Phaser v4.0.0 Release Candidate 4 #7148
photonstorm
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This update improves performance related to data buffer size, primarily affecting filters, including masks. A game that was bottlenecked by filters on mobile devices may experience speedups of 16x or more. A desktop system, or a scene with no filters, may be broadly unaffected, save for memory savings.
New Features
BatchHandlerQuadSinglerender node added.BatchHandlerQuadwith space for 1 quad.Changes
BatchHandlerrender nodes now create their own WebGL data buffers.Removals
WebGLRenderer#genericVertexBufferand#genericVertexDataremoved.BatchHandlerConfig#createOwnVertexBuffertype property removed.TileSpriteno longer supports texture cropping.Fixes
createFromTilesto handle multiple tilesets when using sprite sheets. Fix TileMap.createFromTiles doesn't properly handle multiple tilesets #7122 (thanks @vikerman)Documentation / TypeScript Enhancements
Thanks to the following people:
@captain-something
@DayKev
@ixonstater
This discussion was created from the release Phaser v4.0.0 Release Candidate 4.
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