
if self.editorView:
# pass the editor a reference to the undomanager so it can sync up with the
# menus and the file's dirty-state
self.editorView._undo_mgr = self.document().undoManager()
# if the document was loaded from disk (rather than stationery/untitled), the
# setPath_Source_ call came before the editorview was loaded from the nib.
# now that the editor has woken up, we can populate it.
if self.vm.source:
self.editorView.source = self.vm.source
def encodeRestorableStateWithCoder_(self, coder):
# walk through editor's superviews to autosave the splitview positions
if self.editorView:
split_frames = []
it = self.editorView
while it.superview():
if type(it) is NSSplitView:
sub_frames = [NSStringFromRect(sub.frame()) for sub in it.subviews()]
split_frames.append(sub_frames)
if len(split_frames) == 2:
break
it = it.superview()
coder.encodeObject_forKey_(split_frames, "plotdevice:split_rects")
super(ScriptController, self).encodeRestorableStateWithCoder_(coder)
def restoreStateWithCoder_(self, coder):
# restore the splitview positions (if rects were autosaved)
split_frames = coder.decodeObjectForKey_("plotdevice:split_rects")
if split_frames:
it = self.editorView
while it.superview():
if type(it) is NSSplitView:
first, second = [NSRectFromString(s) for s in split_frames.pop(0)]
for sub, rect in zip(it.subviews(), [first,second]):
sub.setFrame_(rect)
if not split_frames:
break
it = it.superview()
super(ScriptController, self).restoreStateWithCoder_(coder)
## Window behavior
def windowDidResignKey_(self, note):
if self.editorView:
self.editorView.blur()
self.editorView.window().makeFirstResponder_(None)
def windowDidBecomeKey_(self, note):
if self.editorView:
self.editorView.window().makeFirstResponder_(self.editorView)
set_timeout(self.editorView, 'focus', 0.1)
def windowWillUseStandardFrame_defaultFrame_(self, win, rect):
container = self.graphicsView.superview().superview().superview().superview() # nssplitview or nsview
frame = win.frame()
current = frame.size
gworld = self.graphicsView.frame().size
scrollview = self.graphicsView.superview().superview().superview().frame().size
thumb_w = 1 if type(container) is NSSplitView else 0 # no thumb when running from command line
gfx_share = scrollview.width / (current.width-thumb_w)
best_w = round(gworld.width/gfx_share) + thumb_w
best_h = gworld.height + 38
merged = NSIntersectionRect(rect, (rect.origin, (best_w, best_h)))
if merged.size.width<300 or merged.size.height<222:
# whatever appkit code makes the decision to zoom does crazy stuff if you pass it a
# standard-frame of a fixed min size. no clue why it bobbles the height. the real ‘solution’
# is to shim into the nswindow zoom: method. might also be the only place to disable animated
# frame resize (which doesn't really fit with the graphicsview resize behavior)
return frame
center = dict(x=NSMidX(frame), y=NSMidY(frame))
merged.origin.x = round(center['x'] - merged.size.width/2.0)
merged.origin.y = round(center['y'] - merged.size.height/2.0)
return merged
def windowShouldZoom_toFrame_(self, win, rect):
# catch the occasions where we don't modify the size and cancel the zoom
return win.frame().size != rect.size
def windowWillClose_(self, note):
self.stopScript()
# break some retain cycles on our way out
self.vm._cleanup()
if self.editorView:
self.editorView._cleanup()
self.outputView._cleanup()
self.dashboardController.shutdown()
self.graphicsView = self.outputView = self.editorView = self.statusView = None
self.dashboardController = self.exportSheet = self.vm = None
# stop tracking appearance changes
NSApp.removeObserver_forKeyPath_(self, "effectiveAppearance")
def shouldCloseDocument(self):
return True
def splitView_shouldAdjustSizeOfSubview_(self, splitview, subview):
# keep the size of the editor fixed and adjust the graphics view on resize
return type(subview) is not NSSplitView
#
# Toolbar state
#
def setToolbarMode_(self, mode):
if self.window():
if mode == 'export':
toolbar = self.exportToolbar
elif not self.vm.animated:
toolbar = self.imageToolbar
else:
toolbar = self.animToolbar
for item in toolbar.items():
if item.itemIdentifier() == 'run-script':
action = dict(play='pause', pause='forward.frame', stop='play')[mode]
caption = dict(play='Pause', pause='Resume', stop='Run Script')[mode]
