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base repository: platinio/Unity-ScriptableObjectDatabase
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base: 2.2.1
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head repository: platinio/Unity-ScriptableObjectDatabase
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compare: 2.2.2
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  • 4 commits
  • 5 files changed
  • 1 contributor

Commits on Jul 7, 2026

  1. Compile-test the sample by importing its package into the verify

    The separate sample package is now built before the verify and imported into the
    throwaway project (like a dependency package), so the sample's scripts are
    actually compiled -- exercising the real shipped artifact including the ~-strip.
    module.json "sample" may now be {path, packages}, where packages are the UPM deps
    the sample needs (TextMeshPro/uGUI, Input System) added to the verify scaffold.
    platinio committed Jul 7, 2026
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Commits on Jul 11, 2026

  1. Declare MODULE_SCRIPTABLE_OBJECT_DATABASE_EXIST when present

    Editor InitializeOnLoad script that adds the module's scripting define so other
    modules (e.g. SOVariant) can gate optional integration code behind
    #if MODULE_SCRIPTABLE_OBJECT_DATABASE_EXIST.
    platinio committed Jul 11, 2026
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  2. Release 2.2.2: ship the module-define script; sync release.py

    Bumps to 2.2.2 so the MODULE_SCRIPTABLE_OBJECT_DATABASE_EXIST define script (added
    in the previous commit) reaches consumers. Syncs release.py to the latest (adds
    the resolver core-vs-Samples fix).
    platinio committed Jul 11, 2026
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  3. Fix module-define namespace shadowing UnityEditor.Editor

    The define script used namespace ...ScriptableObjectDatabase.Editor, whose nested
    'Editor' segment shadowed the UnityEditor.Editor base type in the module's editor
    classes (CS0118). Move it to ArcaneOnyx.ModuleDefines.
    platinio committed Jul 11, 2026
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