item.setImage_(NSImage.imageWithSystemSymbolName_accessibilityDescription_('%s.fill'%action, caption))
self.window().setToolbar_(toolbar)
toolbar.validateVisibleItems()
def validateToolbarItem_(self, item):
ident = item.itemIdentifier()
anim = self.animationTimer is not None
if ident == 'stop-script':
return anim
if ident == 'export':
return not anim or not self.animationTimer.isValid()
return True
#
# Running the script in the main window
#
@IBAction
def runScript_(self, sender):
if self.vm.session:
return NSBeep()
# always run from beginning for cmd-r, but play/pause for toolbar clicks
if self.animationTimer and not isinstance(sender, NSMenuItem):
if self.animationTimer.isValid():
self.animationTimer.invalidate()
else:
self.animationTimer = set_timeout(self, 'step', 1.0/self.vm.speed, repeat=True)
self.setToolbarMode_("play" if self.animationTimer.isValid() else "pause")
else:
self.setToolbarMode_("play")
self.runScript()
@IBAction
def runFullscreen_(self, sender):
# listens for cmd-shift-r
if not self.fullScreen:
# create a full-screen window to draw in
self.stopScript()
self.currentView = FullscreenView.alloc().init()
self.currentView.canvas = None
fullRect = NSScreen.mainScreen().frame()
if not self.offscreen:
self.offscreen = FullscreenWindow.alloc().initWithRect_(fullRect)
self.fullScreen = self.offscreen
self.fullScreen.setContentView_(self.currentView)
self.fullScreen.makeKeyAndOrderFront_(self)
self.fullScreen.makeFirstResponder_(self.currentView)
NSMenu.setMenuBarVisible_(False)
NSCursor.hide()
self.runScript()
def runScript(self):
"""Compile the script and run its global scope.
For non-animated scripts, this is a whole run since all of their drawing and control
flow is at the module level. For animated scripts, this is just a first pass to populate
the namespace with the script's variables and particularly the setup/draw/stop functions.
If a draw() function is defined, we'll start the animationTimer which will repeatedly
call self.invoke('draw') until cancelled by the user.
"""
# ihalt any animation that was already running
if self.animationTimer:
self.animationTimer.invalidate()
self.animationTimer = None
# clear out any key/mousedown state from previous run
self.reset_ui()
# clear the previous run's output
if (self.outputView):
self.editorView.clearErrors()
self.outputView.clear(timestamp=True)
# Compile the script and run its global scope
self.vm.source = self.source
success = self.invoke(None)
# Display the dashboard if the var() command was called
self.vm.params = self.vm.vars
self.dashboardController.updateInterface()
# Run the setup routine (if it exists)
if success:
success = self.invoke("setup")
if not success or not self.vm.animated:
# don't mess with the gui window-state if running in fullscreen until the
# user explicitly cancels with esc or cmd-period
if success and not self.fullScreen:
self.stopScript()
return # either way, the run is complete
# Check whether we are dealing with animation
if self.vm.animated:
if not self.vm.crashed:
# calling speed(0) just draws the first frame, so bail out before repeating
if self.vm.speed<=0:
return self.step()
# shift the focus so we can catch mouse events in the canvas
window = self.currentView.window()
window.makeFirstResponder_(self.currentView)
# Start the timer
self.animationTimer = set_timeout(self, 'step', 1.0/self.vm.speed, repeat=True)
# enable the stop button in the toolbar
self.setToolbarMode_("play")
def step(self):
"""Keep calling the script's draw method until an error occurs or the animation complete."""
ok = self.invoke("draw")
if not ok:
self.stopScript()
# if not hasattr(self, '_step_times'):
# self._step_times = []
# self._step_times.append(time.time())
# if len(self._step_times) == 10:
# fps = sum([1.0/(t1-t0) for t0, t1 in zip(self._step_times, self._step_times[1:])]) / len(self._step_times)
# print(fps)
# self._step_times = []
@objc.python_method
def invoke(self, method):
"""Call a method defined in the script's global namespace and update the ui appropriately
If `method` exists in the namespace, it is called. If it's undefined, the invocation
is ignored and no error is raised. If the method is None, the script's global scope
will be run, but no additional methods will be called.
Returns a boolean flagging whether the call was successful.
"""
# Run the script
self.vm.state = self._ui_state()
result = self.vm.run(method=method)
self.echo(result.output)
# only update the view during animations after the script's draw()
# method is called (otherwise a blank canvas flashes on the screen
# during the compilation and setup() calls.
redraw = not self.vm.animated or method=='draw'
# Display the output of the script
if result.ok and redraw:
try:
self.currentView.setCanvas(self.vm.canvas)
except DeviceError as e:
return self.crash()
if not result.ok and method in (None, "setup"):
self.stopScript()
if result.ok=='HALTED':
self.stopScript()
return result.ok
@objc.python_method
def echo(self, output):
"""Pass a list of (isStdErr, txt) tuples to the output window"""
for isErr, data in output:
self.outputView.append(data, stream='err' if isErr else 'message')
def reset_ui(self):
self.currentView.mousedown = None
self.currentView.keydown = None
self.currentView.key = None
self.currentView.keycode = None
def _ui_state(self):
"""Collect mouse & keyboard events to be spliced into the script's namespace"""
# Set the mouse position
window = self.currentView.window()
pt = window.mouseLocationOutsideOfEventStream()
mx, my = window.contentView().convertPoint_toView_(pt, self.currentView)
# Hack: mouse coordinates are flipped vertically in FullscreenView.
# This flips them back.
if isinstance(self.currentView, FullscreenView):
my = self.currentView.bounds()[1][1] - my
if self.fullScreen is None:
mx /= self.currentView.zoom
my /= self.currentView.zoom
return dict(
# UI events
MOUSEX=mx, MOUSEY=my,
mousedown=self.currentView.mousedown,
keydown=self.currentView.keydown,
key=self.currentView.key,
keycode=self.currentView.keycode,
# scrollwheel=self.currentView.scrollwheel,
# wheeldelta=self.currentView.wheeldelta,
)
#
# Exporting to file(s)
#
@IBAction
def exportAsImage_(self, sender):
if self.vm.session:
return NSBeep()
self.exportSheet.beginExport('image')
@IBAction
def exportAsMovie_(self, sender):
if self.vm.session:
return NSBeep()
self.exportSheet.beginExport('movie')
@objc.python_method
def exportInit(self, kind, fname, opts):
"""Begin actual export (invoked by self.exportSheet unless sheet was cancelled)"""
if self.animationTimer is not None:
self.stopScript()
# if this is a single-image export and the canvas already contains some grobs,
# write it out synchronously rather than starting up an export session
if kind=='image' and opts['last']==opts['first'] and list(self.vm.canvas):
img_data = self.vm.canvas._getImageData(opts['format'], opts['zoom'], opts['cmyk'])
img_data.writeToFile_atomically_(fname, True)
self.exportStatus('complete')
return
# if we're exporting multiple frames, give some ui feedback
if self.outputView:
self.outputView.clear(timestamp=True)
# replace the toolbar buttons with a progress indicator
self.setToolbarMode_("export")
if self.statusView:
self.statusView.beginExport()
# let the Sandbox take over
self.vm.source = self.source
self.vm.export(kind, fname, opts)
@objc.python_method
def exportFrame(self, status, canvas=None):
"""Handle a newly rendered frame (and any console output it generated)"""
if status.output:
# print any console messages
self.echo(status.output)
if canvas and self.window() and self.vm._meta.frame % 2:
# blit the canvas to the graphics view ^ (but only every other frame)
self.currentView.setCanvas(canvas)
@objc.python_method
def exportProgress(self, written, total, cancelled):
"""Update the progress meter in the StatusView (invoked by self.vm.session)"""
if self.statusView:
self.statusView.updateExport_total_(written, total)
@objc.python_method
def exportStatus(self, event):
"""Handle an export-lifecycle event (invoked by self.vm.session)"""
if self.statusView:
# give ui feedback for export state
if event=='cancelled': self.statusView.finishExport()
elif event=='complete': self.statusView.endExport()
if event=='complete':
# shut down the export ui
self.stopScript()
#
# Interrupting the run
#
@IBAction
def stopScript_(self, sender=None):
# catch command-period
if self.vm.session:
self.vm.session.cancel()
else:
self.stopScript()
def cancelOperation_(self, sender):
# catch the escape key
self.stopScript_(sender)
def stopScript(self):
# if we're currently animating, finish up the draw loop
if self.animationTimer:
self.animationTimer.invalidate()
self.animationTimer = None
# run stop() method if the script defines one
result = self.vm.stop()
self.echo(result.output)
# re-enable the play button
self.setToolbarMode_("stop")
# relay any errors to the text panes (if we're in the app)
if self.editorView:
self.editorView.report(self.vm.crashed, self.vm.path or "<Untitled>")
self.outputView.report(self.vm.crashed, self.vm.namespace.get('FRAME') if self.vm.animated else None)
# return from fullscreen (if applicable)
needs_focus = False
if self.fullScreen is not None:
# copy the final frame back to the window's view
self.graphicsView.setCanvas(self.vm.canvas)
self.currentView = self.graphicsView
# close the fullscreen window
NSMenu.setMenuBarVisible_(True)
self.fullScreen.orderOut_(self)
self.fullScreen = None
NSCursor.unhide()
needs_focus = True
# try to send the cursor to the editor
if self.editorView:
self.editorView.focus()
elif self.graphicsView:
self.graphicsView.window().makeFirstResponder_(self.graphicsView)
# bring the window forward (to recover from fullscreen mode) and re-cache the graphics
if needs_focus:
# note that graphicsView is nulled out in self.close_ before we're called.
# otherwise the makeKey will cause a double-flicker before the window disappears
focus = self.editorView or self.graphicsView
focus.window().makeKeyAndOrderFront_(self)
def crash(self):
# called by the graphicsview when a grob blows up with unexpected input
errtxt = self.vm.die()
self.echo([(True, errtxt)])
self.stopScript()
#
# Pasteboards
#
@IBAction
def copyImageAsPDF_(self, sender):
pboard = NSPasteboard.generalPasteboard()
# graphicsView implements the pboard delegate method to provide the data
pboard.declareTypes_owner_([
NSPasteboardTypePDF, NSPasteboardTypeTIFF,"com.adobe.encapsulated-postscript"
], self.graphicsView)
#
# Zoom commands, forwarding to the graphics view.
#
@IBAction
def zoomIn_(self, sender):
if self.fullScreen is not None: return
self.graphicsView.zoomIn_(sender)
@IBAction
def zoomOut_(self, sender):
if self.fullScreen is not None: return
self.graphicsView.zoomOut_(sender)
@IBAction
def zoomToTag_(self, sender):
if self.fullScreen is not None: return
self.graphicsView.zoomTo_(sender.tag() / 100.0)
@IBAction
def zoomToFit_(self, sender):
if self.fullScreen is not None: return
self.graphicsView.zoomToFit_(sender)
# separate document class for public.python-source files
class PythonScriptDocument(PlotDeviceDocument):
pass
def errorAlert(msgText, infoText):
# Force NSApp initialisation.
NSApplication.sharedApplication().activateIgnoringOtherApps_(0)
alert = NSAlert.alloc().init()
alert.setMessageText_(msgText)
alert.setInformativeText_(infoText)
alert.setAlertStyle_(NSCriticalAlertStyle)
btn = alert.addButtonWithTitle_("OK")
return alert.runModal()